ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -98,7 +98,7 @@
    #判断战力是否满足本层要求
    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineId)
    if helpIpyData:
        if curPlayer.GetFightPower() < helpIpyData.GetFightPowerMin():
        if PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
            GameWorld.DebugLog("战力不足%s,无法挑战本层!lineID=%s" % (helpIpyData.GetFightPowerMin(), lineId), curPlayer.GetPlayerID())
            return False
    return True
@@ -482,7 +482,7 @@
        nextLineID = 0 if not nextLineIpyData else (lineID + 1) # 找不到想下一层数据代表通关
        if nextLineID:
            helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, nextLineID)
            if helpIpyData and curPlayer.GetFightPower() < helpIpyData.GetFightPowerMin():
            if helpIpyData and PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
                nextLineID = 0 #战力不足,则不可挑战下一关
                
            
@@ -660,7 +660,7 @@
    #判断战力是否满足本层要求
    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, toLineID)
    if helpIpyData:
        if curPlayer.GetFightPower() < helpIpyData.GetFightPowerMin():
        if PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
            GameWorld.DebugLog("战力不足%s,无法挑战下一层!toLineID=%s" % (helpIpyData.GetFightPowerMin(), toLineID), curPlayer.GetPlayerID())
            return