ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5204,11 +5204,10 @@
        #self.__SetItemProtect(curMapItem, dropType, ownerID)
        return
    
    def __CreateDropItem(self, curNPC, itemID, count, isBind, dropPlayer):
    def __CreateDropItem(self, curNPC, itemID, count, isAuctionItem, dropPlayer):
        ## 创建掉落的物品
        if not isBind and not IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
            isBind = 1
        isAuctionItem = not isBind
        if isAuctionItem and not IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
            isAuctionItem = 0
        curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=dropPlayer)
        if not curItem:
            return