ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
@@ -29,6 +29,7 @@
import SkillCommon
import PetControl
import SkillShell
import GameObj
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -94,7 +95,7 @@
def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
    
    #攻击前血量
    curTagPetHP = curTagPet.GetHP()
    curTagPetHP = GameObj.GetHP(curTagPet)
    #攻击成功
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPet, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
@@ -129,14 +130,14 @@
    
    if curTagPlayer != None:
        
        if curTagPlayer.GetHP() > 0:
        if GameObj.GetHP(curTagPlayer) > 0:
            #进入战斗状态
            AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
            
        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
    
    #宠物死亡
    if curTagPet.GetHP() <= 0:
    if GameObj.GetHP(curTagPet) <= 0:
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()