| | |
| | | ResetSuccessByType(curPlayer, succType)
|
| | | for pType, indexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
|
| | | for i in indexList:
|
| | | equipPartStarLV = ChEquip.GetEquipPartStarLV(curPlayer, pType, i)
|
| | | equipPartStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, pType, i)
|
| | | for pluslv in xrange(1, equipPartStarLV+1):
|
| | | DoAddSuccessProgress(curPlayer, succType, 1, [pluslv])
|
| | |
|
| | |
| | |
|
| | | itemQuality = curEquip.GetItemQuality()
|
| | | classLV = ItemCommon.GetItemClassLV(curEquip)
|
| | | if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard,ShareDefine.retHorse]:
|
| | | if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
|
| | | DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
|
| | | if equipIndex in ChConfig.BaseEquipPlace_Weapon:
|
| | | DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
|