ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -292,7 +292,7 @@
def SetTJGTime(curPlayer, tjgTime):
    tjgTime = max(tjgTime, 0)
    curPlayer.SetHappyPoint(tjgTime)
    curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
    PlayerControl.SendGameServerRefreshState(curPlayer, IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime)
    return
def AddTJGTime(curPlayer, addTime):
    maxTime = IpyGameDataPY.GetFuncCfg('TJG', 3)
@@ -323,12 +323,12 @@
    aBleedDamage = PlayerControl.GetBleedDamage(curPlayer) # 流血伤害 万分率
    aFinalHurt = PlayerControl.GetFinalHurt(curPlayer)     # 最终固定伤害
    aFinalHurtPer = PlayerControl.GetFinalHurtPer(curPlayer)     # 最终伤害加成万分率
    aFightPower = curPlayer.GetFightPower() # 战力
    aFightPower = PlayerControl.GetFightPower(curPlayer) # 战力
    aReFightPower = lvIpyData.GetReFightPower() # 等级表对应的战力
    aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(curPlayer) #PVE 伤害加成万分率
    
    npcExp = npcData.GetExp()
    npcMaxHP = npcData.GetHP() + npcData.GetHPEx()*ShareDefine.Def_PerPointValue
    npcMaxHP = GameObj.GetHP(npcData)
    npcCommendFightPower = NPCCommon.GetCommendFightPower(npcData)
    petSkillLV = 1
    petSkillPer = 10000