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|  |  |  | import GameWorldProcess | 
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|  |  |  | import ChPyNetSendPack | 
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|  |  |  | import NetPackCommon | 
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|  |  |  | import PlayerStore | 
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|  |  |  |  | 
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|  |  |  | from types import IntType | 
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|  |  |  | import time | 
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|  |  |  | #--------------------------------------------------------------------- | 
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|  |  |  |  | 
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|  |  |  | MaxCustomServerDay = 14 # 最大定制开服天数 | 
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|  |  |  |  | 
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|  |  |  | #年月日时间格式 | 
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|  |  |  | Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat | 
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|  |  |  | 
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|  |  |  | curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute) | 
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|  |  |  | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) | 
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|  |  |  |  | 
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|  |  |  | customMaxServerDay = 14 # 定制运营活动最大开服天 | 
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|  |  |  | customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天 | 
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|  |  |  | operationActionDict = {} | 
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|  |  |  | mapServerOperationActionDict = {} | 
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|  |  |  | serverID = GameWorld.GetServerID() | 
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|  |  |  | 
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|  |  |  | # 按开服天开的 | 
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|  |  |  | if startDateStr.isdigit() and endDateStr.isdigit(): | 
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|  |  |  | startServerDay, endServerDay = int(startDateStr), int(endDateStr) | 
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|  |  |  | if openServerDay > endServerDay: | 
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|  |  |  | #结束日可能还需要处理广播之类,所以这里需要+1 | 
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|  |  |  | if openServerDay > endServerDay + 1: | 
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|  |  |  | GameWorld.Log("        当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay)) | 
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|  |  |  | continue | 
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|  |  |  | openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay)) | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {} | 
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|  |  |  | notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {} | 
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|  |  |  | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key] | 
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|  |  |  | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]] | 
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|  |  |  |  | 
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|  |  |  | if len(startHMStrList) != len(endHMStrList): | 
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|  |  |  | GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" | 
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|  |  |  | 
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|  |  |  | isActivity = False # 有需要处理开关时间的(开始、结束) | 
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|  |  |  | isNotify = False | 
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|  |  |  | isAdvanceNotice = False | 
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|  |  |  | isEnd = False | 
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|  |  |  | # 没配置时分的代表全天, 只要开始或结束时分没配都算 | 
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|  |  |  | if not startHMStrList or not endHMStrList: | 
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|  |  |  | startDateTime = startDayDate | 
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|  |  |  | 
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|  |  |  | needStartList.append(startDateTime) | 
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|  |  |  | needEndList.append(endDateTime) | 
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|  |  |  | isActivity = True | 
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|  |  |  | isEnd = (curDateTime == endDayDate) | 
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|  |  |  |  | 
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|  |  |  | # 每天按时段开启的,支持多时段 | 
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|  |  |  | else: | 
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|  |  |  | if startDayDate <= curDateTime <= endDayDate: | 
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|  |  |  | isEnd = (curDateTime == endDayDate) | 
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|  |  |  | for hmIndex, startHMStr in enumerate(startHMStrList): | 
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|  |  |  | endHMStr = endHMStrList[hmIndex] | 
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|  |  |  | # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说 | 
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|  |  |  | 
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|  |  |  | isNotify = True | 
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|  |  |  |  | 
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|  |  |  | # 广播 - 循环广播 | 
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|  |  |  | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2: | 
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|  |  |  | loopMinutes, loopNotifyKey = notifyInfoLoopInfo | 
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|  |  |  | notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持 | 
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|  |  |  | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2: | 
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|  |  |  | loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2] | 
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|  |  |  | loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else [] | 
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|  |  |  | notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数 | 
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|  |  |  | loopCount, loopMaxCount = 0, 100 | 
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|  |  |  | while loopMinutes and loopNotifyKey and loopCount < loopMaxCount: | 
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|  |  |  | loopCount += 1 | 
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|  |  |  | 
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|  |  |  | if not isActivity and not isNotify and not isAdvanceNotice: | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify)) | 
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|  |  |  | # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准 | 
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|  |  |  | GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify)) | 
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|  |  |  | # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的 | 
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|  |  |  | if isActivity or isAdvanceNotice: | 
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|  |  |  | if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate(): | 
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|  |  |  | if not activityIpyData or (isActivity and not isEnd): | 
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|  |  |  | activityIpyData = ipyData | 
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|  |  |  | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID} | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: | 
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|  |  |  | if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: | 
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|  |  |  | actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName) | 
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|  |  |  | sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | elif actName == ShareDefine.OperationActionName_RealmPoint: | 
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|  |  |  | if isReload and ipyData: | 
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|  |  |  | Sync_OperationAction_RealmPoint(ipyData) | 
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|  |  |  | elif actName == ShareDefine.OperationActionName_FlashSale: | 
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|  |  |  | if ipyData and preState != state: | 
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|  |  |  | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0) | 
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|  |  |  | PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state) | 
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|  |  |  |  | 
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|  |  |  | #通知Mapserver,设置字典 | 
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|  |  |  | #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知 | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | return | 
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|  |  |  | if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()): | 
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|  |  |  | return | 
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|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
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|  |  |  | multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo() | 
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|  |  |  | multiExpRateInfo.Clear() | 
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|  |  |  | multiExpRateInfo.StartDate = ipyData.GetStartDate() | 
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|  |  |  | multiExpRateInfo.EndtDate = ipyData.GetEndDate() | 
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|  |  |  | multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) | 
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|  |  |  | multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) | 
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|  |  |  | multiExpRateInfo.ActivityTime = [] | 
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|  |  |  | for i, startTime in enumerate(ipyData.GetStartTimeList()): | 
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|  |  |  | endTime = ipyData.GetEndTimeList()[i] | 
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|  |  |  | 
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|  |  |  | ##多倍修行点活动信息通知 | 
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|  |  |  | if not ipyData: | 
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|  |  |  | return | 
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|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
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|  |  |  | multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo() | 
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|  |  |  | multiRealmPointInfo.Clear() | 
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|  |  |  | multiRealmPointInfo.StartDate = ipyData.GetStartDate() | 
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|  |  |  | multiRealmPointInfo.EndtDate = ipyData.GetEndDate() | 
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|  |  |  | multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) | 
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|  |  |  | multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) | 
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|  |  |  | multiRealmPointInfo.Multiple = ipyData.GetMultiple() | 
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|  |  |  | multiRealmPointInfo.LimitLV = ipyData.GetLVLimit() | 
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|  |  |  | if not curPlayer: | 
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|  |  |  | 
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|  |  |  | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 | 
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|  |  |  |  | 
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|  |  |  | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 | 
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|  |  |  | GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday)) | 
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|  |  |  | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 | 
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|  |  |  | GameWorld.Log("===== 加载今天日常活动信息 =====") | 
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|  |  |  | GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay)) | 
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|  |  |  | GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay)) | 
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|  |  |  |  | 
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|  |  |  | customDailyIDList = [] | 
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|  |  |  | dailyTimeInfoList = [] | 
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|  |  |  | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay) | 
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|  |  |  | if customIpyDataList: | 
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|  |  |  | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 | 
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|  |  |  | if openServerDay <= curMaxCustomServerDay: | 
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|  |  |  | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday) | 
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|  |  |  | GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList)) | 
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|  |  |  | customIDList = [] | 
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|  |  |  | todayCustomIDList = [] | 
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|  |  |  | for customIpyData in customIpyDataList: | 
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|  |  |  | dataID = customIpyData.GetID() | 
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|  |  |  | dailyID = customIpyData.GetDailyID() | 
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|  |  |  | if dailyID not in customDailyIDList: | 
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|  |  |  | customDailyIDList.append(dailyID) | 
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|  |  |  | dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData]) | 
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|  |  |  | customIDList.append(dataID) | 
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|  |  |  | GameWorld.Log("    本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList)) | 
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|  |  |  | if customIpyData.GetOpenServerDay() == openServerDay: | 
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|  |  |  | todayCustomIDList.append(dataID) | 
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|  |  |  | isCustom = True | 
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|  |  |  | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData]) | 
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|  |  |  | GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID)) | 
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|  |  |  | GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList)) | 
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|  |  |  | GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList)) | 
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|  |  |  | GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList)) | 
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|  |  |  | else: | 
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|  |  |  | GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!") | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("    处理常规日常活动配置") | 
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|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
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|  |  |  | dailyActionCount = ipyDataMgr.GetDailyActionCount() | 
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|  |  |  | for i in xrange(dailyActionCount): | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo]) | 
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|  |  |  | GameWorld.Log("本日日常活动信息加载完毕!") | 
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|  |  |  | GameWorld.Log("=============================================================") | 
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|  |  |  | return TodayDailyActionInfo[1] | 
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|  |  |  |  | 
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|  |  |  | def Dispose_DailyActionState(): | 
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|  |  |  | 
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|  |  |  | GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList) | 
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|  |  |  | return notResetIDList | 
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|  |  |  |  | 
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|  |  |  | def Dispose_FBStateTime(): | 
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|  |  |  | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 | 
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|  |  |  | def __GetTodayFBStateTimeInfo(): | 
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|  |  |  | key = "TodayFBStateTimeInfo" | 
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|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
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|  |  |  | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key) | 
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|  |  |  | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay: | 
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|  |  |  | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay) | 
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|  |  |  | return TodayFBStateTimeInfo[1] | 
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|  |  |  |  | 
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|  |  |  | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() | 
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|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
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|  |  |  | curDateTime = GameWorld.GetServerTime() | 
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|  |  |  | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute | 
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|  |  |  |  | 
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|  |  |  | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute | 
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|  |  |  | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 | 
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|  |  |  | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分" | 
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|  |  |  | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) | 
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|  |  |  | GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) | 
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|  |  |  | GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) | 
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|  |  |  | if openServerWeekday <= 0: | 
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|  |  |  | GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday) | 
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|  |  |  | return [] | 
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|  |  |  |  | 
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|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
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|  |  |  | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 | 
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|  |  |  | GameWorld.Log("===== 加载今天副本状态时间表 =====") | 
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|  |  |  | GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) | 
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|  |  |  | GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay)) | 
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|  |  |  |  | 
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|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
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|  |  |  |  | 
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|  |  |  | customMapIDList = [] | 
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|  |  |  | customMapIDList = [] # 本周有定制的副本数据地图ID列表 | 
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|  |  |  | fbStateTimeInfoList = [] | 
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|  |  |  | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay) | 
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|  |  |  | if customIpyDataList: | 
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|  |  |  | customIDList = [] | 
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|  |  |  | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 | 
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|  |  |  | if openServerDay <= curMaxCustomServerDay: | 
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|  |  |  | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday) | 
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|  |  |  | GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList)) | 
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|  |  |  | customIDList = [] # 本周定制的数据表ID | 
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|  |  |  | todayCustomIDList = [] # 今天定制的数据表ID | 
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|  |  |  | for customIpyData in customIpyDataList: | 
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|  |  |  | dataID = customIpyData.GetID() | 
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|  |  |  | dataMapID = customIpyData.GetDataMapID() | 
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|  |  |  | if dataMapID not in customMapIDList: | 
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|  |  |  | customMapIDList.append(dataMapID) | 
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|  |  |  | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay | 
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|  |  |  | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) | 
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|  |  |  | customIDList.append(dataID) | 
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|  |  |  | GameWorld.DebugLog("    定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList)) | 
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|  |  |  | if customIpyData.GetOpenServerDay() == openServerDay: | 
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|  |  |  | todayCustomIDList.append(dataID) | 
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|  |  |  | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay | 
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|  |  |  | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) | 
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|  |  |  | GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) | 
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|  |  |  | GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList)) | 
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|  |  |  | GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList)) | 
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|  |  |  | GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList)) | 
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|  |  |  | else: | 
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|  |  |  | GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!") | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("    处理常规副本状态时间配置") | 
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|  |  |  | for i in xrange(ipyDataMgr.GetFBStateTimeCount()): | 
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|  |  |  | fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) | 
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|  |  |  | dataID = fbStateTimeIpyData.GetID() | 
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|  |  |  | dataMapID = fbStateTimeIpyData.GetDataMapID() | 
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|  |  |  | # 是当天开服天定制活动的不处理常规活动 | 
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|  |  |  | if dataMapID in customMapIDList: | 
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|  |  |  | GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID)) | 
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|  |  |  | continue | 
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|  |  |  | # 暂不支持跨天的活动 | 
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|  |  |  | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday() | 
|---|
|  |  |  | if curWeekDay != startWeekDay: | 
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|  |  |  | GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" | 
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|  |  |  | % (dataID, dataMapID, curWeekDay, startWeekDay)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData]) | 
|---|
|  |  |  | GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList]) | 
|---|
|  |  |  | GameWorld.Log("本日副本活动状态信息加载完毕!") | 
|---|
|  |  |  | GameWorld.Log("=============================================================") | 
|---|
|  |  |  | return TodayFBStateTimeInfo[1] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def Dispose_FBStateTime(): | 
|---|
|  |  |  | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 | 
|---|
|  |  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() | 
|---|
|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
|---|
|  |  |  | curDateTime = GameWorld.GetServerTime() | 
|---|
|  |  |  | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 | 
|---|
|  |  |  | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" | 
|---|
|  |  |  | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) | 
|---|
|  |  |  | GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) | 
|---|
|  |  |  | GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
|---|
|  |  |  | fbStateTimeInfoList = __GetTodayFBStateTimeInfo() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList: | 
|---|
|  |  |  | dataID = ipyData.GetID() | 
|---|
|  |  |  | dataMapID = ipyData.GetDataMapID() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID)) | 
|---|
|  |  |  | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute() | 
|---|
|  |  |  | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute() | 
|---|
|  |  |  | # 星期配置0代表每天 | 
|---|