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 |  |  | import GameWorldProcess
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 |  |  | import ChPyNetSendPack
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 |  |  | import NetPackCommon
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 |  |  | import PlayerStore
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 |  |  | from types import IntType
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 |  |  | import time
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 |  |  | 
 |  |  |                 
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 |  |  |             notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
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 |  |  |             notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
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 |  |  |             notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key]
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 |  |  |             notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
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 |  |  |             
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 |  |  |             if len(startHMStrList) != len(endHMStrList):
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 |  |  |                 GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
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 |  |  | 
 |  |  |             isActivity = False # 有需要处理开关时间的(开始、结束)
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 |  |  |             isNotify = False
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 |  |  |             isAdvanceNotice = False
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 |  |  |             isEnd = False
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 |  |  |             # 没配置时分的代表全天, 只要开始或结束时分没配都算
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 |  |  |             if not startHMStrList or not endHMStrList:
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 |  |  |                 startDateTime = startDayDate
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 |  |  | 
 |  |  |                     needStartList.append(startDateTime)
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 |  |  |                     needEndList.append(endDateTime)
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 |  |  |                     isActivity = True
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 |  |  |                     isEnd = (curDateTime == endDayDate)
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 |  |  |                     
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 |  |  |             # 每天按时段开启的,支持多时段
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 |  |  |             else:
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 |  |  |                 if startDayDate <= curDateTime <= endDayDate:
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 |  |  |                     isEnd = (curDateTime == endDayDate)
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 |  |  |                     for hmIndex, startHMStr in enumerate(startHMStrList):
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 |  |  |                         endHMStr = endHMStrList[hmIndex]
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 |  |  |                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
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 |  |  | 
 |  |  |                         isNotify = True
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 |  |  |                         
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 |  |  |                 # 广播 - 循环广播
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 |  |  |                 if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2:
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 |  |  |                     loopMinutes, loopNotifyKey = notifyInfoLoopInfo
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 |  |  |                     notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持
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 |  |  |                 if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
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 |  |  |                     loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
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 |  |  |                     loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
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 |  |  |                     notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
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 |  |  |                     loopCount, loopMaxCount = 0, 100
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 |  |  |                     while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
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 |  |  |                         loopCount += 1
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 |  |  | 
 |  |  |             if not isActivity and not isNotify and not isAdvanceNotice:
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 |  |  |                 continue
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 |  |  |             
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 |  |  |             GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify))
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 |  |  |             # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准
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 |  |  |             GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
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 |  |  |             # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
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 |  |  |             if isActivity or isAdvanceNotice:
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 |  |  |                 if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
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 |  |  |                 if not activityIpyData or (isActivity and not isEnd):
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 |  |  |                     activityIpyData = ipyData
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 |  |  |                     activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
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 |  |  |                     
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 |  |  | 
 |  |  |             
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 |  |  |             
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 |  |  |                 
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 |  |  |         if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
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 |  |  |         if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
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 |  |  |             actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
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 |  |  |             sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
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 |  |  |         
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 |  |  | 
 |  |  |         elif actName == ShareDefine.OperationActionName_RealmPoint:
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 |  |  |             if isReload and ipyData:
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 |  |  |                 Sync_OperationAction_RealmPoint(ipyData)
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 |  |  |         elif actName == ShareDefine.OperationActionName_FlashSale:
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 |  |  |             if ipyData and preState != state:
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 |  |  |                 dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
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 |  |  |                 PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
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 |  |  |                  | 
 |  |  |         #通知Mapserver,设置字典
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 |  |  |         #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
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