| | |
| | | # mapType = GameWorld.GetMap().GetMapFBType()
|
| | | # 野外小怪或者其他指定的怪为了更及时的打击感,由客户端计算
|
| | | for hurobj in hurtList:
|
| | | if hurobj.HurtHP == 0:
|
| | | g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurobj.HurtHP, hurobj.AttackType]
|
| | | hurtHP = hurobj.HurtHP + hurobj.HurtHPEx * ShareDefine.Def_PerPointValue
|
| | | if hurtHP == 0:
|
| | | g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurtHP, hurobj.AttackType]
|
| | | continue
|
| | | if hurobj.ObjType != IPY_GameWorld.gotNPC:
|
| | | # 非NPC
|
| | |
| | | # 重复对象
|
| | | return False
|
| | |
|
| | | g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurobj.HurtHP, hurobj.AttackType]
|
| | | g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurtHP, hurobj.AttackType]
|
| | |
|
| | | g_UseSkillPlayerID = curPlayer.GetID()
|
| | | return True
|
| | |
| | | PlayerControl.NotifyCode(curPlayer , "Play_Attack_Null")
|
| | | return
|
| | |
|
| | | if curPlayer.GetHP() <= 0:
|
| | | if GameObj.GetHP(curPlayer) <= 0:
|
| | | #玩家已经死亡
|
| | | PlayerControl.NotifyCode(curPlayer, "PK_chenxin_612029")
|
| | | return False
|
| | |
| | | # #7:检查玩家的HP是否足够
|
| | | # curSkillNeedHP = curSkill.GetHP()
|
| | | #
|
| | | # if curSkillNeedHP > 0 and curPlayer.GetHP() < curSkillNeedHP:
|
| | | # if curSkillNeedHP > 0 and GameObj.GetHP(curPlayer) < curSkillNeedHP:
|
| | | # curPlayer.Notify_AttackFail(0, 0, 0, 0, IPY_GameWorld.afrHP)
|
| | | # PlayerControl.NotifyCode(curPlayer, "PK_jin_0")
|
| | | # GameWorld.DebugLog("检查玩家的HP是否足够")
|
| | |
| | | # NPC仇恨吸引,由客户端决定,适用于小怪
|
| | | # '''
|
| | | # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | # if curPlayer.GetHP() <= 0:
|
| | | # if GameObj.GetHP(curPlayer) <= 0:
|
| | | # return
|
| | | #
|
| | | # if not curPlayer.GetVisible():
|
| | |
| | | # npcAngry = npcObj.GetNPCAngry()
|
| | | # angryValue = npcAngry.FindNPCAngry(playerID, IPY_GameWorld.gotPlayer)
|
| | | #
|
| | | # if angryValue != None and angryValue.GetAngryValue() != 0 :
|
| | | # if angryValue != None and GameObj.GetAngryValue(angryValue) != 0 :
|
| | | # #该对象已经在仇恨列表中,不重复添加
|
| | | # continue
|
| | | #
|
| | |
| | | # DWORD ObjID;
|
| | | # BYTE AttackType; //爆击, miss
|
| | | # DWORD HurtHP;
|
| | | # DWORD HurtHPEx;
|
| | | # };
|
| | | #
|
| | | # struct tagCMSuperAtk
|
| | |
| | | # @return 返回值真, 检查通过
|
| | | # @remarks 检查客户端发送技能封包, 这里只简单检查一下
|
| | | def __CheckPlayerUseSkill_ClientPack(curPlayer, posX, posY, curSkill):
|
| | | if curPlayer.GetHP() <= 0:
|
| | | if GameObj.GetHP(curPlayer) <= 0:
|
| | | return
|
| | |
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
|
| | |
| | | return False
|
| | |
|
| | | target = petOwner
|
| | | if target.GetHP() <= 0:
|
| | | if GameObj.GetHP(target) <= 0:
|
| | | return False
|
| | |
|
| | | if affectTag not in [ChConfig.Def_UseSkillTag_None, ChConfig.Def_UseSkillTag_Self]:
|