ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -42,6 +42,7 @@
import PyGameData
import PetControl
import NPCCommon
import GameObj
import time
import math
@@ -517,8 +518,8 @@
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
        
    #默认回满血
    if curPlayer.GetHP() < curPlayer.GetMaxHP():
        curPlayer.SetHP(curPlayer.GetMaxHP())
    if GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer):
        GameObj.SetHPFull(curPlayer)
        
    #通知进入状态
    StartCustomSceneResult(curPlayer, mapID, lineID, 1)
@@ -548,8 +549,8 @@
    NPCCommon.ClearPriWoodPile(curPlayer)
    
    #默认回满血
    if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP():
        curPlayer.SetHP(curPlayer.GetMaxHP())
    if GameObj.GetHP(curPlayer) > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and GameObj.GetHP(curPlayer) < GameObj.GetMaxHP(curPlayer):
        GameObj.SetHPFull(curPlayer)
        
    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
    return