ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
@@ -32,6 +32,7 @@
import ChEquip
import SkillShell
import ChNPC
import GameObj
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -86,7 +87,7 @@
#  @remarks 攻击
def DoAttack(curSummonNPC, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
    
    curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
    curTagPlayerHPBeforeAtk = GameObj.GetHP(curTagPlayer)
    
    hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagPlayer, skill, 
                                      skillValue, skillPercent, tick)
@@ -121,7 +122,7 @@
#  @remarks 处理攻击后的结果
def AttackResult(curSummonNPC, curTagPlayer, skill, tick):
    #防守方血量
    curTagPlayerHP = curTagPlayer.GetHP()
    curTagPlayerHP = GameObj.GetHP(curTagPlayer)
    curTagPlayerFBHP = FBLogic.OnGetFBCurHP(curTagPlayer)
    
    #防守方被动Buff触发