ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -66,7 +66,7 @@ PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID]) return def FamilyPartyStateChange(state): def FamilyPartyStateChange(state, beforeState=0): #活动状态变更 if state == 1: @@ -101,7 +101,9 @@ if not family: continue PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID) PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList) if beforeState == AnswerState: PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList) if PyGameData.g_familyPartyTopInfo: