ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -200,7 +200,31 @@
    
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        curPlayer.ChatCountry(content, extraValue, extras)
        PlayerChatCountry(curPlayer, content, extraValue, extras)
        #curPlayer.ChatCountry(content, extraValue, extras)
    return
def PlayerChatCountry(curPlayer, content, extraValue, extras):
    sendPack = ChNetSendPack.tagTalkCountry()
    sendPack.Clear()
    sendPack.Name = CrossRealmPlayer.GetCrossPlayerName(curPlayer)
    sendPack.NameLen = len(sendPack.Name)
    sendPack.PlayerID = curPlayer.GetPlayerID()
    sendPack.Content = content
    sendPack.Len = len(sendPack.Content)
    sendPack.ExtraValue = extraValue
    sendPack.Extras = extras
    # 全服广播在线玩家
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetActivePlayerCount()):
        player = playerManager.GetActivePlayerAt(i)
        if player == None:
            continue
        if PlayerControl.GetIsTJG(player):
            continue
        NetPackCommon.SendFakePack(player, sendPack)
    return
## 公频(封包参数)