ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -59,6 +59,7 @@
import PlayerMagicWeapon
import PlayerBossReborn
import PlayerFairyCeremony
import PlayerWeekParty
import PlayerHorse
import FBCommon
import PyGameData
@@ -1276,7 +1277,7 @@
        #特殊清空处理, 如果没有任务, state为0
        curValue = 0
    elif tagMission == None:
        GameWorld.Log("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
        GameWorld.DebugLog("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
        return
    else:
        curValue = QuestRunnerValue.GetValue(curPlayer, tagMission, conditionName)
@@ -4890,7 +4891,7 @@
# @return 无
# @remarks 跑环任务结束处理,删除或者随机下一个
def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
    GameWorld.Log("__RunAroundMission----%s"%missionID)
    GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
    #任务完成,触发随机跑环
    run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
    firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5234,11 +5235,13 @@
def OnAroundMissionFinish(curPlayer, missionType, addCnt=1):
    #跑环任务id列表
    # 活跃度
    GameWorld.Log('    跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID())
    if missionType == QuestCommon.Def_Mission_Type_RunDaily:
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt)
        PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt)
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt)
    elif missionType == QuestCommon.Def_Mission_Type_RunFamily:
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt)
        PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt)
@@ -5438,7 +5441,7 @@
# @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" /> 
def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
    curMissionID = curMission.GetMissionID()
    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
    GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
    idNameStr = curActionNode.GetAttribute("id_name")
    if curMission and idNameStr != "":
        questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)