hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -29,9 +29,11 @@
import GameWorld
import PlayerDBOper
import IPY_GameServer
import PlayerDBGSEvent
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
import PyGameData
import ChConfig
import types
#---------------------------------------------------------------------
@@ -53,8 +55,17 @@
    return
def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
    NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
    return
def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
    crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
    CrossNotify([serverGroupID], crossNotifyList)
    return
def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
    crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
    CrossNotify(serverGroupIDList, crossNotifyList)
    return
def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
@@ -94,6 +105,13 @@
        
        if notifyType == ShareDefine.CrossNotify_World:
            country, msgMark, msgParamList = params
            openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
            if msgMark.startswith("CrossBattlefield"):
                openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
            openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
            if openServerDay < openServerDayLimit:
                GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
                continue
            WorldNotify(country, msgMark, msgParamList)
        elif notifyType == ShareDefine.CrossNotify_CrossAct:
            country, msgMark, msgParamList = params
@@ -187,7 +205,22 @@
    return NotifyCodeList
#------------------------------------------------------------------------------
def LoadDBPlayer():
    if GameWorld.IsCrossServer():
        return
    PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
    return
def LoadDBPlayerRet(resultSetList, extendValueList):
    for resultDict in resultSetList:
        PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
    GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
    return
def GetDBPlayerAccIDByID(playerID):
    ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
    return PyGameData.g_dbPlayerIDMap.get(playerID, "")
#waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
#------------------------------------------------------------------------------ 
@@ -247,10 +280,6 @@
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
##伴侣ID
def GetCoupleID(curPlayer): return curPlayer.GetExAttr11()
def SetCoupleID(curPlayer, coupleID): return curPlayer.SetExAttr11(coupleID)
##玩家主动退出仙盟时间(<100代表退出次数)
def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
    curPlayer.SetExAttr12(value)
@@ -294,6 +323,18 @@
#------------------------------------------------------------------------------ 
def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
    ## 通知目标玩家地图执行 DoLogic
    tagPlayerID = tagPlayer.GetPlayerID()
    tagMapID = tagPlayer.GetRealMapID()
    if tagMapID:
        cmdStr = str(cmdInfo)
        GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s"
                      % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
        #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
        GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
                                                           cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
    return
## 增加成就完成进度
#  @param curPlayer