| | |
| | | ("Cmd", c_ubyte),
|
| | | ("SubCmd", c_ubyte),
|
| | | ("LostHP", c_int),
|
| | | ("LostHPEx", c_int), |
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.Cmd = 0xB4
|
| | | self.SubCmd = 0x0E
|
| | | self.LostHP = 0
|
| | | self.LostHPEx = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | DumpString = '''// B4 0E 玩家掉血 //tagCMRoleLostHP:
|
| | | Cmd:%s,
|
| | | SubCmd:%s,
|
| | | LostHP:%d
|
| | | LostHP:%d,
|
| | | LostHPEx:%d
|
| | | '''\
|
| | | %(
|
| | | self.Cmd,
|
| | | self.SubCmd,
|
| | | self.LostHP
|
| | | self.LostHP,
|
| | | self.LostHPEx
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | ("ObjID", c_int),
|
| | | ("AttackType", c_ubyte), #爆击, miss
|
| | | ("HurtHP", c_int),
|
| | | ("HurtHPEx", c_int), |
| | | ]
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.ObjID = 0
|
| | | self.AttackType = 0
|
| | | self.HurtHP = 0
|
| | | self.HurtHPEx = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | ObjType:%d,
|
| | | ObjID:%d,
|
| | | AttackType:%d,
|
| | | HurtHP:%d
|
| | | HurtHP:%d,
|
| | | HurtHPEx:%d
|
| | | '''\
|
| | | %(
|
| | | self.ObjType,
|
| | | self.ObjID,
|
| | | self.AttackType,
|
| | | self.HurtHP
|
| | | self.HurtHP,
|
| | | self.HurtHPEx
|
| | | )
|
| | | return DumpString
|
| | |
|