ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py
@@ -31,6 +31,7 @@
import SkillShell
import SkillCommon
import PassiveBuffEffMng
import GameObj
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -87,7 +88,7 @@
#  @remarks 攻击
def DoAttack(curPlayer, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    
    curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
    curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer)
    
    #玩家攻击玩家
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPlayer, skill, skillValue, skillPercent, tick)
@@ -118,7 +119,7 @@
#  @remarks 处理攻击后的结果
def AttackResult(curPlayer, curTagPlayer, skill, tick):
    #防守方玩家血量
    curTagPlayerHP = curTagPlayer.GetHP()
    curTagPlayerHP = GameObj.GetHP(curTagPlayer)
    
    #被攻击提示,避免频繁提示
    if not curTagPlayer.GetBattleState() or not curPlayer.GetBattleState():