ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Pet.py
@@ -108,12 +108,12 @@
def AttackResult(curNormalNPC, curTagPet, skill, tick):
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # 宠物主人
    
    if curTagPlayer != None and curTagPlayer.GetHP() > 0:
    if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0:
        #进入战斗状态
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
    
    #宠物死亡
    if curTagPet.GetHP() <= 0:
    if GameObj.GetHP(curTagPet) <= 0:
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()