| | |
| | | #
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| | | ##@package Player.PlayerCrossBattlefield
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| | | #
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| | | # @todo:跨服战场
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| | | # @todo:跨服战场/古神战场
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| | | # @author hxp
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| | | # @date 2022-01-06
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| | | # @version 1.0
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| | | #
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| | | # 详细描述: 跨服战场
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| | | # 详细描述: 跨服战场/古神战场
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| | | #
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| | | #-------------------------------------------------------------------------------
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| | | #"""Version = 2022-01-06 20:30"""
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| | |
| | | import NetPackCommon
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| | | import ItemControler
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| | | import PlayerActivity
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| | | import PlayerSuccess
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| | |
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| | |
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| | | def DoPlayerLogin(curPlayer):
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| | |
| | | # 固定礼包
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| | | buyAwardItemList = IpyGameDataPY.GetFuncEvalCfg("CrossBattlefieldBuyOpen", 3)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, buyAwardItemList)
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| | | |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CallOpen, 1)
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| | | return
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| | |
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| | | def __DoBattlefieldOver(curPlayer, dataMsg):
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| | |
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| | | playerID = curPlayer.GetPlayerID()
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| | | overTime, highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter = dataMsg
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| | | overTime, \
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| | | isWinner, faction, rank, score, highScoreToday, highScoreWeekTotal, enterCountWeek, \
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| | | isCallOpen, isCalled, killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt, \
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| | | factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt = dataMsg
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| | |
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| | | isToday = GameWorld.CheckTimeIsSameServerDayEx(overTime)
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| | | isSameWeek = GameWorld.CheckTimeIsSameWeek(overTime)
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| | | GameWorld.Log("跨服战场结算玩家结果: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,isCallEnter=%s,overTime=%s,isToday=%s,isSameWeek=%s" |
| | | % (highScoreToday, highScoreWeekTotal, enterCountWeek, isCallEnter, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
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| | | GameWorld.Log("跨服战场结算玩家结果: highScoreToday=%s,highScoreWeekTotal=%s,enterCountWeek=%s,overTime=%s,isToday=%s,isSameWeek=%s" |
| | | % (highScoreToday, highScoreWeekTotal, enterCountWeek, GameWorld.ChangeTimeNumToStr(overTime), isToday, isSameWeek), playerID)
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| | | GameWorld.Log(" isWinner=%s,faction=%s,rank=%s,score=%s,isCallOpen=%s,isCalled=%s" % (isWinner, faction, rank, score, isCallOpen, isCalled), playerID)
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| | | GameWorld.Log(" killCnt=%s,ckillCntInfo=%s,killBossCnt=%s,killScoreKing=%s,killGuardCnt=%s,auraScore=%s,superItemAwardCnt=%s" |
| | | % (killCnt, ckillCntInfo, killBossCnt, killScoreKing, killGuardCnt, auraScore, superItemAwardCnt), playerID)
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| | | GameWorld.Log(" factionBuffCollCnt=%s,personBuffCollCnt=%s,crystalCollCnt=%s,wallCollCnt=%s" |
| | | % (factionBuffCollCnt, personBuffCollCnt, crystalCollCnt, wallCollCnt), playerID)
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| | |
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| | | if isToday:
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| | | addCnt = 1
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| | | # 非召集进入的需要增加日常次数
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| | | if not isCallEnter:
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
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| | | # 召集进入由于是免费进入,不许要增加日常次数,直接增加日常活跃
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| | | else:
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| | | # 召集进入由于是免费进入,不需要增加日常次数,直接增加日常活跃
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| | | if isCallOpen or isCalled:
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| | | activityNum = PlayerActivity.GetActivityNum(PlayerActivity.RelatedType_1, ShareDefine.DailyActionID_CrossBattlefield)
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| | | PlayerActivity.AddActivityFinishCnt(curPlayer, activityNum, None, addCnt)
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| | | # 非召集兑入进入的需要增加日常次数
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| | | else:
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossBattlefield, addCnt)
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| | |
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreToday, highScoreToday)
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| | | SyncCrossBattlefieldPlayerInfo(curPlayer)
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_EnterCountWeek, enterCountWeek)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Battlefield_HighScoreTotalWeek, highScoreWeekTotal)
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| | |
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| | | # 成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Join, 1)
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| | | if isCalled:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Called, 1)
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| | | if isWinner:
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| | | if faction == ShareDefine.CampType_Justice:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinJ, 1)
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| | | elif faction == ShareDefine.CampType_Evil:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_WinE, 1)
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| | | if killCnt > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillCnt, killCnt)
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| | | for ckillCnt, addCnt in ckillCntInfo.items():
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_CKillCnt, addCnt, [ckillCnt])
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| | | if killBossCnt > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillBoss, killBossCnt)
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| | | if killScoreKing > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillScoreKing, killScoreKing)
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| | | if killGuardCnt > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_KillGuard, killGuardCnt)
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| | | if score > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Score, score)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_ScoreMore, 1, [score])
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| | | if auraScore > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_AuraScore, auraScore)
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| | | if superItemAwardCnt > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_SuperItem, superItemAwardCnt)
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| | | if factionBuffCollCnt > 0: |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_FactionBuff, factionBuffCollCnt)
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| | | if personBuffCollCnt > 0: |
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_PersonBuff, personBuffCollCnt)
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| | | if crystalCollCnt > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Crystal, crystalCollCnt)
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| | | if wallCollCnt > 0:
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_Battlefield_Wall, wallCollCnt)
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| | | return
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| | |
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| | | def SyncCrossBattlefieldPlayerInfo(curPlayer):
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