ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -176,7 +176,7 @@
        # SetIsNeedProcess(False) 应该及时清理仇恨,回血可以不用即时
        curNPC.GetNPCAngry().Clear()
        
#    if curNPC.GetHP() != curNPC.GetMaxHP():
#    if GameObj.GetHP(curNPC) != GameObj.GetMaxHP(curNPC):
#        if curNPC.GetIsBoss() != ChConfig.Def_NPCType_Ogre_Normal:
#            return
#        
@@ -232,7 +232,7 @@
        curPlayer = GameWorld.GetObj(hurtObjID, IPY_GameWorld.gotPlayer)
        
        #无法查找玩家,或者已经死亡
        if curPlayer == None or curPlayer.GetHP() <= 0:
        if curPlayer == None or GameObj.GetHP(curPlayer) <= 0:
            continue
        
        if srcPlayer and curPlayer.GetID() == srcPlayer.GetID():
@@ -415,7 +415,7 @@
            continue
        
        #仇恨值
        curAngryValue = curAngry.GetAngryValue()
        curAngryValue = GameObj.GetAngryValue(curAngry)
        if curAngryValue == 0:
            continue