xdh
2019-03-02 0f297a5b66b91751d8342624db871efeca7ed94e
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -340,17 +340,16 @@
Def_ItemType_retBelt = 105        #5 腰带
Def_ItemType_retTrousers = 106    #6 裤子
Def_ItemType_retShoes = 107       #7 鞋子
Def_ItemType_retNeck = 108        #8 项链
Def_ItemType_retFairyCan = 109       #9 仙器
Def_ItemType_retFairyCan2 = 110       #10 仙器
Def_ItemType_retWing = 111        #11 翅膀
Def_ItemType_retGuard = 112    #12 守护
Def_ItemType_retBaldric1 = 113     #13 佩饰
Def_ItemType_retBaldric2 = 114     #14 佩饰
Def_ItemType_retBaldric3 = 115     #15 佩饰
Def_ItemType_retBaldric4 = 116     #16 佩饰
Def_ItemType_retBaldric5 = 117     #17 佩饰
Def_ItemType_retBaldric6 = 118     #18 佩饰
Def_ItemType_retGlove = 108       #8 手套
Def_ItemType_retNeck = 109        #9 项链
Def_ItemType_retFairyCan = 110       #10 仙器1
Def_ItemType_retFairyCan2 = 111       #11 仙器2
Def_ItemType_retJade = 112       #12 玉佩
Def_ItemType_retWing = 113        #13 翅膀
Def_ItemType_retGuard1 = 114   #14 守护1
Def_ItemType_retGuard2 = 115    #15 守护2
Def_ItemType_retPeerlessWeapon = 116    #16 绝世武器
Def_ItemType_retPeerlessWeapon2 = 117    #17 绝世副手
Def_ItemType_DogzEquipHorn = 119    # 神兽兽角
Def_ItemType_DogzEquipEye = 120     # 神兽魔眼
@@ -405,16 +404,11 @@
                      ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                      ShareDefine.retShoes:[Def_ItemType_retShoes],
                      ShareDefine.retNeck:[Def_ItemType_retNeck],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan, Def_ItemType_retFairyCan2],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
                      ShareDefine.retWing:[Def_ItemType_retWing],
                      ShareDefine.retGuard:[Def_ItemType_retGuard],
                      ShareDefine.retBaldric1:[Def_ItemType_retBaldric1],
                      ShareDefine.retBaldric2:[Def_ItemType_retBaldric2],
                      ShareDefine.retBaldric3:[Def_ItemType_retBaldric3],
                      ShareDefine.retBaldric4:[Def_ItemType_retBaldric4],
                      ShareDefine.retBaldric5:[Def_ItemType_retBaldric5],
                      ShareDefine.retBaldric6:[Def_ItemType_retBaldric6],
                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
                      }
#---------------------------------------------------------------------
#写死的物品效果ID都放这边------请按数值顺序存放
@@ -2408,9 +2402,11 @@
                                            ShareDefine.retBelt,        #5 腰带
                                            ShareDefine.retTrousers,    #6 裤子
                                            ShareDefine.retShoes,       #7 鞋子
                                            ShareDefine.retNeck,        #8 项链
                                            ShareDefine.retFairyCan,       #9 仙器
                                            ShareDefine.retFairyCan2,       #10 仙器
                                            ShareDefine.retGlove,       #8 手套
                                            ShareDefine.retNeck,        #9 项链
                                            ShareDefine.retFairyCan,    #10 仙器1
                                            ShareDefine.retFairyCan2,   #11 仙器2
                                            ShareDefine.retJade,        #12 玉佩
                                                      ],
                              }
@@ -2435,8 +2431,7 @@
                           ]
# 需要广播外观的装备部位
Def_SyncEquipStateByIndex = [
Def_SyncEquipStateByIndex = [
    ShareDefine.retWeapon,      #1 主手
    ShareDefine.retWeapon2,     #2 副手
    ShareDefine.retHat,         #3 帽子
@@ -2444,14 +2439,23 @@
    ShareDefine.retBelt,        #5 腰带
    ShareDefine.retTrousers,    #6 裤子
    ShareDefine.retShoes,       #7 鞋子
    ShareDefine.retNeck,        #8 项链
    ShareDefine.retFairyCan,       #9 仙器
    ShareDefine.retFairyCan2,       #10 仙器
    ShareDefine.retGlove,           #8 手套
    ShareDefine.retWing,        #11 翅膀
    ShareDefine.retGuard,    #12 守护
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retGuard2,    #15 守护2
    ShareDefine.retHorse,        #19 坐骑
                             ]
#套装装备部位列表
Def_SuitEquipPlaceList = [
    ShareDefine.retWeapon,      #1 主手
    ShareDefine.retWeapon2,     #2 副手
    ShareDefine.retHat,         #3 帽子
    ShareDefine.retClothes,     #4 衣服
    ShareDefine.retBelt,        #5 腰带
    ShareDefine.retTrousers,    #6 裤子
    ShareDefine.retShoes,       #7 鞋子
    ShareDefine.retGlove,       #8 手套
    ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
@@ -3612,7 +3616,7 @@
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
# 宝石
Def_PDict_EquipPartStarLV = "EPStarLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
@@ -4007,6 +4011,10 @@
#神兽
Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
#装备部位星数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4919,7 +4927,8 @@
ItemDel_GatherSoul, # 聚魂分解
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
) = range(2000, 2000 + 38)
ItemDel_EquipStarUp, # 装备升星
) = range(2000, 2000 + 39)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4961,6 +4970,7 @@
                   ItemDel_GatherSoul:"GatherSoul",
                   ItemDel_CoatDecompose:"CoatDecompose",
                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                   ItemDel_EquipStarUp:"EquipStarUp",
                   }
##==================================================================================================