hxp
2019-03-01 0d2578daffd3b32fb0fa05e7dd92e88aa2d92ffa
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -20,15 +20,9 @@
import ChConfig
import datetime
import GameWorld
import ReadChConfig
import PlayerControl
import ShareDefine
#import PlayerExam
import PlayerDBGSEvent
#import PlayerManorWar
#import GameWorldShopItem
#import GameWorldActionTeHui
import GameWorldAverageLv
import CrossRealmPK
import GameWorldFamilyWar
import PlayerFamilyParty
@@ -36,8 +30,11 @@
import PlayerXMZZ
import PlayerFamilySWRH
import GameWorldBoss
import PlayerFamilyRedPacket
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerUniversalGameRec
import GameWorldAverageLv
import GameWorldProcess
import ChPyNetSendPack
import NetPackCommon
@@ -87,6 +84,14 @@
        ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
        if ipyData:
            Sync_OperationAction_RealmPoint(ipyData, curPlayer)
    # 节日红包活动进行中
    if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
        ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
        if ipyData:
            PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
    # 幸运鉴宝活动进行中
    if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
        PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
    return
def SendMapServerOperationActionState():
@@ -115,11 +120,13 @@
    
    key = "OperationActionInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
    OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
    serverTime = GameWorld.GetServerTime()
    curHour = serverTime.hour
    reloadSignHour = 0 if curHour < 5 else 5
    reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
    reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
    if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
        #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
        return False, OperationActionInfo
@@ -129,19 +136,21 @@
    curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
    
    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
    operationActionDict = {}
    mapServerOperationActionDict = {}
    serverID = GameWorld.GetServerID()
    serverGroupID = GameWorld.GetServerGroupID()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
    GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s ====="
                  % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
    GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s ====="
                  % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
    
    for actName in ShareDefine.OperationActionNameList:
        
        # 取出本活动所属本服ID的所有配置
        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
        GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
        GameWorld.Log("加载运营活动: actName=%s" % (actName))
        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
        GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
        needStartList = [] # [startDateTime, ...]
        needEndList = [] # [endDateTime, ...]
        needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -149,11 +158,13 @@
        # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
        for ipyData in curServerActIpyDataList:
            
            serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
            serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
            cfgID = ipyData.GetCfgID()
            startDateStr = ipyData.GetStartDate()
            endDateStr = ipyData.GetEndDate()
            GameWorld.Log("    cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s"
                          % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
            GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s"
                          % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
            # 按开服天开的
            if startDateStr.isdigit() and endDateStr.isdigit():
                startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -166,6 +177,20 @@
                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
                if not isMixServer:
                    GameWorld.Log("        非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
                    continue
                startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
                #结束日可能还需要处理广播之类,所以这里需要+1
                if mixServerDay > endMixServerDay + 1:
                    GameWorld.Log("        当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
                    continue
                openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
                endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            elif actName not in ShareDefine.FeastOperationActionNameList:
                if openServerDay <= customMaxServerDay:
                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
@@ -177,6 +202,18 @@
                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
                    continue
                
                if isMixServer:
                    if mixServerDay <= maxCustomServerDayMix:
                        GameWorld.Log("        按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
                        continue
                    mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute,
                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
                    if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
                        continue
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
                endHMStrList = ipyData.GetEndTimeList()
@@ -308,6 +345,9 @@
                if not activityIpyData or (isActivity and not isEnd):
                    activityIpyData = ipyData
                    activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
                    if actName == ShareDefine.OperationActionName_LoginAward:
                        #活动每天的世界等级
                        activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
                    
                    if startDayDate <= curDateTime < endDayDate:
                        dayIndex = 0
@@ -343,50 +383,42 @@
        
    return True, OperationActionInfo
def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
    ## 获取运营活动本服务器对应的配置数据列表
    
    if not hasattr(ipyDataMgr, "Get%sCount" % actName):
        GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
        return []
    
    # 所有配置先按活动标识归组
    platform = GameWorld.GetPlatform()
    actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
    curServerActIpyDataList = []
    actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
    for cfgIndex in xrange(actCfgCount):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
        actMark = ipyData.GetActMark()
        platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
        if platformList and platform not in platformList:
            GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
            continue
        serverIDTuple = tuple(ipyData.GetServerIDList())
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
        serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
        serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
        
        serverIpyDataDict = actGroupDict.get(actMark, {})
        ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
        ipyDataList.append(ipyData)
        serverIpyDataDict[serverIDTuple] = ipyDataList
        actGroupDict[actMark] = serverIpyDataDict
    # 取出所属本服ID的所有配置
    curServerActIpyDataList = []
    for actMark, serverIpyDataDict in actGroupDict.items():
        generalIpyDataList = []
        isGeneral = True
        for serverIDTuple, ipyDataList in serverIpyDataDict.items():
            if not serverIDTuple:
                generalIpyDataList = ipyDataList
                continue
            for serverIDInfo in serverIDTuple:
                if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
                    or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
                        and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
                    curServerActIpyDataList += ipyDataList
                    isGeneral = False
        # 排除的服务器组ID列表
        if serverGroupIDListExcept:
            isExcept = False
            for serverGroupIDInfo in serverGroupIDListExcept:
                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
                    isExcept = True
                    break
        if isGeneral:
            curServerActIpyDataList += generalIpyDataList
            if isExcept:
                continue
        if not serverGroupIDList:
            curServerActIpyDataList.append(ipyData)
        else:
            for serverGroupIDInfo in serverGroupIDList:
                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
                    curServerActIpyDataList.append(ipyData)
                    break
    return curServerActIpyDataList
def Dispose_OperationActionState(reloadRefresh=False):
@@ -446,6 +478,7 @@
        
        dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
        curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
        dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
        if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
            PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
            if actName in ShareDefine.NeedWorldLVOperationActNameList:
@@ -463,6 +496,10 @@
            elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
                #重置仙界盛典
                PlayerNewFairyCeremony.ResetNewFairyCeremony()
            elif actName == ShareDefine.OperationActionName_FeastRedPacket:
                #重置节日红包
                if ipyData:
                    PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
            elif actName == ShareDefine.OperationActionName_FlashSale:
                #限时抢购重置购买次数 本次活动每场不能重复
                #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
@@ -497,7 +534,9 @@
        elif actName == ShareDefine.OperationActionName_RealmPoint:
            if isReload and ipyData:
                Sync_OperationAction_RealmPoint(ipyData)
        elif actName == ShareDefine.OperationActionName_FeastRedPacket:
            if isReload and ipyData:
                PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
                
        #通知Mapserver,设置字典
        #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
@@ -573,9 +612,12 @@
    # 获取本日待处理的日常活动信息
    key = "TodayDailyActionInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
    loadSign = [openServerDay, isMixServer, mixServerDay]
    TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
        return TodayDailyActionInfo[1]
    
    todayActionInfo = []
@@ -587,16 +629,20 @@
    
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
    GameWorld.Log("===== 加载今天日常活动信息 =====")
    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
    
    customDailyIDList = []
    dailyTimeInfoList = []
    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
    if openServerDay <= curMaxCustomServerDay:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
        if not customIpyDataList:
            customIpyDataList = []
        GameWorld.Log("    本周定制的开服日常活动条数: %s" % len(customIpyDataList))
        customIDList = []
        todayCustomIDList = []
        for customIpyData in customIpyDataList:
@@ -607,12 +653,28 @@
            customIDList.append(dataID)
            if customIpyData.GetOpenServerDay() == openServerDay:
                todayCustomIDList.append(dataID)
                isCustom = True
                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
                customType = 1
                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
                GameWorld.Log("    增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
        GameWorld.Log("    本周定制的开服日常配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
        GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
        todayCustomIDList = [] # 今天定制的数据表ID
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
            customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
            dataID = customIpyData.GetID()
            dailyID = customIpyData.GetDailyID()
            if dailyID not in customDailyIDList:
                customDailyIDList.append(dailyID)
            if customIpyData.GetMixServerDay() == mixServerDay:
                todayCustomIDList.append(dataID)
                customType = 2
                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
                GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
        GameWorld.Log("    定制的合服日常活动ID列表: %s" % (customDailyIDList))
        GameWorld.Log("    今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
    else:
        GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
    
@@ -640,10 +702,11 @@
            GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
        customType = 0
        dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
        
    GameWorld.Log("    -----------------------")
    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
    for customType, openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        
@@ -678,11 +741,11 @@
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
        GameWorld.Log("    增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
        
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
    GameWorld.Log("本日日常活动信息加载完毕!")
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
    GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
@@ -792,7 +855,7 @@
                    FBStateEndTimeNotResetIDList.append(dataID)
        FBStateEndTimeNotResetIDList.sort()
        
        # 加载定制表
        # 加载开服定制表
        customStateTimeDict = {}
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -815,18 +878,45 @@
                    FBStateEndTimeNotResetCustomIDList.append(dataID)
        FBStateEndTimeNotResetCustomIDList.sort()
        
        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
        # 加载合服定制表
        customMixStateTimeDict = {}
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            openMixDay = customIpyData.GetMixServerDay()
            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
            startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
            startTimeList.append([openMixDay, startHour, startMinute])
            endTimeDict[dataID] = [openMixDay, endHour, endMinute]
            customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
        FBStateEndTimeNotResetCustomMixIDList = []
        for dataMapID, timeInfo in customMixStateTimeDict.items():
            startTimeList, endTimeDict = timeInfo
            for dataID, endTime in endTimeDict.items():
                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                if endTime in startTimeList:
                    FBStateEndTimeNotResetCustomMixIDList.append(dataID)
        FBStateEndTimeNotResetCustomMixIDList.sort()
        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
        GameWorld.Log("    不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
        GameWorld.Log("    不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
        GameWorld.Log("    不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
    return notResetIDList
def __GetTodayFBStateTimeInfo():
    key = "TodayFBStateTimeInfo"
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
    loadSign = [openServerDay, isMixServer, mixServerDay]
    TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
        return TodayFBStateTimeInfo[1]
    
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -839,9 +929,11 @@
        return []
    
    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
    GameWorld.Log("===== 加载今天副本状态时间表 =====")
    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    
@@ -850,7 +942,9 @@
    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
    if openServerDay <= curMaxCustomServerDay:
        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
        if not customIpyDataList:
            customIpyDataList = []
        GameWorld.Log("    本周定制的开服副本活动条数: %s" % len(customIpyDataList))
        customIDList = [] # 本周定制的数据表ID
        todayCustomIDList = [] # 今天定制的数据表ID
        for customIpyData in customIpyDataList:
@@ -861,12 +955,28 @@
            customIDList.append(dataID)
            if customIpyData.GetOpenServerDay() == openServerDay:
                todayCustomIDList.append(dataID)
                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
                customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
                GameWorld.Log("    今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
        GameWorld.Log("    本周定制的开服副本表ID列表: %s" % (customIDList))
        GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
        GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
        todayCustomIDList = [] # 今天定制的数据表ID
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
            dataID = customIpyData.GetID()
            dataMapID = customIpyData.GetDataMapID()
            if dataMapID not in customMapIDList:
                customMapIDList.append(dataMapID)
            if customIpyData.GetMixServerDay() == mixServerDay:
                todayCustomIDList.append(dataID)
                customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
                GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
        GameWorld.Log("    定制的合服副本地图列表: %s" % (customMapIDList))
        GameWorld.Log("    今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
    else:
        GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
        
@@ -880,43 +990,43 @@
            GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
            continue
        # 暂不支持跨天的活动
        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
        customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
        if curWeekDay != startWeekDay:
            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s"
                          % (dataID, dataMapID, curWeekDay, startWeekDay))
            continue 
        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
        fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
        GameWorld.Log("    今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
        
    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
    GameWorld.Log("本日副本活动状态信息加载完毕!")
    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
    GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayFBStateTimeInfo[1]
def Dispose_FBStateTime():
    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
    
    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
    curDateTime = GameWorld.GetServerTime()
    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
    
    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
    
    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
    #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
    #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
    #                   % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
    #GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
    
    gameWorld = GameWorld.GetGameWorld()
    fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
    
    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
    for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
        dataID = ipyData.GetID()
        dataMapID = ipyData.GetDataMapID()
        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
        #GameWorld.DebugLog("    customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
        startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
        endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
        # 星期配置0代表每天
@@ -949,7 +1059,9 @@
            #GameWorld.DebugLog("        当前是开始时间!")
        # 是结束时间
        elif curTimeWHM == endTimeWHM:
            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
            if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
                or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
                or (not customType and dataID not in FBStateEndTimeNotResetIDList):
                isReset = True
            #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
        # 结束时间是下周
@@ -1074,21 +1186,6 @@
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
    return
## 处理重开服务器后, 活动继续开启逻辑根据天数
#  @param tick 当前时间
#  @return None
def Dispose_Action_GoOn_ByDay(tick):
    #已固定在每整分钟触发,故暂不需要时间间隔控制
    #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
    #    #间隔未到
    #    return
    if GameWorld.IsCrossServer():
        return
    Dispose_ActionGoOnByDayKey()
    return
## 当前时间与指定时间比较
#  @param curTime 当前服务器时间 
#  @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分] 
@@ -1149,21 +1246,6 @@
# @return 返回值无意义
# @remarks 
def __DoLogic_GameServer_ActionState(dictName, isOpen):
    #===============================================================================================
    # #领地争夺战
    # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
    #    PlayerManorWar.ManorWar_ChangeState(isOpen)
    # #答题活动
    # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
    #    PlayerExam.Exam_ChangeState(isOpen)
    # #特惠活动
    # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
    #    GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
    # #商店状态变更
    # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
    #    GameWorldShopItem.OnShopStateChange(dictName, isOpen)
    #===============================================================================================
    #仙盟宴会 
    if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
        PlayerFamilyParty.FamilyPartyStateChange(isOpen)
@@ -1185,203 +1267,3 @@
    return
#-------------------------------------------------------------------------------
## 根据活动开启的活动事件OnDay
#  @param None:
#  @return: None
def DoLogic_ActionByDayKeyOnDay():
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
    startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
    # 不是循环阶段
    if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
        GameWorld.Log("没有正式进入周期循环,不处理!")
        return
    Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
    Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
    # 强制更新一次世界等级
    GameWorldAverageLv.OpenWorldAverageLv()
    repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
    repeatOrder = "" if not repeatOrder else str(repeatOrder)
    preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
    preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
    worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
    GameWorld.Log("    startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s"
                  % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
    # 开始循环
    if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
        repeatOrder = ""
        for i, repeatInfo in enumerate(repeatList, 1):
            if i > 9:
                break
            needWorldAverageLV = repeatInfo[0]
            if worldAverageLV < needWorldAverageLV:
                continue
            repeatOrder = "%s%s" % (repeatOrder, i)
        PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
        GameWorld.Log("    开始循环, 生成循环编号顺序: %s" % repeatOrder)
    # 还没全部开始循环,则判断是否有动态新插入的循环
    elif len(repeatOrder) < len(repeatList):
        GameWorld.Log("    还没全部开始循环,判断是否有动态新插入的循环..")
        for i, repeatInfo in enumerate(repeatList, 1):
            if i > 9:
                break
            if str(i) in repeatOrder: # 已经在循环里的不处理
                continue
            needWorldAverageLV = repeatInfo[0]
            if worldAverageLV < needWorldAverageLV:
                continue
            # 插入新循环
            if preRepeatNum in repeatOrder:
                insertIndex = repeatOrder.index(preRepeatNum)
                repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
            else:
                repeatOrder = str(i)
            PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
            GameWorld.Log("        编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
            break
    if not repeatOrder:
        GameWorld.Log("    没有可循环的活动!")
        return
    # 进入下一天循环编号
    if preRepeatNum and preRepeatNum in repeatOrder:
        nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
        nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
    else:
        nextRepeatIndex = 0
    nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
    PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
    if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
        GameWorld.Log("    下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
        return
    GameWorld.Log("    过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
    gameWorld = GameWorld.GetGameWorld()
    nextRepeatDict = repeatList[nextRepeatNum - 1][1]
    for dictName, signID in nextRepeatDict.items():
        # 已经是这个值不处理
        if gameWorld.GetDictByKey(dictName) == signID:
            #GameWorld.DebugLog("    已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
            continue
        # 默认当前的0点开始到当天的23点59分
        curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
    return
## 处理重开服务器后, 活动继续开启逻辑根据天数key
#  @param None
#  @return None
def Dispose_ActionGoOnByDayKey():
    if GameWorld.IsCrossServer():
        return
    GameWorld.DebugLog("处理特惠状态信息...")
    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
    allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
    if not isMixServer:
        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
    else:
        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
    return
## 按天开启可循环活动检查
#  @param controlList:
#  @return: None
def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
    curTime = GameWorld.GetServerTime()
    gameWorld = GameWorld.GetGameWorld()
    for goOnControl in goOnList:
        beginDay, beginH, beginM = goOnControl[0]
        endDay, endH, endM = goOnControl[1]
        if curDay < beginDay or curDay > endDay:
            #活动不在这一时间段
            #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s"
            #                   % (curDay,beginDay,endDay))
            continue
        dictName = goOnControl[2]  # 字典名
        signID = goOnControl[3]  # 标记
        # 已经是这个值不处理
        if gameWorld.GetDictByKey(dictName) == signID:
            #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
            continue
        beginTime = ['-', '-', '-', '-', beginH, beginM]
        endTime = ['-', '-', '-', '-', endH, endM]
        #还没开始
        if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
            #GameWorld.DebugLog("还没开始...")
            continue
        #已经结束
        if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
            #GameWorld.DebugLog("已经结束...")
            continue
        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
    return
def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
    # 计算开始及结束日期
    beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
    actionID = int(time.time())
    GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s'
                  % (dictName, signID, beginTime, endTime, actionID))
    #潜规则:在ChConfig活动相关设置中,提取了字典名
    gameWorld.SetDict(dictName, signID)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
    # 标记活动唯一id
    actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
    gameWorld.SetDict(actionIDKey, actionID)
    #通知Mapserver,设置字典
    GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
    GameWorld.SendMapServerMsgEx(dictName, signID)
    #处理GameServer活动逻辑
    __DoLogic_GameServer_ActionState(dictName, signID)
    return
## 获取开启结束时间
#  @param tick
#  @return None
def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
    beginDiffDays = max(0, curDay - beginDay)
    beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
    beginDateTimeStr = str(beginDateTime).split(".")[0]
    beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
    beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
    endDiffDays = max(0, endDay - curDay)
    endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
    endDateTimeStr = str(endDateTime).split(".")[0]
    endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
    endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
    return beginTimeNum, endTimeNum