| | |
| | | import PlayerControl
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| | | import ChConfig
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| | | import PlayerFamilyRedPacket
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| | | import PlayerFeastRedPacket
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | |
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| | |
| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, paramList):
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| | | if not paramList:
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| | | GameWorld.DebugAnswer(curPlayer, "重置红包:SetRedPacket 0")
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| | | GameWorld.DebugAnswer(curPlayer, "SetRedPacket 红包功能 可抢个数 已抢额度")
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| | | GameWorld.DebugAnswer(curPlayer, "重置所有红包领取:SetRedPacket 0")
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| | | GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0 0")
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| | | GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
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| | | GameWorld.DebugAnswer(curPlayer, "设置功能红包数据:SetRedPacket 红包功能 可抢个数 已抢额度")
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| | | GameWorld.DebugAnswer(curPlayer, "红包功能: 1-开服红包;2-节日红包")
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| | | return
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| | |
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| | | paramA = paramList[0]
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| | | # 重置所有红包数据
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| | | if len(paramList) == 1 and paramList[0] == 0:
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| | | if paramA == 0:
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| | | __DOResetSuccRedPack(curPlayer)
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| | | __DoResetRedPackFunc(curPlayer, 1, None, 0)
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| | | __DoResetRedPackFunc(curPlayer, 2, None, 0)
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| | | curPlayer.GameServer_GMCmd("SetRedPacket 0") # 发送到GameServer清除红包
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| | | paramStr = ""
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| | | for param in paramList:
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| | | paramStr += " %s" % param
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| | | curPlayer.GameServer_GMCmd("SetRedPacket%s" % paramStr) # 发送到GameServer清除红包
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| | | return
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| | |
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| | | if len(paramList) == 3:
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| | |
| | | elif redPackFuncType == 2:
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| | | if not isinstance(grabCount, int):
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| | | grabCount = IpyGameDataPY.GetFuncCfg('FeastRedPacket', 1)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSRedPacketCanGrabCnt, grabCount)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OSRedPacketGrabMoney, grabMoney)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastRedPacketCanGrabCnt, grabCount)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastRedPacketGrabMoney, grabMoney)
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| | | PlayerFeastRedPacket.Sync_FeastRedPackInfo(curPlayer)
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| | | return
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| | |
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| | |
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