hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -135,9 +135,7 @@
def SetSuppressFightPower(curNPC, value): return curNPC.SetThunderDef(min(value, ShareDefine.Def_UpperLimit_DWord))
def GetCommendFightPower(curNPC): return curNPC.GetFireDef() # 火防代表推荐战力
def GetDropOwnerType(curNPC): return curNPC.GetThunderAtk() # 雷攻代表掉落归属类型
def GetFaction(curNPC):
    faction = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_Faction)
    return faction if faction else curNPC.GetCountry()
def GetFaction(curNPC): return curNPC.GetCountry()
def GetSkillAtkRate(curNPC): return curNPC.GetPoisionAtk() # 毒攻代表NPC技能伤害加成万分率
def GetFinalHurt(curNPC): return curNPC.GetFireAtk() # 火攻代表NPC最终固定伤害加成, 普攻也有效果
def SetFinalHurt(curNPC, hurt): return curNPC.SetFireAtk(hurt) # 火攻代表NPC最终固定伤害加成, 普攻也有效果
@@ -2168,6 +2166,9 @@
    if playerID > 0:
        curSummon.SetDict(ChConfig.Def_NPC_Dict_SummonMapNPCPlayerID, playerID)
    
    if curSummon.GetType() == ChConfig.ntRobot:
        __OnFBRobotReborn(curSummon, curSummon.GetLV())
    FBLogic.DoFBRebornSummonNPC(curSummon, tick)
    __NotifyMapPlayerSummonMapNPC(npcId, rebornX, rebornY)
    return curSummon
@@ -3521,6 +3522,9 @@
        #得到地图刷新点
        posMap = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
        #范围校验
        if not posMap:
            GameWorld.ErrLog("__Func_GetRandPosInRefreshArea GetRefreshPosAt error: return None! npcID=%s" % curNPC.GetNPCID())
            return
        posMapX = posMap.GetPosX()
        posMapY = posMap.GetPosY()
        
@@ -5654,8 +5658,8 @@
    collTimeReduceRate = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_CollTimeReduceRate)
    if collTimeReduceRate:
        prepareTime = max(1000, int(prepareTime * (ShareDefine.Def_MaxRateValue - collTimeReduceRate) / float(ShareDefine.Def_MaxRateValue)))
    PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, IPY_GameWorld.pstMissionCollecting, prepareID=curNPC.GetID())
    prepareType = IPY_GameWorld.pstCollecting if curNPC.GetType() == IPY_GameWorld.ntCollection else IPY_GameWorld.pstMissionCollecting
    PlayerControl.Sync_PrepareBegin(curPlayer, prepareTime, prepareType, prepareID=curNPC.GetID())
    if collectNPCIpyData.GetLostHPPer():
        curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)