ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_808.py
@@ -11,9 +11,9 @@
#
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import SkillCommon
import GameObj
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
@@ -34,13 +34,13 @@
    buffValue = buff.GetValue()
    if buffValue == 0:
        return False
    hurtValue = attacker.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
    hurtValue = GameObj.GetBloodShiledHurt(attacker)
    if hurtValue == 0:
        return False
    buff.SetValue(max(buffValue - hurtValue, 0))
    attacker.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, max(hurtValue - buffValue, 0))
    GameObj.SetBloodShiledHurt(attacker, max(hurtValue - buffValue, 0))
    
    if buff.GetValue() == 0:
        buff.SetRemainTime(0)