xdh
2018-09-07 0dc164f22556cbc0f404b03a0e9dab7b90a2d57b
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -38,6 +38,8 @@
import PlayerCompensation
import PlayerFamilyParty
import PlayerFamilySWRH
import PlayerViewCache
import GameWorldBoss
import PlayerTalk
import copy
@@ -663,6 +665,47 @@
    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
    return
#// A4 12 搜索家族 #tagCGPySearchFamily
#
#struct    tagCGPySearchFamily
#{
#    tagHead        Head;
#    BYTE        MsgLen;        //模糊搜索家族,如果输入为空,则为不限制该条件
#    char        Msg[MsgLen];    //size = MsgLen
#    BYTE        LV;        //最低家族等级,如果为0,则不限制该条件
#    BYTE        MaxCount;    //搜索结果所需最大条数,后端限制最多返回20条
#    BYTE        IsSearching;    //默认1,如果有指定其他值,则返回指定值
#};
def PySearchFamily(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    msg = clientData.Msg
    minFamilyLV = clientData.LV
    maxCount = min(20, clientData.MaxCount)
    IsSearching = clientData.IsSearching
    familyMgr = GameWorld.GetFamilyManager()
    familyViewPack = ChPyNetSendPack.tagGCPyAllFamilyView()
    familyViewPack.Clear()
    familyViewPack.IsSearching = IsSearching
    familyViewPack.TotalCount = 1
    #familyViewPack.CurPage = viewPage
    familyViewPack.Family = []
    for i, familyID in enumerate(PyGameData.g_sortFamilyIDList):
        family = familyMgr.FindFamily(familyID)
        if not family:
            continue
        if msg not in family.GetName():
            continue
        if minFamilyLV and family.GetLV() < minFamilyLV:
            continue
        familyViewPack.Family.append(__GetFamilyView(i, family))
        if len(familyViewPack.Family) >= maxCount:
            break
    familyViewPack.PageCount = len(familyViewPack.Family)
    NetPackCommon.SendFakePack(curPlayer, familyViewPack)
    return
#class   IPY_CFamilyChangeBroadcast
#{
#public:
@@ -1151,10 +1194,11 @@
    if pack_FamilyLv not in ChConfig.Def_Family_MemberLVList:
        GameWorld.Log("更改家族成员等级->封包异常->等级 = %s不存在" % (pack_FamilyLv), curPlayerID)
        return
    if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
        if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
            GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
            return
    if not isGMOP:
        if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
            if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
                GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
                return
    
    familyID = curFamily.GetID()  # 家族ID
    familyName = curFamily.GetName()  # 家族名字
@@ -1362,6 +1406,10 @@
        PlayerControl.NotifyCode(curPlayer, "DungeonGuardSkyText2")
        return
    
    if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
        PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
        return
    tagPlayerName = curTagMember.GetName()  # 被踢玩家名
    tagPlayerID = curTagMember.GetPlayerID()  # 被踢玩家ID
    tagFamilyLV = curTagMember.GetFamilyLV()  # 被踢玩家职位
@@ -1436,6 +1484,11 @@
    if PlayerFamilySWRH.IsInFamilySWRH():
        PlayerControl.NotifyCode(curPlayer, "DungeonGuardSkyText1")
        return
    if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):
        PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
        return
    #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
    NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
    
@@ -1470,6 +1523,7 @@
    # 玩家战盟名变更处理
    __OnFamilyNameChange(leavePlayerID, '')
    AddFamilyIDToFightPowerChangeList(curFamily.GetID())
    PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID)
    return
#//////////////////////////////////////////////////////////////
@@ -2452,13 +2506,13 @@
            
        familyMoney = family.GetMoney()
        
        useMoney = GetFamilySetting(family, ChConfig.Def_FamilySetting_SystemLostMoney)
        #家族资金不足, 解散
        if familyMoney < useMoney:
            family.SetMoney(0)
            delFamilyList.append(family)
            continue
#        useMoney = GetFamilySetting(family, ChConfig.Def_FamilySetting_SystemLostMoney)
#
#        #家族资金不足, 解散
#        if familyMoney < useMoney:
#            family.SetMoney(0)
#            delFamilyList.append(family)
#            continue
        #多久没人上线,解散
        offlineDay = GetLastOnlineMemberOfflineTime(family)
        GameWorld.DebugLog('    仙盟%s %s天没人上线了'%(family.GetID(), offlineDay))
@@ -2474,10 +2528,10 @@
                                                   ChConfig.Def_Family_ClearRequestAddNote_Day)
        
        #此处不通知地图服务器家族资金变更
        family.SetMoney(familyMoney - useMoney)
        if useMoney > 0:
            #帮会日常维持消耗{%S1%}银两帮会资金
            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
#        family.SetMoney(familyMoney - useMoney)
#        if useMoney > 0:
#            #帮会日常维持消耗{%S1%}银两帮会资金
#            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
        #自动传位
        __AutoChangeLeader(family)