ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_SummonNPC.py
@@ -121,7 +121,7 @@ #获取防守方召唤兽的主人 curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon) #攻击的是玩家的召唤兽 if curTagPlayer != None and curTagPlayer.GetHP() > 0: if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0: #进入战斗状态 AttackCommon.SetPlayerBattleState(curTagPlayer, tick) #获取召唤兽的主人