hch
2019-07-26 0e9130c0a399fb72da75e6065350cd8fc8a4bf77
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -66,7 +66,7 @@
    PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
    return
def FamilyPartyStateChange(state):
def FamilyPartyStateChange(state, beforeState=0):
    #活动状态变更
    if state == 1:
@@ -101,6 +101,8 @@
                if not family:
                    continue
                PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
        if beforeState == AnswerState:
        PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)