ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
@@ -17,6 +17,7 @@
import GameWorld
import GameWorldMineArea
import GameWorldArena
import ChConfig
def MapServer_TurnFight(curPlayer, msgList):
@@ -43,20 +44,27 @@
    ## 回合战斗请求
    # @return: None-不允许战斗;非None-允许战斗,具体返回内容功能自己决定
    
    mapID, funcLineID, tagPlayerID, valueList = dataMsg
    mapID, funcLineID, tagType, tagID, valueList = dataMsg
    if mapID == ChConfig.Def_TFMapID_MineArea:
        return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
        return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagID, valueList)
    if mapID == ChConfig.Def_FBMapID_ArenaBattle:
        return GameWorldArena.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
    
    return
def __OnTurnFightOver(curPlayer, dataMsg):
    ## 回合战斗结束
    
    mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList = dataMsg
    mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList = dataMsg
    
    if mapID == ChConfig.Def_TFMapID_MineArea:
        return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
        return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagID, valueList, fightRet, awardItemList)
    if mapID == ChConfig.Def_FBMapID_ArenaBattle:
        # 竞技场的over通知走原来的途径,仅请求战斗增加GameServer验证
        return
    return