ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
@@ -32,6 +32,7 @@
import ChEquip
import PetControl
import SkillShell
import GameObj
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -83,7 +84,7 @@
#  @return hurtType : HurtType 伤害结构体类 
#  @remarks 攻击
def DoAttack(curPet, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
    curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer)
    hurtType = AttackCommon.GetHurtHP(curPet, curTagPlayer, skill, skillValue, skillPercent, tick)
    #伤血
    hurtHP = hurtType.HurtHP
@@ -120,7 +121,7 @@
def AttackResult(curPet, curTagPlayer, skill, tick):
    #防守方血量
    curTagPlayerHP = curTagPlayer.GetHP()
    curTagPlayerHP = GameObj.GetHP(curTagPlayer)
    #防守方被动Buff触发
#    AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())