| | |
| | |
|
| | | #---执行玩家换装逻辑---
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick):
|
| | | if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
|
| | | if isRideHorse:
|
| | | PlayerRideHorseUp(curPlayer, False)
|
| | |
|
| | |
| | | PlayerRideHorseDown(curPlayer, False)
|
| | |
|
| | | #---执行玩家换装逻辑---
|
| | | if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ShareDefine.retHorse, tick):
|
| | | if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
|
| | | if isRideHorse:
|
| | | PlayerRideHorseUp(curPlayer, False)
|
| | | return
|