| | |
| | | import PlayerControl
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| | | import IPY_GameServer
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| | | import CrossRealmPlayer
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| | | import PlayerCompensation
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| | | import GameWorldBoss
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| | | import CrossRealmPK
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| | | import PlayerQuery
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| | |
| | | elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
|
| | | PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_SendMail:
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| | | PlayerCompensation.CrossServerMsg_SendMail(msgData)
|
| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
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| | | PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
|
| | | elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
|
| | | ShareDefine.CrossServerMsg_NPCAttackCount]:
|
| | | MapServer_ClientServerReceiveMsg(msgType, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
|