hxp
2022-02-21 0c27822ef5e6c67782ed143a4ff03ecfbdfda1fb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossBattlefield.py
@@ -4,12 +4,12 @@
#
##@package Player.PlayerCrossBattlefield
#
# @todo:跨服战场
# @todo:跨服战场/古神战场
# @author hxp
# @date 2022-01-06
# @version 1.0
#
# 详细描述: 跨服战场
# 详细描述: 跨服战场/古神战场
#
#-------------------------------------------------------------------------------
#"""Version = 2022-01-06 20:30"""
@@ -27,6 +27,7 @@
import NetPackCommon
import ItemControler
import PlayerActivity
import PlayerSuccess
def DoPlayerLogin(curPlayer):
@@ -192,27 +193,37 @@
    # 固定礼包
    buyAwardItemList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 3)
    ItemControler.GivePlayerItemOrMail(curPlayer, buyAwardItemList)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CallOpen, 1)
    return
def __DoBattlefieldOver(curPlayer, dataMsg):
    
    playerID = curPlayer.GetPlayerID()
    overTime, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter = dataMsg
    overTime, \
        isWinner, faction, rank, score, highScoreToday, highScoreWeekTotal, enterCountWeek, \
        isCallOpen, isCalled, killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt, \
        factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt = dataMsg
            
    isToday = GameWorld.CheckTimeIsSameServerDayEx(overTime)
    isSameWeek = GameWorld.CheckTimeIsSameWeek(overTime)
    GameWorld.Log("跨服战场结算玩家结果: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,isCallEnter=%s,overTime=%s,isToday=%s,isSameWeek=%s"
                  % (highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
    GameWorld.Log("跨服战场结算玩家结果: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,overTime=%s,isToday=%s,isSameWeek=%s"
                  % (highScoreToday, highScoreWeekTotal, enterCountWeek, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
    GameWorld.Log("    isWinner=%s,faction=%s,rank=%s,score=%s,isCallOpen=%s,isCalled=%s" % (isWinner, faction, rank, score, isCallOpen, isCalled), playerID)
    GameWorld.Log("    killCnt=%s,ckillCntInfo=%s,killBossCnt=%s,killScoreKing=%s,killGuardCnt=%s,auraScore=%s,superItemAwardCnt=%s"
                  % (killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt), playerID)
    GameWorld.Log("    factionBuffCollCnt=%s,personBuffCollCnt=%s,crystalCollCnt=%s,wallCollCnt=%s"
                  % (factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt), playerID)
    
    if isToday:
        addCnt = 1
        # 非召集进入的需要增加日常次数
        if not isCallEnter:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
        # 召集进入由于是免费进入,不许要增加日常次数,直接增加日常活跃
        else:
        # 召集进入由于是免费进入,不需要增加日常次数,直接增加日常活跃
        if isCallOpen or isCalled:
            activityNum = PlayerActivity.GetActivityNum(PlayerActivity.RelatedType_1, ShareDefine.DailyActionID_CrossBattlefield)
            PlayerActivity.AddActivityFinishCnt(curPlayer, activityNum, None, addCnt)
        # 非召集兑入进入的需要增加日常次数
        else:
            PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
            
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreToday, highScoreToday)
        SyncCrossBattlefieldPlayerInfo(curPlayer)
@@ -221,6 +232,40 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_EnterCountWeek, enterCountWeek)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek, highScoreWeekTotal)
        
    # 成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Join, 1)
    if isCalled:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Called, 1)
    if isWinner:
        if faction == ShareDefine.CampType_Justice:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinJ, 1)
        elif faction == ShareDefine.CampType_Evil:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinE, 1)
    if killCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillCnt, killCnt)
    for ckillCnt, addCnt in ckillCntInfo.items():
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CKillCnt, addCnt, [ckillCnt])
    if killBossCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillBoss, killBossCnt)
    if killScoreKing > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillScoreKing, killScoreKing)
    if killGuardCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillGuard, killGuardCnt)
    if score > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Score, score)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_ScoreMore, 1, [score])
    if auraScore > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_AuraScore, auraScore)
    if superItemAwardCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_SuperItem, superItemAwardCnt)
    if factionBuffCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_FactionBuff, factionBuffCollCnt)
    if personBuffCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_PersonBuff, personBuffCollCnt)
    if crystalCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Crystal, crystalCollCnt)
    if wallCollCnt > 0:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Wall, wallCollCnt)
    return
def SyncCrossBattlefieldPlayerInfo(curPlayer):