| | |
| | | for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
|
| | | fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
|
| | | mfpSkillFP = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPSkill % mfpType)
|
| | | mfpEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MFPEx % mfpType)
|
| | | mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
|
| | | name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
|
| | | if mfpSkillFP or mfpEx:
|
| | | GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
|