ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -21,6 +21,7 @@ g_commMapLinePlayerCountDict = {} # 常规地图分线人数 {mapID:{lineID:人数, ...}} g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知 g_mapLastProcess_Minute = -1 # 地图上次处理的分钟 g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time g_playerViewCache = {} # {playerID:{k:v, ...}, ...} # 查看玩家数据缓存 g_viewCacheCallback = {} # {playerID:any, ...} # 玩家数据缓存回调