| | |
| | | import PlayerMagicWeapon
|
| | | import PlayerBossReborn
|
| | | import PlayerFairyCeremony
|
| | | import PlayerWeekParty
|
| | | import PlayerHorse
|
| | | import FBCommon
|
| | | import PyGameData
|
| | |
| | | #特殊清空处理, 如果没有任务, state为0
|
| | | curValue = 0
|
| | | elif tagMission == None:
|
| | | GameWorld.Log("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
|
| | | GameWorld.DebugLog("没有目标任务 %s" % conditionID , curPlayer.GetPlayerID())
|
| | | return
|
| | | else:
|
| | | curValue = QuestRunnerValue.GetValue(curPlayer, tagMission, conditionName)
|
| | |
| | | # @return 无
|
| | | # @remarks 跑环任务结束处理,删除或者随机下一个
|
| | | def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
|
| | | GameWorld.Log("__RunAroundMission----%s"%missionID)
|
| | | GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
|
| | | #任务完成,触发随机跑环
|
| | | run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
|
| | | firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
|
| | |
| | | def OnAroundMissionFinish(curPlayer, missionType, addCnt=1):
|
| | | #跑环任务id列表
|
| | | # 活跃度
|
| | | GameWorld.Log(' 跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID())
|
| | | if missionType == QuestCommon.Def_Mission_Type_RunDaily:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt)
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt)
|
| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt)
|
| | | PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt)
|
| | | elif missionType == QuestCommon.Def_Mission_Type_RunFamily:
|
| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt)
|
| | | PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt)
|
| | |
| | | # @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" />
|
| | | def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
|
| | | curMissionID = curMission.GetMissionID()
|
| | | GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
|
| | | GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
|
| | | idNameStr = curActionNode.GetAttribute("id_name")
|
| | | if curMission and idNameStr != "":
|
| | | questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
|