hch
2019-05-07 0e2a25b6e5c9935cd80e937c4c8eb393c527bd20
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -110,9 +110,11 @@
        return
    
    if GameObj.GetHP(curTagNormalNPC) <= 0:
        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
            return
        #执行击杀NPC逻辑
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
        NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
        #NPC死亡
        curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
        curTagNormalNPCControl.SetKilled()