hxp
2019-03-01 0d2578daffd3b32fb0fa05e7dd92e88aa2d92ffa
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -29,6 +29,8 @@
import SkillCommon
import SkillShell
import PlayerSuccess
import DataRecordPack
import PlayerWeekParty
import time
@@ -64,6 +66,8 @@
    
    # 设置成功后才能刷技能
    PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
    if not isFight:
        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Dogz, {'dogzID':dogzID})
    return
@@ -138,8 +142,12 @@
            continue
        
        destEquip = dogzEquipPack.GetAt(equipPackIndex)
        desItemID, desUserData = [0, ''] if destEquip.IsEmpty() else [destEquip.GetItemTypeID(), destEquip.GetUserData()]
        srcItemID, srcUserData = curEquip.GetItemTypeID(), curEquip.GetUserData()
        if ItemCommon.DoLogicSwitchItem(curPlayer, curEquip, destEquip, ShareDefine.rptDogzEquip):
            succIndexList.append(equipIndex)
            dataDict = {'dotype':'EquipDogzItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
    
    GameWorld.DebugLog("    穿戴成功索引列表: %s" % succIndexList, playerID)
    if not succIndexList:
@@ -284,6 +292,7 @@
                GameWorld.DebugLog("神兽有装备未穿戴,无法助战!dogzID=%s,packIndex=%s" % (dogzID, i), playerID)
                return
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzBattle, 1, [dogzID])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Dogz, dogzID, False)
        
    isFight = True if batteState else False
    GameWorld.DebugLog("神兽助战状态变更!dogzID=%s,isFight=%s" % (dogzID, isFight), playerID)
@@ -293,10 +302,11 @@
    
    if isFight and ipyData.GetHelpBattleNotify():
        curTime = int(time.time())
        playerName = curPlayer.GetPlayerName()
        notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
        lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
        if curTime - lastNotifyTime >= notifyCD * 60: 
            PlayerControl.WorldNotify(0, notifyKey, notifyParamList)
            PlayerControl.WorldNotify(0, notifyKey, [playerName] + notifyParamList)
            g_helpBattleNotifyTimeDict[dogzID] = curTime
    return
@@ -335,6 +345,7 @@
    GameWorld.DebugLog("购买神兽助战位! updBuyCount=%s" % updBuyCount, playerID)
    
    Sync_DogzInfo(curPlayer)
    PlayerControl.WorldNotify(0, "DogzNumberUp", [curPlayer.GetPlayerName(), needItemID, curHelpFightCount + 1])
    return
@@ -508,6 +519,9 @@
    totalPlusLv = 0 #出战神兽装备总强化等级
    fightPowerEx = 0
    allAttrList = [{} for _ in range(4)]
    allAttrListEquip = [{} for _ in range(4)]
    allAttrListEquipPlus = [{} for _ in range(4)]
    equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力
    
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackCount = dogzEquipPack.GetCount()
@@ -538,6 +552,8 @@
            if curEquip.IsEmpty():
                continue
            
            equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
            #itemID = curEquip.GetItemTypeID()
            # 装备基础属性
            for effIndex in xrange(curEquip.GetEffectCount()):
@@ -548,8 +564,8 @@
                if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp:
                    continue
                effValue = curEffect.GetEffectValue(0)
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList)
                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList))
                PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip)
                #GameWorld.DebugLog("    装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip))
                
            # 强化属性
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
@@ -561,18 +577,25 @@
                if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList):
                    for plusIndex, plusAttrID in enumerate(plusAttrTypeList):
                        plusAttrValue = plusAttrValueList[plusIndex]
                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList)
                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList))
                        PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus)
                        #GameWorld.DebugLog("    装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus))
                        
            # 传奇属性
            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList)
            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrList))
            ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip)
            #GameWorld.DebugLog("    装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip))
            
        # 附加战力
        fightPowerEx += ipyData.GetFightPowerEx()
        
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus)
    #计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
    equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
    #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx))
    fightPowerEx += equipFightPowerEx
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
    
    # 技能属性,从Def_CalcAttrFunc_Dogz获取
@@ -584,6 +607,27 @@
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DogzEquipPlus, totalPlusLv)
    return
def GetFightDogzTotalPlusLv(curPlayer):
    #出战的神兽装备总强化等级
    totalPlusLv = 0
    dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    equipPackCount = dogzEquipPack.GetCount()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for dogzIndex in xrange(ipyDataMgr.GetDogzCount()):
        if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzIndex):
            continue
        ipyData = ipyDataMgr.GetDogzByIndex(dogzIndex)
        dogzID = ipyData.GetDogzID()
        startIndex = (dogzID - 1) * DogzEquipCount
        for equipIndex in range(startIndex, startIndex + DogzEquipCount):
            if equipIndex < 0 or equipIndex >= equipPackCount:
                break
            curEquip = dogzEquipPack.GetAt(equipIndex)
            if curEquip.IsEmpty():
                continue
            curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
            totalPlusLv += curPlusLV
    return totalPlusLv
# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
def CalcDogzBattleSkillAttr(curPlayer):