| | |
| | | import ChConfig
|
| | | import datetime
|
| | | import GameWorld
|
| | | import ReadChConfig
|
| | | import PlayerControl
|
| | | import ShareDefine
|
| | | #import PlayerExam
|
| | | import PlayerDBGSEvent
|
| | | import MergeBroadcast
|
| | | #import PlayerManorWar
|
| | | #import GameWorldShopItem
|
| | | #import GameWorldActionTeHui
|
| | | import GameWorldAverageLv
|
| | | #import GameWorldMergeBoss
|
| | | #import GameWorldMergeKing
|
| | | #import GameWorldMergePK
|
| | | import CrossRealmPK
|
| | | import GameWorldFamilyWar
|
| | | import PlayerFamilyParty
|
| | | import IpyGameDataPY
|
| | | import PlayerXMZZ
|
| | | import PlayerFamilySWRH
|
| | | import GameWorldBoss
|
| | | import PlayerFamilyRedPacket
|
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerUniversalGameRec
|
| | | import GameWorldAverageLv
|
| | | import GameWorldProcess
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import PlayerStore
|
| | |
|
| | | from types import IntType
|
| | | import time
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | MaxCustomServerDay = 14 # 最大定制开服天数
|
| | |
|
| | | #年月日时间格式
|
| | | Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
|
| | |
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
|
| | | if ipyData:
|
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
|
| | | |
| | | # 新仙界盛典活动进行中
|
| | | if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
|
| | | if ipyData:
|
| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
|
| | | # 多倍修行点活动进行中
|
| | | if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
|
| | | if ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData, curPlayer)
|
| | | # 节日红包活动进行中
|
| | | if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
|
| | | ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
|
| | | if ipyData:
|
| | | PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
|
| | | # 幸运鉴宝活动进行中
|
| | | if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
|
| | | PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
|
| | | return
|
| | |
|
| | | def SendMapServerOperationActionState():
|
| | |
| | |
|
| | | key = "OperationActionInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | serverTime = GameWorld.GetServerTime()
|
| | | curHour = serverTime.hour
|
| | | reloadSignHour = 0 if curHour < 5 else 5
|
| | | reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
|
| | | reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
|
| | | if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
|
| | | return False, OperationActionInfo
|
| | |
| | | curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
|
| | | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
|
| | | customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
|
| | | operationActionDict = {}
|
| | | mapServerOperationActionDict = {}
|
| | | serverID = GameWorld.GetServerID()
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | | GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" |
| | | % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
|
| | | GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" |
| | | % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
|
| | |
|
| | | for actName in ShareDefine.OperationActionNameList:
|
| | |
|
| | | # 取出本活动所属本服ID的所有配置
|
| | | curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
|
| | | GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
|
| | | GameWorld.Log("加载运营活动: actName=%s" % (actName))
|
| | | curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
|
| | | GameWorld.Log(" 可处理条数=%s" % (len(curServerActIpyDataList)))
|
| | | needStartList = [] # [startDateTime, ...]
|
| | | needEndList = [] # [endDateTime, ...]
|
| | | needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
|
| | |
| | | # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
|
| | | for ipyData in curServerActIpyDataList:
|
| | |
|
| | | serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
|
| | | serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
|
| | | cfgID = ipyData.GetCfgID()
|
| | | startDateStr = ipyData.GetStartDate()
|
| | | endDateStr = ipyData.GetEndDate()
|
| | | GameWorld.Log(" cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" |
| | | % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
|
| | | GameWorld.Log(" cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" |
| | | % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
|
| | | # 按开服天开的
|
| | | if startDateStr.isdigit() and endDateStr.isdigit():
|
| | | startServerDay, endServerDay = int(startDateStr), int(endDateStr)
|
| | |
| | | startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
|
| | | endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
|
| | | GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
|
| | | elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
|
| | | if not isMixServer:
|
| | | GameWorld.Log(" 非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
|
| | | continue
|
| | | startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
|
| | | #结束日可能还需要处理广播之类,所以这里需要+1
|
| | | if mixServerDay > endMixServerDay + 1:
|
| | | GameWorld.Log(" 当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
|
| | | continue
|
| | | openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
|
| | | endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
|
| | | startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
|
| | | endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
|
| | | GameWorld.Log(" 合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
|
| | | elif actName not in ShareDefine.FeastOperationActionNameList:
|
| | | if openServerDay <= customMaxServerDay:
|
| | | GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
|
| | | continue
|
| | | customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
|
| | | curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, |
| | | customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
|
| | | if curStartDateTime <= customMaxServerDateTime:
|
| | | GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
|
| | | continue
|
| | |
|
| | | elif openServerDay <= customMaxServerDay:
|
| | | GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
|
| | | continue
|
| | | |
| | | if isMixServer:
|
| | | if mixServerDay <= maxCustomServerDayMix:
|
| | | GameWorld.Log(" 按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
|
| | | continue
|
| | | mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
|
| | | customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
|
| | | curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, |
| | | customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
|
| | | if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
|
| | | GameWorld.Log(" 按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
|
| | | continue
|
| | | |
| | | if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
|
| | | startHMStrList = ipyData.GetStartTimeList()
|
| | | endHMStrList = ipyData.GetEndTimeList()
|
| | |
| | |
|
| | | notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
|
| | | notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
|
| | | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key]
|
| | | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
|
| | |
|
| | | if len(startHMStrList) != len(endHMStrList):
|
| | | GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
|
| | |
| | | if resetType == 1:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | | endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
|
| | | elif resetType == 2:
|
| | | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) |
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
|
| | | else:
|
| | | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
|
| | | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
|
| | |
| | | isActivity = False # 有需要处理开关时间的(开始、结束)
|
| | | isNotify = False
|
| | | isAdvanceNotice = False
|
| | | isEnd = False
|
| | | # 没配置时分的代表全天, 只要开始或结束时分没配都算
|
| | | if not startHMStrList or not endHMStrList:
|
| | | startDateTime = startDayDate
|
| | |
| | | needStartList.append(startDateTime)
|
| | | needEndList.append(endDateTime)
|
| | | isActivity = True
|
| | | isEnd = (curDateTime == endDayDate)
|
| | |
|
| | | # 每天按时段开启的,支持多时段
|
| | | else:
|
| | | if startDayDate <= curDateTime <= endDayDate:
|
| | | isEnd = (curDateTime == endDayDate)
|
| | | for hmIndex, startHMStr in enumerate(startHMStrList):
|
| | | endHMStr = endHMStrList[hmIndex]
|
| | | # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
|
| | |
| | | isNotify = True
|
| | |
|
| | | # 广播 - 循环广播
|
| | | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2:
|
| | | loopMinutes, loopNotifyKey = notifyInfoLoopInfo
|
| | | notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持
|
| | | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
|
| | | loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
|
| | | loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
|
| | | notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
|
| | | loopCount, loopMaxCount = 0, 100
|
| | | while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
|
| | | loopCount += 1
|
| | |
| | | if not isActivity and not isNotify and not isAdvanceNotice:
|
| | | continue
|
| | |
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准
|
| | | GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
|
| | | # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
|
| | | if isActivity or isAdvanceNotice:
|
| | | if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
|
| | | if not activityIpyData or (isActivity and not isEnd):
|
| | | activityIpyData = ipyData
|
| | | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
|
| | | if actName == ShareDefine.OperationActionName_LoginAward:
|
| | | #活动每天的世界等级
|
| | | activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
|
| | |
|
| | | if startDayDate <= curDateTime < endDayDate:
|
| | | dayIndex = 0
|
| | |
| | |
|
| | | return True, OperationActionInfo
|
| | |
|
| | | def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
|
| | | def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
|
| | | ## 获取运营活动本服务器对应的配置数据列表
|
| | |
|
| | | # 所有配置先按活动标识归组
|
| | | actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
|
| | | if not hasattr(ipyDataMgr, "Get%sCount" % actName):
|
| | | GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
|
| | | return []
|
| | | |
| | | curServerActIpyDataList = []
|
| | | actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
|
| | | for cfgIndex in xrange(actCfgCount):
|
| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
|
| | | actMark = ipyData.GetActMark()
|
| | | serverIDTuple = tuple(ipyData.GetServerIDList())
|
| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex) |
| | | serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
|
| | | serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
|
| | |
|
| | | serverIpyDataDict = actGroupDict.get(actMark, {})
|
| | | ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
|
| | | ipyDataList.append(ipyData)
|
| | | serverIpyDataDict[serverIDTuple] = ipyDataList
|
| | | actGroupDict[actMark] = serverIpyDataDict
|
| | | |
| | | # 取出所属本服ID的所有配置
|
| | | curServerActIpyDataList = []
|
| | | for actMark, serverIpyDataDict in actGroupDict.items():
|
| | | generalIpyDataList = []
|
| | | isGeneral = True
|
| | | for serverIDTuple, ipyDataList in serverIpyDataDict.items():
|
| | | if not serverIDTuple:
|
| | | generalIpyDataList = ipyDataList
|
| | | continue
|
| | | for serverIDInfo in serverIDTuple:
|
| | | if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
|
| | | or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
|
| | | and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
|
| | | curServerActIpyDataList += ipyDataList
|
| | | isGeneral = False
|
| | | # 排除的服务器组ID列表
|
| | | if serverGroupIDListExcept:
|
| | | isExcept = False
|
| | | for serverGroupIDInfo in serverGroupIDListExcept:
|
| | | if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
|
| | | or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
|
| | | and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
|
| | | isExcept = True
|
| | | break
|
| | | if isGeneral:
|
| | | curServerActIpyDataList += generalIpyDataList
|
| | | if isExcept:
|
| | | continue
|
| | | |
| | | if not serverGroupIDList:
|
| | | curServerActIpyDataList.append(ipyData)
|
| | | else:
|
| | | for serverGroupIDInfo in serverGroupIDList:
|
| | | if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
|
| | | or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
|
| | | and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
|
| | | curServerActIpyDataList.append(ipyData)
|
| | | break
|
| | | |
| | | return curServerActIpyDataList
|
| | |
|
| | | def Dispose_OperationActionState(reloadRefresh=False):
|
| | |
| | |
|
| | | dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
|
| | | curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
|
| | | if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
|
| | | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | #记录开启时世界等级
|
| | |
| | | elif actName == ShareDefine.OperationActionName_FairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerFairyCeremony.ResetFairyCeremony()
|
| | | |
| | | |
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | #重置仙界盛典
|
| | | PlayerNewFairyCeremony.ResetNewFairyCeremony()
|
| | | elif actName == ShareDefine.OperationActionName_FeastRedPacket:
|
| | | #重置节日红包
|
| | | if ipyData:
|
| | | PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
|
| | | elif actName == ShareDefine.OperationActionName_FlashSale:
|
| | | #限时抢购重置购买次数 本次活动每场不能重复
|
| | | #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
|
| | | PlayerStore.ResetFlashSaleBuyCnt(ipyData)
|
| | |
|
| | | if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | if actName in ShareDefine.NeedWorldLVOperationActNameList:
|
| | | actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
|
| | | sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
|
| | |
|
| | |
| | | PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
|
| | | if preState != state and state == 0:
|
| | | PlayerFairyCeremony.OnFairyCeremonyEnd()
|
| | | elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
|
| | | if isReload and ipyData:
|
| | | PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
|
| | | if preState != state and state == 0:
|
| | | PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
|
| | | |
| | | elif actName == ShareDefine.OperationActionName_RealmPoint:
|
| | | if isReload and ipyData:
|
| | | Sync_OperationAction_RealmPoint(ipyData)
|
| | | elif actName == ShareDefine.OperationActionName_FeastRedPacket:
|
| | | if isReload and ipyData:
|
| | | PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
|
| | |
|
| | |
| | | return
|
| | | if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
|
| | | return
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
|
| | | multiExpRateInfo.Clear()
|
| | | multiExpRateInfo.StartDate = ipyData.GetStartDate()
|
| | | multiExpRateInfo.EndtDate = ipyData.GetEndDate()
|
| | | multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
|
| | | multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
|
| | | multiExpRateInfo.ActivityTime = []
|
| | | for i, startTime in enumerate(ipyData.GetStartTimeList()):
|
| | | endTime = ipyData.GetEndTimeList()[i]
|
| | |
| | | ##多倍修行点活动信息通知
|
| | | if not ipyData:
|
| | | return
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
|
| | | multiRealmPointInfo.Clear()
|
| | | multiRealmPointInfo.StartDate = ipyData.GetStartDate()
|
| | | multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
|
| | | multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
|
| | | multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
|
| | | multiRealmPointInfo.Multiple = ipyData.GetMultiple()
|
| | | multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
|
| | | multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
|
| | | if not curPlayer:
|
| | | # 全服广播在线玩家
|
| | | playerManager = GameWorld.GetPlayerManager()
|
| | |
| | | # 获取本日待处理的日常活动信息
|
| | | key = "TodayDailyActionInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | loadSign = [openServerDay, isMixServer, mixServerDay]
|
| | | TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
|
| | | if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | | todayActionInfo = []
|
| | |
| | | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
|
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
|
| | | GameWorld.Log("===== 加载今天日常活动信息 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
|
| | | GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
|
| | |
|
| | | customDailyIDList = []
|
| | | dailyTimeInfoList = []
|
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本周定制的开服日常活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = []
|
| | | todayCustomIDList = []
|
| | | for customIpyData in customIpyDataList:
|
| | |
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom = True
|
| | | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
|
| | | customType = 1
|
| | | dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
|
| | | GameWorld.Log(" 本周定制的开服日常配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
|
| | | elif isMixServer and mixServerDay <= maxCustomServerDayMix:
|
| | | todayCustomIDList = [] # 今天定制的数据表ID
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
|
| | | customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
|
| | | dataID = customIpyData.GetID()
|
| | | dailyID = customIpyData.GetDailyID()
|
| | | if dailyID not in customDailyIDList:
|
| | | customDailyIDList.append(dailyID)
|
| | | if customIpyData.GetMixServerDay() == mixServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | customType = 2
|
| | | dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
|
| | | GameWorld.Log(" 增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
|
| | | GameWorld.Log(" 定制的合服日常活动ID列表: %s" % (customDailyIDList))
|
| | | GameWorld.Log(" 今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
|
| | |
|
| | |
| | | GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
|
| | | continue
|
| | | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
|
| | | dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
|
| | | customType = 0
|
| | | dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
|
| | |
|
| | | GameWorld.Log(" -----------------------")
|
| | | for isCustom, openTimeList, ipyData in dailyTimeInfoList:
|
| | | for customType, openTimeList, ipyData in dailyTimeInfoList:
|
| | | dailyID = ipyData.GetDailyID()
|
| | | notifyInfoDict = ipyData.GetNotifyInfo()
|
| | |
|
| | |
| | | notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
|
| | |
|
| | | todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
|
| | | GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
|
| | | GameWorld.Log(" 增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" |
| | | % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
|
| | |
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕!")
|
| | | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
|
| | | GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayDailyActionInfo[1]
|
| | |
|
| | |
| | | FBStateEndTimeNotResetIDList.append(dataID)
|
| | | FBStateEndTimeNotResetIDList.sort()
|
| | |
|
| | | # 加载定制表
|
| | | # 加载开服定制表
|
| | | customStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
|
| | |
| | | FBStateEndTimeNotResetCustomIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomIDList.sort()
|
| | |
|
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
|
| | | # 加载合服定制表
|
| | | customMixStateTimeDict = {}
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | openMixDay = customIpyData.GetMixServerDay()
|
| | | startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
|
| | | endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
|
| | | startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
|
| | | startTimeList.append([openMixDay, startHour, startMinute])
|
| | | endTimeDict[dataID] = [openMixDay, endHour, endMinute]
|
| | | customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
|
| | | |
| | | FBStateEndTimeNotResetCustomMixIDList = []
|
| | | for dataMapID, timeInfo in customMixStateTimeDict.items():
|
| | | startTimeList, endTimeDict = timeInfo
|
| | | for dataID, endTime in endTimeDict.items():
|
| | | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
|
| | | if endTime in startTimeList:
|
| | | FBStateEndTimeNotResetCustomMixIDList.append(dataID)
|
| | | FBStateEndTimeNotResetCustomMixIDList.sort()
|
| | | |
| | | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
|
| | | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
|
| | | GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | GameWorld.Log(" 不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
|
| | | GameWorld.Log(" 不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
|
| | | GameWorld.Log(" 不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
|
| | | return notResetIDList
|
| | |
|
| | | def __GetTodayFBStateTimeInfo():
|
| | | key = "TodayFBStateTimeInfo"
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
|
| | | loadSign = [openServerDay, isMixServer, mixServerDay]
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
|
| | | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
|
| | | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | |
| | | GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
|
| | | return []
|
| | |
|
| | | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
|
| | | curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
|
| | | maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
|
| | | GameWorld.Log("===== 加载今天副本状态时间表 =====")
|
| | | GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
|
| | | GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | |
|
| | |
| | | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
|
| | | if openServerDay <= curMaxCustomServerDay:
|
| | | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
|
| | | GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
|
| | | if not customIpyDataList:
|
| | | customIpyDataList = []
|
| | | GameWorld.Log(" 本周定制的开服副本活动条数: %s" % len(customIpyDataList))
|
| | | customIDList = [] # 本周定制的数据表ID
|
| | | todayCustomIDList = [] # 今天定制的数据表ID
|
| | | for customIpyData in customIpyDataList:
|
| | |
| | | customIDList.append(dataID)
|
| | | if customIpyData.GetOpenServerDay() == openServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
|
| | | customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | | GameWorld.Log(" 本周定制的开服副本表ID列表: %s" % (customIDList))
|
| | | GameWorld.Log(" 本周定制的开服副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
|
| | | elif isMixServer and mixServerDay <= maxCustomServerDayMix:
|
| | | todayCustomIDList = [] # 今天定制的数据表ID
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
|
| | | customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
|
| | | dataID = customIpyData.GetID()
|
| | | dataMapID = customIpyData.GetDataMapID()
|
| | | if dataMapID not in customMapIDList:
|
| | | customMapIDList.append(dataMapID)
|
| | | if customIpyData.GetMixServerDay() == mixServerDay:
|
| | | todayCustomIDList.append(dataID)
|
| | | customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
|
| | | GameWorld.Log(" 今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | | GameWorld.Log(" 定制的合服副本地图列表: %s" % (customMapIDList))
|
| | | GameWorld.Log(" 今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
|
| | | else:
|
| | | GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
|
| | |
|
| | |
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
|
| | | continue
|
| | | # 暂不支持跨天的活动
|
| | | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
|
| | | if curWeekDay != startWeekDay:
|
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" |
| | | GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" |
| | | % (dataID, dataMapID, curWeekDay, startWeekDay))
|
| | | continue
|
| | | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
|
| | | fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
|
| | | GameWorld.Log(" 今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
|
| | |
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕!")
|
| | | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
|
| | | GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
|
| | | GameWorld.Log("=============================================================")
|
| | | return TodayFBStateTimeInfo[1]
|
| | |
|
| | | def Dispose_FBStateTime():
|
| | | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
|
| | |
|
| | |
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
|
| | | #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | curDateTime = GameWorld.GetServerTime()
|
| | | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
|
| | |
|
| | | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
|
| | |
|
| | | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
|
| | | #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" |
| | | # % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
|
| | | #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
|
| | |
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
|
| | |
|
| | | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
|
| | | dataID = ipyData.GetID()
|
| | | dataMapID = ipyData.GetDataMapID()
|
| | | GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
|
| | | #GameWorld.DebugLog(" customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
|
| | | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
|
| | | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
|
| | | # 星期配置0代表每天
|
| | |
| | | #GameWorld.DebugLog(" 当前是开始时间!")
|
| | | # 是结束时间
|
| | | elif curTimeWHM == endTimeWHM:
|
| | | if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
|
| | | if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
|
| | | or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
|
| | | or (not customType and dataID not in FBStateEndTimeNotResetIDList):
|
| | | isReset = True
|
| | | #GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
|
| | | # 结束时间是下周
|
| | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
|
| | | return
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数
|
| | | # @param tick 当前时间 |
| | | # @return None
|
| | | def Dispose_Action_GoOn_ByDay(tick):
|
| | | #已固定在每整分钟触发,故暂不需要时间间隔控制
|
| | | #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
|
| | | # #间隔未到
|
| | | # return
|
| | | |
| | | if GameWorld.IsMergeServer():
|
| | | return
|
| | | |
| | | Dispose_ActionGoOnByDayKey()
|
| | | return
|
| | |
|
| | |
|
| | | ## 设定上次开启活动时间距离现在天数事件
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ServerLastOpenActionDay():
|
| | | |
| | | #是跨服服务器
|
| | | if GameWorld.IsMergeServer():
|
| | | if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
|
| | | return
|
| | | |
| | | PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
|
| | | |
| | | #通知子服务器天数
|
| | | SendBroadcastMergeOpenActionDay()
|
| | | return
|
| | | |
| | | DoLogic_ActionByDayKeyOnDay()
|
| | | |
| | | #上次开启活动时间距离现在天数
|
| | | lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
|
| | | if openServerDay < initDayList[0]:
|
| | | #开服时间未超过30天
|
| | | return
|
| | | |
| | | #新一轮活动从头开始
|
| | | if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
|
| | | NewRingOpenActionDay()
|
| | | return
|
| | |
|
| | | PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
|
| | | return
|
| | | |
| | |
|
| | | ## 新一轮活动开始
|
| | | # @param None: |
| | | # @return: |
| | | def NewRingOpenActionDay():
|
| | | |
| | | #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
|
| | | |
| | | # 活动天数重设
|
| | | OpenActionDay_Reset() |
| | | return
|
| | | |
| | | #------------------------------------------------------------------------------
|
| | | ## 活动天数重设
|
| | | # @param None
|
| | | # @return None
|
| | | def OpenActionDay_Reset(): |
| | | # 设置国王战开始
|
| | | #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
|
| | | return
|
| | |
|
| | | ### 检查key是否处理
|
| | | #def __CheckIsProcessDictName(dictName):
|
| | | # |
| | | # # 非跨服服务器不处理某些key
|
| | | # if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
|
| | | # return False
|
| | | # |
| | | # return True
|
| | |
|
| | | ## 当前时间与指定时间比较
|
| | | # @param curTime 当前服务器时间
|
| | | # @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分]
|
| | |
| | | # @return 返回值无意义
|
| | | # @remarks
|
| | | def __DoLogic_GameServer_ActionState(dictName, isOpen):
|
| | | #===============================================================================================
|
| | | # #领地争夺战
|
| | | # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
|
| | | # PlayerManorWar.ManorWar_ChangeState(isOpen)
|
| | | # #跨服boss
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
|
| | | # GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
|
| | | # #跨服PK
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
|
| | | # GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
|
| | | # #跨服王者争霸
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
|
| | | # GameWorldMergeKing.OnMergeKingStateChange(isOpen)
|
| | | # #答题活动
|
| | | # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
|
| | | # PlayerExam.Exam_ChangeState(isOpen)
|
| | | # #特惠活动
|
| | | # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
|
| | | # GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
|
| | | # #商店状态变更
|
| | | # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
|
| | | # GameWorldShopItem.OnShopStateChange(dictName, isOpen)
|
| | | #===============================================================================================
|
| | | |
| | | #仙盟宴会
|
| | | if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
|
| | | PlayerFamilyParty.FamilyPartyStateChange(isOpen)
|
| | |
| | | #骑宠争夺
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
|
| | | GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
|
| | | return
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | | ## 通知子服务器天数
|
| | | # @param param: None
|
| | | # @return: None
|
| | | def SendBroadcastMergeOpenActionDay():
|
| | | mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
|
| | | MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
|
| | | #跨服PK
|
| | | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
|
| | | CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
|
| | | return
|
| | |
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | ## 根据活动开启的活动事件OnDay
|
| | | # @param None: |
| | | # @return: None
|
| | | def DoLogic_ActionByDayKeyOnDay():
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
|
| | | startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
|
| | | # 不是循环阶段 |
| | | if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
|
| | | GameWorld.Log("没有正式进入周期循环,不处理!")
|
| | | return
|
| | | |
| | | Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
|
| | | Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
|
| | | |
| | | # 强制更新一次世界等级
|
| | | GameWorldAverageLv.OpenWorldAverageLv()
|
| | | |
| | | repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
|
| | | repeatOrder = "" if not repeatOrder else str(repeatOrder)
|
| | | preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
|
| | | preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
|
| | | worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
|
| | | GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
|
| | | GameWorld.Log(" startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" |
| | | % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
|
| | | |
| | | # 开始循环
|
| | | if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
|
| | | repeatOrder = ""
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | repeatOrder = "%s%s" % (repeatOrder, i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 开始循环, 生成循环编号顺序: %s" % repeatOrder)
|
| | | |
| | | # 还没全部开始循环,则判断是否有动态新插入的循环
|
| | | elif len(repeatOrder) < len(repeatList):
|
| | | GameWorld.Log(" 还没全部开始循环,判断是否有动态新插入的循环..")
|
| | | for i, repeatInfo in enumerate(repeatList, 1):
|
| | | if i > 9:
|
| | | break
|
| | | if str(i) in repeatOrder: # 已经在循环里的不处理
|
| | | continue
|
| | | needWorldAverageLV = repeatInfo[0]
|
| | | if worldAverageLV < needWorldAverageLV:
|
| | | continue
|
| | | |
| | | # 插入新循环
|
| | | if preRepeatNum in repeatOrder:
|
| | | insertIndex = repeatOrder.index(preRepeatNum)
|
| | | repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
|
| | | else:
|
| | | repeatOrder = str(i)
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
|
| | | GameWorld.Log(" 编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
|
| | | break
|
| | | |
| | | if not repeatOrder:
|
| | | GameWorld.Log(" 没有可循环的活动!")
|
| | | return
|
| | | |
| | | # 进入下一天循环编号
|
| | | if preRepeatNum and preRepeatNum in repeatOrder:
|
| | | nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
|
| | | nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
|
| | | else:
|
| | | nextRepeatIndex = 0
|
| | | nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
|
| | | if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
|
| | | GameWorld.Log(" 下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
|
| | | return
|
| | | |
| | | GameWorld.Log(" 过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
|
| | | |
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | nextRepeatDict = repeatList[nextRepeatNum - 1][1]
|
| | | for dictName, signID in nextRepeatDict.items():
|
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog(" 已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | | |
| | | # 默认当前的0点开始到当天的23点59分
|
| | | curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
|
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
|
| | | ## 处理重开服务器后, 活动继续开启逻辑根据天数key
|
| | | # @param None
|
| | | # @return None
|
| | | def Dispose_ActionGoOnByDayKey():
|
| | | if GameWorld.IsMergeServer():
|
| | | return
|
| | | GameWorld.DebugLog("处理特惠状态信息...")
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
|
| | | isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
|
| | | mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
|
| | | allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
|
| | | |
| | | if not isMixServer:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
|
| | | else:
|
| | | __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 按天开启可循环活动检查
|
| | | # @param controlList: |
| | | # @return: None
|
| | | def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
|
| | | curTime = GameWorld.GetServerTime()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | for goOnControl in goOnList:
|
| | | beginDay, beginH, beginM = goOnControl[0]
|
| | | endDay, endH, endM = goOnControl[1]
|
| | | if curDay < beginDay or curDay > endDay:
|
| | | #活动不在这一时间段
|
| | | #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" |
| | | # % (curDay,beginDay,endDay))
|
| | | continue
|
| | | |
| | | dictName = goOnControl[2] # 字典名
|
| | | signID = goOnControl[3] # 标记
|
| | | |
| | | # 已经是这个值不处理
|
| | | if gameWorld.GetDictByKey(dictName) == signID:
|
| | | #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s" % (dictName,signID))
|
| | | continue
|
| | |
|
| | | beginTime = ['-', '-', '-', '-', beginH, beginM]
|
| | | endTime = ['-', '-', '-', '-', endH, endM]
|
| | | #还没开始
|
| | | if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
|
| | | #GameWorld.DebugLog("还没开始...")
|
| | | continue
|
| | | |
| | | #已经结束
|
| | | if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
|
| | | #GameWorld.DebugLog("已经结束...")
|
| | | continue
|
| | | |
| | | __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | return
|
| | |
|
| | | def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | # 计算开始及结束日期
|
| | | beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
|
| | | |
| | | actionID = int(time.time())
|
| | | GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' |
| | | % (dictName, signID, beginTime, endTime, actionID))
|
| | | |
| | | #潜规则:在ChConfig活动相关设置中,提取了字典名
|
| | | gameWorld.SetDict(dictName, signID)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
|
| | | gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
|
| | | # 标记活动唯一id
|
| | | actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
|
| | | gameWorld.SetDict(actionIDKey, actionID)
|
| | | |
| | | #通知Mapserver,设置字典
|
| | | GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
|
| | | GameWorld.SendMapServerMsgEx(dictName, signID)
|
| | | |
| | | #处理GameServer活动逻辑
|
| | | __DoLogic_GameServer_ActionState(dictName, signID)
|
| | | return
|
| | |
|
| | | ## 获取开启结束时间
|
| | | # @param tick |
| | | # @return None
|
| | | def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
|
| | | beginDiffDays = max(0, curDay - beginDay)
|
| | | beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
|
| | | beginDateTimeStr = str(beginDateTime).split(".")[0]
|
| | | beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
|
| | | beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | |
|
| | | endDiffDays = max(0, endDay - curDay)
|
| | | endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
|
| | | endDateTimeStr = str(endDateTime).split(".")[0]
|
| | | endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
|
| | | endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
|
| | | return beginTimeNum, endTimeNum
|
| | |
|
| | |
|