| | |
| | | import GameWorldAverageLv
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| | | import PlayerDBOper
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| | | import PlayerGeTui
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| | | #import PlayerManorWar
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| | | import GameWorldBoss
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| | | import PlayerCompensation
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| | | import ReadChConfig
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| | |
| | | import CrossRealmPlayer
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| | | import PlayerFBHelpBattle
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| | | import PlayerFamilyRedPacket
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| | | import PlayerFairyDomain
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| | | import IpyGameDataPY
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| | | import PlayerFamilyParty
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| | | import GameWorldFamilyWar
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| | |
| | | GameLogInfo.Set_Server_Hour()
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| | |
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| | | PlayerFamily.FamilyOnHour()
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| | | ChPlayer.CheckOnedayJobPlayerLoginoffTimeout()
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| | | return
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| | |
|
| | | ## 触发每日事件(参数 -> 当前时间)
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| | |
| | |
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| | | #仙魔之争
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| | | PlayerXMZZ.XMZZOndayEx()
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| | | #boss复活
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| | | GameWorldBoss.BossRebornOnDayEx()
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| | | return
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| | |
|
| | | ## 触发每周事件(参数 -> 当前时间)
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| | |
| | | PlayerDBOper.PyDBProccess(tick)
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| | |
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| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime)
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| | | AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
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| | |
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| | | #每整分钟处理一次
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| | | curDateTime = datetime.datetime.today()
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| | |
| | | GameWorldAverageLv.OpenWorldAverageLv()
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| | | #倒计时离队处理
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| | | PlayerTeam.DoCountdownLeaveTeamLogic(tick)
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| | | #副本助战
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| | | PlayerFBHelpBattle.OnMinuteProcess()
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| | | #红包
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| | | PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
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| | | #拍卖行
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| | | AuctionHouse.OnAuctionItemMinuteProcess(tick)
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| | | #每5分钟触发一次仙盟总战力更新
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| | | if curMinute % 5 == 0:
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| | | PlayerFamily.UpdFamilyTotalFightPower()
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| | |
| | | GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
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| | | GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1)
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| | |
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| | | AuctionHouse.OnGameServerInitOK()
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| | | # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况
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| | | CrossRealmMsg.OnGameServerInitOK()
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| | | return
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| | |
| | |
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| | | # 仙盟联赛
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| | | GameWorldFamilyWar.OnMapServerInitOK()
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| | | # 领地争夺战
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| | | #PlayerManorWar.OnMapServerInitOK()
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| | |
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| | | # 跨服服务器状态
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| | | isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
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| | |
| | | SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
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| | | #随机假仙盟
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| | | PlayerFamily.RandomFakeFamily()
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| | | |
| | | #缥缈仙域
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| | | PlayerFairyDomain.OnMapServerInitOK()
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| | | # 记录服务器是否正常开启完毕
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| | | getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
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| | | GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
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