| | |
| | | import PyGameData
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| | | import CrossRealmPK
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| | | import AuctionHouse
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| | | import PlayerAssist
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| | | import PyGameDataStruct
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| | | import CommFunc
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| | |
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| | |
| | | GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
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| | | return pyGameDataMgr.LoadGameData(gameBuffer, pos)
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| | |
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| | | #协助感谢表
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| | | class PlayerAssistThanksPyManager(object):
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| | | |
| | | def __init__(self):
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| | | self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
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| | | self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
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| | | self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
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| | | return
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| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for dbData in self.allAssistThanksList:
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| | | cnt += 1
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| | | PlayerAssist.OnSaveAssistThanksData(dbData)
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagDBAssistThanks()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | PlayerAssist.OnInitAssistThanksData(self, dbData)
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| | | |
| | | return pos
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| | | |
| | | #协助表
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| | | class PlayerAssistPyManager(object):
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| | | |
| | | def __init__(self):
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| | | self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
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| | | self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
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| | | |
| | | self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
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| | | self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
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| | | return
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| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for dbData in self.allAssistDict.values():
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| | | if not dbData.IsSaveDB:
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| | | continue
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save DBAssist count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load DBAssist count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagDBAssist()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | PlayerAssist.OnInitAssistData(dbData, 1)
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| | | |
| | | self.allAssistDict[dbData.GUID] = dbData
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| | | familyID = dbData.FamilyID
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| | | if familyID not in self.familyAssistDict:
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| | | self.familyAssistDict[familyID] = []
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| | | familyAssistList = self.familyAssistDict[familyID]
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| | | familyAssistList.append(dbData)
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| | | |
| | | return pos
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| | | |
| | | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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| | | class PlayerViewCachePyManager(object):
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| | | |
| | | def __init__(self):
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| | | self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
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| | | return
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| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for dbData in self.playerViewCachePyDict.values():
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagPlayerViewCachePy()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | self.playerViewCachePyDict[dbData.PlayerID] = dbData
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| | | |
| | | return pos
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| | | |
| | | #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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| | | class AuctionRecordManager(object):
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| | |
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| | |
| | |
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| | | def __InitAuctionAttentionAttrEx(self, attentionData):
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| | | ## 初始化拍卖关注实例附加属性
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| | | setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo))
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| | | setattr(attentionData, "AttentionItemIDList", [])
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| | | if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
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| | | attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
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| | | return
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| | |
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| | | #拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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| | |
| | | self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
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| | | self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
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| | | self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
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| | | self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
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| | |
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| | | self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
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| | | self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
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| | | self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
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| | | self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
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| | | |
| | | self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...}
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| | | self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...}
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| | | self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...}
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| | | return
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| | |
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| | | # 保存数据 存数据库和realtimebackup
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| | |
| | |
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| | | class PyGameDataManager(object):
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| | | def __init__(self):
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| | | self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
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| | | self.PlayerAssistPyManager = PlayerAssistPyManager()
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| | | self.PlayerViewCachePyManager = PlayerViewCachePyManager()
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| | | self.AuctionAttentionManager = AuctionAttentionManager()
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| | | self.AuctionRecordManager = AuctionRecordManager()
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| | | self.AuctionItemManager = AuctionItemManager()
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| | |
| | |
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| | | def GetSaveData(self):
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| | | buff = ""
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| | | buff += self.PlayerAssistThanksPyManager.GetSaveData()
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| | | buff += self.PlayerAssistPyManager.GetSaveData()
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| | | buff += self.PlayerViewCachePyManager.GetSaveData()
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| | | buff += self.AuctionAttentionManager.GetSaveData()
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| | | buff += self.AuctionRecordManager.GetSaveData()
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| | | buff += self.AuctionItemManager.GetSaveData()
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| | |
| | | return buff
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| | |
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| | | def LoadGameData(self, gameBuffer, pos):
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| | | pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | |
| | | PyGameData.g_pyGameDataManager = pyGameDataMgr
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| | | return pyGameDataMgr
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| | |
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| | | def GetPlayerAssistThanksPyManager():
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| | | # 协助感谢表
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| | | pyGameDataMgr = GetPyGameDataManager()
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| | | return pyGameDataMgr.PlayerAssistThanksPyManager
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| | |
|
| | | def GetPlayerAssistPyManager():
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| | | # 协助表
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| | | pyGameDataMgr = GetPyGameDataManager()
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| | | return pyGameDataMgr.PlayerAssistPyManager
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| | |
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| | | def GetPlayerViewCachePyManager():
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| | | # 拍卖记录表
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| | | pyGameDataMgr = GetPyGameDataManager()
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| | | return pyGameDataMgr.PlayerViewCachePyManager
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| | |
|
| | | def GetAuctionItemManager():
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| | | ## 拍卖物品缓存数据管理
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| | | pyGameDataMgr = GetPyGameDataManager()
|