| | |
| | | EventShell.EventResponse_OnFamilyLVUp(curPlayer)
|
| | |
|
| | | if curPlayer.GetFamilyMemberLV() != refreshPack.GetFamilyMemberLV():
|
| | | # 因为仙盟职位没有存DBPlayer,而跨服后又没有Family信息,所以这里做个存储,用于跨服用
|
| | | curPlayer.SetReceivedSalary(refreshPack.GetFamilyMemberLV())
|
| | | curPlayer.SetFamilyMemberLV(refreshPack.GetFamilyMemberLV())
|
| | | #通知周围玩家家族职位刷新
|
| | | #curPlayer.Notify_FamilyMemberLVRefresh()
|
| | |
| | | def __OnFamilyLVBuffChange(curPlayer, tick):
|
| | | return
|
| | | # 跨服服务器不处理,防止登录跨服服务器后无战盟导致战力下降
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | |
|
| | | familyLVBuffSkillTypeID = ReadChConfig.GetEvalChConfig("FamilyLVBuff")
|
| | |
| | | Sync_FamilyDayRewardState(curPlayer)
|
| | | return
|
| | |
|
| | | def FamilyPlayerOnLoginCross(curPlayer):
|
| | | ## 登录跨服服务器
|
| | | crossFamilyMemberLV = curPlayer.GetReceivedSalary()
|
| | | if crossFamilyMemberLV:
|
| | | curPlayer.SetFamilyMemberLV(crossFamilyMemberLV)
|
| | | GameWorld.DebugLog("跨服登录设置仙盟职位等级: %s" % crossFamilyMemberLV, curPlayer.GetPlayerID())
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
| | | # @param awardIndex
|
| | | # @return None
|
| | | def GetFamilyActivityAward(curPlayer, awardIndex):
|
| | | return
|
| | | familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
|
| | | familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
|
| | | if awardIndex < 0 or awardIndex >= len(familyActiveList):
|
| | |
| | | return
|
| | |
|
| | | def AddFamilyActivity(curPlayer, actionid, addCnt=1):
|
| | | return
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
|
| | | if not ipyData:
|
| | | return
|
| | |
| | | return totalPoint
|
| | |
|
| | | def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
|
| | | return
|
| | | #通知活跃领取情况
|
| | | syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
|
| | | sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
|
| | |
| | | def UpdateFamilyName(index, clientData, tick):
|
| | |
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | #itemuse_lzxkoy_0:不可在跨服环境下使用改名功能。
|
| | | PlayerControl.NotifyCode(curPlayer, "itemuse_lzxkoy_0")
|
| | | return
|