| | |
| | | ("list", "LingQiAttrID", 0),
|
| | | ("list", "LingQiAttrValue", 0),
|
| | | ("DWORD", "LingQiAttrScore", 0),
|
| | | ("dict", "UpCostItem", 0),
|
| | | ("DWORD", "NextItemID", 0),
|
| | | ),
|
| | |
|
| | | "Realm":(
|
| | |
| | | ("BYTE", "ItemType", 1),
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("BYTE", "ItemQuality", 1),
|
| | | ("list", "LegendAttrCountInfo", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("BYTE", "ItemClassLV", 1),
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("BYTE", "ItemQuality", 1),
|
| | | ("dict", "LVLegendAttrLibNumInfo", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ("BYTE", "FightPowerMinByLV", 0),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "FightPowerMax", 0),
|
| | | ("DWORD", "EveryFightPower", 0),
|
| | |
| | | ("BYTE", "ClassLV", 1),
|
| | | ("BYTE", "EquipColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("BYTE", "ItemQuality", 1),
|
| | | ("DWORD", "BaseEquipMaxHPAddPerC", 0),
|
| | | ("DWORD", "BaseEquipAtkAddPerC", 0),
|
| | | ("DWORD", "SuperHitC", 0),
|
| | |
| | | ("DWORD", "PerLVMaxHPC", 0),
|
| | | ("DWORD", "DropMoneyPerC", 0),
|
| | | ("DWORD", "SuperHitReduceC", 0),
|
| | | ("DWORD", "SuperHitRateReduceC", 0),
|
| | | ("DWORD", "HitC", 0),
|
| | | ("DWORD", "MissC", 0),
|
| | | ("DWORD", "PetDamPerC", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | ("BYTE", "IsJobLimit", 0),
|
| | | ("list", "CostEquipColor", 0),
|
| | | ("BYTE", "CostEquipCnt", 0),
|
| | | ("BYTE", "SuitTotalRate", 0),
|
| | | ("BYTE", "UnSuitRate", 0),
|
| | | ("BYTE", "SuitRate", 0),
|
| | | ("dict", "CostItemDict", 0),
|
| | | ("dict", "StarAttrInfo", 0),
|
| | | ("dict", "BaseAttrInfo", 0),
|
| | |
| | | ),
|
| | |
|
| | | "FamilyBossAward":(
|
| | | ("DWORD", "BossID", 1),
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | |
| | | ("DWORD", "FightPower", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ),
|
| | |
|
| | | "LingGenEffect":(
|
| | | ("DWORD", "ID", 0),
|
| | | ("DWORD", "PointID", 1),
|
| | | ("BYTE", "QualityLV", 1),
|
| | | ),
|
| | |
|
| | | "HorsePetSkin":(
|
| | | ("BYTE", "Type", 1),
|
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "SkinLV", 1),
|
| | | ("DWORD", "NeedExp", 0),
|
| | | ("dict", "AttrInfo", 0),
|
| | | ("BYTE", "SkinIndex", 0),
|
| | | ),
|
| | |
|
| | | "HistoryRechargeAward":(
|
| | | ("BYTE", "ID", 1),
|
| | | ("DWORD", "Recharge", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | | |
| | |
| | | self.ItemID = 0
|
| | | self.LingQiAttrID = []
|
| | | self.LingQiAttrValue = []
|
| | | self.LingQiAttrScore = 0 |
| | | self.LingQiAttrScore = 0
|
| | | self.UpCostItem = {}
|
| | | self.NextItemID = 0 |
| | | return |
| | | |
| | | def GetItemID(self): return self.ItemID # 属性ID
|
| | | def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
|
| | | def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
|
| | | def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分 |
| | | def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
|
| | | def GetUpCostItem(self): return self.UpCostItem # 突破需要材料
|
| | | def GetNextItemID(self): return self.NextItemID # 突破后物品ID |
| | | |
| | | # 境界表 |
| | | class IPY_Realm(): |
| | |
| | | self.ItemType = 0
|
| | | self.ItemColor = 0
|
| | | self.IsSuit = 0
|
| | | self.ItemQuality = 0
|
| | | self.LegendAttrCountInfo = [] |
| | | return |
| | | |
| | | def GetItemType(self): return self.ItemType # 物品类型
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetItemQuality(self): return self.ItemQuality # 物品星级
|
| | | def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...] |
| | | |
| | | # 装备传奇属性类型表 |
| | |
| | | self.ItemClassLV = 0
|
| | | self.ItemColor = 0
|
| | | self.IsSuit = 0
|
| | | self.ItemQuality = 0
|
| | | self.LVLegendAttrLibNumInfo = {} |
| | | return |
| | | |
| | |
| | | def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
|
| | | def GetItemColor(self): return self.ItemColor # 物品颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetItemQuality(self): return self.ItemQuality # 物品星级
|
| | | def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}} |
| | | |
| | | # 神兽表 |
| | |
| | | self.LostHPPerSecond = 0
|
| | | self.MaxPlayerCount = 0
|
| | | self.LostHPPerSecondEx = 0
|
| | | self.FightPowerMinByLV = 0
|
| | | self.FightPowerMin = 0
|
| | | self.FightPowerMax = 0
|
| | | self.EveryFightPower = 0
|
| | |
| | | def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
|
| | | def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
|
| | | def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
|
| | | def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
|
| | | def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
|
| | | def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
|
| | | def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
|
| | |
| | | self.ClassLV = 0
|
| | | self.EquipColor = 0
|
| | | self.IsSuit = 0
|
| | | self.ItemQuality = 0
|
| | | self.BaseEquipMaxHPAddPerC = 0
|
| | | self.BaseEquipAtkAddPerC = 0
|
| | | self.SuperHitC = 0
|
| | |
| | | self.PerLVMaxHPC = 0
|
| | | self.DropMoneyPerC = 0
|
| | | self.SuperHitReduceC = 0
|
| | | self.SuperHitRateReduceC = 0
|
| | | self.HitC = 0
|
| | | self.MissC = 0 |
| | | self.MissC = 0
|
| | | self.PetDamPerC = 0 |
| | | return |
| | | |
| | | def GetClassLV(self): return self.ClassLV # 装备阶级
|
| | | def GetEquipColor(self): return self.EquipColor # 装备颜色
|
| | | def GetIsSuit(self): return self.IsSuit # 是否套装
|
| | | def GetItemQuality(self): return self.ItemQuality # 物品星级
|
| | | def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
|
| | | def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
|
| | | def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
|
| | |
| | | def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
|
| | | def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
|
| | | def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
|
| | | def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
|
| | | def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击减伤百分比系数
|
| | | def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC # 暴击抗性系数
|
| | | def GetHitC(self): return self.HitC # 命中系数
|
| | | def GetMissC(self): return self.MissC # 闪避系数 |
| | | def GetMissC(self): return self.MissC # 闪避系数
|
| | | def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数 |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | self.IsJobLimit = 0
|
| | | self.CostEquipColor = []
|
| | | self.CostEquipCnt = 0
|
| | | self.SuitTotalRate = 0
|
| | | self.UnSuitRate = 0
|
| | | self.SuitRate = 0
|
| | | self.CostItemDict = {}
|
| | | self.StarAttrInfo = {}
|
| | | self.BaseAttrInfo = {} |
| | |
| | | def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
|
| | | def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
|
| | | def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
|
| | | def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
|
| | | def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
|
| | | def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
|
| | | def GetCostItemDict(self): return self.CostItemDict # 特殊材料
|
| | | def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
|
| | | def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加 |
| | |
| | | class IPY_FamilyBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.BossID = 0
|
| | | self.WorldLV = []
|
| | | self.Rank = []
|
| | | self.Award1 = []
|
| | | self.Award2 = {} |
| | | return |
| | | |
| | | def GetBossID(self): return self.BossID # BossID
|
| | | def GetWorldLV(self): return self.WorldLV # 世界等级
|
| | | def GetRank(self): return self.Rank # 排名
|
| | | def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
|
| | |
| | | def GetNeedLV(self): return self.NeedLV # 要求等级
|
| | | def GetFightPower(self): return self.FightPower # 推荐战力
|
| | | def GetIsNotify(self): return self.IsNotify # 是否广播 |
| | | |
| | | # 灵根特效表 |
| | | class IPY_LingGenEffect(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.PointID = 0
|
| | | self.QualityLV = 0 |
| | | return |
| | | |
| | | def GetID(self): return self.ID # ΨһID
|
| | | def GetPointID(self): return self.PointID # 灵根ID
|
| | | def GetQualityLV(self): return self.QualityLV # 品级 |
| | | |
| | | # 骑宠幻化表 |
| | | class IPY_HorsePetSkin(): |
| | | |
| | | def __init__(self): |
| | | self.Type = 0
|
| | | self.ID = 0
|
| | | self.SkinLV = 0
|
| | | self.NeedExp = 0
|
| | | self.AttrInfo = {}
|
| | | self.SkinIndex = 0 |
| | | return |
| | | |
| | | def GetType(self): return self.Type # 1坐骑2灵宠
|
| | | def GetID(self): return self.ID # 关联ID(坐骑表和灵宠表ID)
|
| | | def GetSkinLV(self): return self.SkinLV # 幻化等级
|
| | | def GetNeedExp(self): return self.NeedExp # 升级需要经验
|
| | | def GetAttrInfo(self): return self.AttrInfo # 属性
|
| | | def GetSkinIndex(self): return self.SkinIndex # 外观 |
| | | |
| | | # 累计充值奖励表 |
| | | class IPY_HistoryRechargeAward(): |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.Recharge = 0
|
| | | self.Reward = {} |
| | | return |
| | | |
| | | def GetID(self): return self.ID # id
|
| | | def GetRecharge(self): return self.Recharge # 所需充值元
|
| | | def GetReward(self): return self.Reward # 职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修) |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipySkillElementLen = len(self.ipySkillElementCache)
|
| | | self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
|
| | | self.ipySkyTowerLen = len(self.ipySkyTowerCache)
|
| | | self.ipyLingGenEffectCache = self.__LoadFileData("LingGenEffect", IPY_LingGenEffect)
|
| | | self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
|
| | | self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
|
| | | self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
|
| | | self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
|
| | | self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
|
| | | def GetSkyTowerCount(self): return self.ipySkyTowerLen
|
| | | def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
|
| | | def GetLingGenEffectCount(self): return self.ipyLingGenEffectLen
|
| | | def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
|
| | | def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
|
| | | def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
|
| | | def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
|
| | | def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|