|  |  |  | 
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|  |  |  | import PlayerFamilySWRH | 
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|  |  |  | import GameWorldBoss | 
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|  |  |  | import PlayerFairyCeremony | 
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|  |  |  | import GameWorldProcess | 
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|  |  |  | import ChPyNetSendPack | 
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|  |  |  | import NetPackCommon | 
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|  |  |  | import PlayerStore | 
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|  |  |  |  | 
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|  |  |  | from types import IntType | 
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|  |  |  | import time | 
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|  |  |  | #--------------------------------------------------------------------- | 
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|  |  |  |  | 
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|  |  |  | MaxCustomServerDay = 14 # 最大定制开服天数 | 
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|  |  |  |  | 
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|  |  |  | #年月日时间格式 | 
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|  |  |  | Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat | 
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|  |  |  | 
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|  |  |  | ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute'] | 
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|  |  |  |  | 
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|  |  |  | ( | 
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|  |  |  | OperationAction_OpenServerDay, # 信息所属开服天 | 
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|  |  |  | OperationAction_ReloadSign, # 信息重载标记 | 
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|  |  |  | OperationAction_TodayInfo, # 当日的活动信息 | 
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|  |  |  | OperationAction_MapServerInfo, # 同步地图的活动信息 | 
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|  |  |  | ) = range(3) | 
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|  |  |  | 
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|  |  |  | dictName = ChConfig.Def_WorldKey_OperationActionState % actName | 
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|  |  |  | state = gameWorld.GetDictByKey(dictName) | 
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|  |  |  |  | 
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|  |  |  | sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {} | 
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|  |  |  | sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) | 
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|  |  |  | sendMapServerMsgDict[ShareDefine.ActKey_State] = state | 
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|  |  |  | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict) | 
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|  |  |  |  | 
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|  |  |  | 
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|  |  |  | key = "OperationActionInfo" | 
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|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
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|  |  |  | OperationActionInfo = IpyGameDataPY.GetConfigEx(key) | 
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|  |  |  | if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay: | 
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|  |  |  | serverTime = GameWorld.GetServerTime() | 
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|  |  |  | curHour = serverTime.hour | 
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|  |  |  | reloadSignHour = 0 if curHour < 5 else 5 | 
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|  |  |  | reloadSign = "%s_%s" % (openServerDay, reloadSignHour) | 
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|  |  |  | if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign: | 
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|  |  |  | #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay) | 
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|  |  |  | return False, OperationActionInfo | 
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|  |  |  |  | 
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|  |  |  | # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的 | 
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|  |  |  | serverTime = GameWorld.GetServerTime() | 
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|  |  |  | curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute) | 
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|  |  |  | curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) | 
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|  |  |  | GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay)) | 
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|  |  |  |  | 
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|  |  |  | customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天 | 
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|  |  |  | operationActionDict = {} | 
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|  |  |  | mapServerOperationActionDict = {} | 
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|  |  |  | serverID = GameWorld.GetServerID() | 
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|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" | 
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|  |  |  | % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign)) | 
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|  |  |  |  | 
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|  |  |  | for actName in ShareDefine.OperationActionNameList: | 
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|  |  |  |  | 
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|  |  |  | # 取出本活动所属本服ID的所有配置 | 
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|  |  |  | curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName) | 
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|  |  |  |  | 
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|  |  |  | GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList))) | 
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|  |  |  | needStartList = [] # [startDateTime, ...] | 
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|  |  |  | needEndList = [] # [endDateTime, ...] | 
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|  |  |  | needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...} | 
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|  |  |  | 
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|  |  |  | # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉 | 
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|  |  |  | for ipyData in curServerActIpyDataList: | 
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|  |  |  |  | 
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|  |  |  | cfgID = ipyData.GetCfgID() | 
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|  |  |  | startDateStr = ipyData.GetStartDate() | 
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|  |  |  | endDateStr = ipyData.GetEndDate() | 
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|  |  |  | GameWorld.Log("    cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" | 
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|  |  |  | % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime)) | 
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|  |  |  | # 按开服天开的 | 
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|  |  |  | if startDateStr.isdigit() and endDateStr.isdigit(): | 
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|  |  |  | startServerDay, endServerDay = int(startDateStr), int(endDateStr) | 
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|  |  |  | #结束日可能还需要处理广播之类,所以这里需要+1 | 
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|  |  |  | if openServerDay > endServerDay + 1: | 
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|  |  |  | GameWorld.Log("        当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay)) | 
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|  |  |  | continue | 
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|  |  |  | openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay)) | 
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|  |  |  | endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay)) | 
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|  |  |  | startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day) | 
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|  |  |  | endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day) | 
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|  |  |  | GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr)) | 
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|  |  |  |  | 
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|  |  |  | elif openServerDay <= customMaxServerDay: | 
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|  |  |  | GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay)) | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): | 
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|  |  |  | startHMStrList = ipyData.GetStartTimeList() | 
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|  |  |  | 
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|  |  |  |  | 
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|  |  |  | notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {} | 
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|  |  |  | notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {} | 
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|  |  |  | notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]] | 
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|  |  |  |  | 
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|  |  |  | if len(startHMStrList) != len(endHMStrList): | 
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|  |  |  | GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID())) | 
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|  |  |  | GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" | 
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|  |  |  | % (actName, cfgID, startHMStrList, endHMStrList)) | 
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|  |  |  | continue | 
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|  |  |  |  | 
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|  |  |  | resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置 | 
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|  |  |  | if resetType == 1: | 
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|  |  |  | startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) | 
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|  |  |  | endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点 | 
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|  |  |  | else: | 
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|  |  |  | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) | 
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|  |  |  | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点 | 
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|  |  |  |  | 
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|  |  |  | advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的 | 
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|  |  |  | GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" | 
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|  |  |  | % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes)) | 
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|  |  |  |  | 
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|  |  |  | startList = [] # [startDateTime, ...] | 
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|  |  |  | endList = [] # [endDateTime, ...] | 
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|  |  |  | startNotifyDict = {} # {notifyDateTime:notifyInfo, ...} | 
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|  |  |  | endNotifyDict = {} # {notifyDateTime:notifyInfo, ...} | 
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|  |  |  | loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...} | 
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|  |  |  | isActivity = False # 有需要处理开关时间的(开始、结束) | 
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|  |  |  | isNotify = False | 
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|  |  |  | isAdvanceNotice = False | 
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|  |  |  | isEnd = False | 
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|  |  |  | # 没配置时分的代表全天, 只要开始或结束时分没配都算 | 
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|  |  |  | if not startHMStrList or not endHMStrList: | 
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|  |  |  | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点 | 
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|  |  |  | endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点 | 
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|  |  |  | startDateTime = startDayDate | 
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|  |  |  | endDateTime = endDayDate | 
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|  |  |  | startList.append(startDateTime) | 
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|  |  |  | endList.append(endDateTime) | 
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|  |  |  | # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置 | 
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|  |  |  | # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置 | 
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|  |  |  | if startDayDate <= curDateTime <= endDayDate: | 
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|  |  |  | needStartList.append(startDateTime) | 
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|  |  |  | needEndList.append(endDateTime) | 
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|  |  |  | isActivity = True | 
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|  |  |  | isEnd = (curDateTime == endDayDate) | 
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|  |  |  |  | 
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|  |  |  | # 每天按时段开启的,支持多时段 | 
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|  |  |  | else: | 
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|  |  |  | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点 | 
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|  |  |  | endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒 | 
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|  |  |  | if startDayDate <= curDateTime <= endDayDate: | 
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|  |  |  | isEnd = (curDateTime == endDayDate) | 
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|  |  |  | for hmIndex, startHMStr in enumerate(startHMStrList): | 
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|  |  |  | endHMStr = endHMStrList[hmIndex] | 
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|  |  |  | # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说 | 
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|  |  |  | 
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|  |  |  | needEndList.append(endDateTime) | 
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|  |  |  | isActivity = True | 
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|  |  |  |  | 
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|  |  |  | if advanceMinutes and startDayDate: | 
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|  |  |  | advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes) | 
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|  |  |  | if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day: | 
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|  |  |  | isAdvanceNotice = True | 
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|  |  |  | GameWorld.Log("        advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice)) | 
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|  |  |  | GameWorld.Log("        startList=%s" % (startList)) | 
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|  |  |  | GameWorld.Log("        end  List=%s" % (endList)) | 
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|  |  |  | GameWorld.Log("        needStartList=%s" % (needStartList)) | 
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|  |  |  | GameWorld.Log("        need  EndList=%s" % (needEndList)) | 
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|  |  |  |  | 
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|  |  |  | for dtIndex, startDateTime in enumerate(startList): | 
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|  |  |  | endDateTime = endList[dtIndex] | 
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|  |  |  | # 广播 - 相对实际开始时间 | 
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|  |  |  | for notifyMinute, notifyInfo in notifyInfoDictStart.items(): | 
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|  |  |  | notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute) | 
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|  |  |  | if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day: | 
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|  |  |  | needNotifyDict[notifyDateTime] = notifyInfo | 
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|  |  |  | startNotifyDict[notifyDateTime] = notifyInfo | 
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|  |  |  | isNotify = True | 
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|  |  |  |  | 
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|  |  |  | # 广播 - 相对实际结束时间 | 
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|  |  |  | for notifyMinute, notifyInfo in notifyInfoDictEnd.items(): | 
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|  |  |  | notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute) | 
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|  |  |  | if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day: | 
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|  |  |  | needNotifyDict[notifyDateTime] = notifyInfo | 
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|  |  |  | endNotifyDict[notifyDateTime] = notifyInfo | 
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|  |  |  | isNotify = True | 
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|  |  |  |  | 
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|  |  |  | if not isActivity and not isNotify: | 
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|  |  |  |  | 
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|  |  |  | # 广播 - 循环广播 | 
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|  |  |  | if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2: | 
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|  |  |  | loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2] | 
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|  |  |  | loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else [] | 
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|  |  |  | notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数 | 
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|  |  |  | loopCount, loopMaxCount = 0, 100 | 
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|  |  |  | while loopMinutes and loopNotifyKey and loopCount < loopMaxCount: | 
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|  |  |  | loopCount += 1 | 
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|  |  |  | notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount) | 
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|  |  |  | if notifyDateTime >= endDateTime: | 
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|  |  |  | break | 
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|  |  |  | if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day: | 
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|  |  |  | loopNotifyDict[notifyDateTime] = notifyInfo | 
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|  |  |  | isNotify = True | 
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|  |  |  |  | 
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|  |  |  | if startNotifyDict or endNotifyDict or loopNotifyDict: | 
|---|
|  |  |  | GameWorld.Log("        startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict)) | 
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|  |  |  | GameWorld.Log("        end  NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict)) | 
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|  |  |  | GameWorld.Log("        loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys())) | 
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|  |  |  | needNotifyDict.update(startNotifyDict) | 
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|  |  |  | needNotifyDict.update(endNotifyDict) | 
|---|
|  |  |  | needNotifyDict.update(loopNotifyDict) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if not isActivity and not isNotify and not isAdvanceNotice: | 
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|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("    本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark())) | 
|---|
|  |  |  | if isActivity: | 
|---|
|  |  |  | if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate(): | 
|---|
|  |  |  | GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify)) | 
|---|
|  |  |  | # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的 | 
|---|
|  |  |  | if isActivity or isAdvanceNotice: | 
|---|
|  |  |  | if not activityIpyData or (isActivity and not isEnd): | 
|---|
|  |  |  | activityIpyData = ipyData | 
|---|
|  |  |  | activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID} | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if startDayDate <= curDateTime < endDayDate: | 
|---|
|  |  |  | dayIndex = 0 | 
|---|
|  |  |  | actIDDateTime = startDayDate | 
|---|
|  |  |  | isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() | 
|---|
|  |  |  | # 按时段开的默认每天重置 | 
|---|
|  |  |  | if isDayRest or (startHMStrList and endHMStrList): | 
|---|
|  |  |  | dayIndex = (curDateTime - startDayDate).days | 
|---|
|  |  |  | actIDDateTime += datetime.timedelta(days=dayIndex) | 
|---|
|  |  |  | actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID | 
|---|
|  |  |  | activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex | 
|---|
|  |  |  | activityInfoDict[ShareDefine.ActKey_ID] = actID | 
|---|
|  |  |  | GameWorld.Log("        isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | needStartList.sort() | 
|---|
|  |  |  | needEndList.sort() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | mapServerOperationActionDict[actName] = activityInfoDict | 
|---|
|  |  |  | GameWorld.Log("        activityInfoDict=%s" % (activityInfoDict)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if activityIpyData or needStartList or needEndList or needNotifyDict: | 
|---|
|  |  |  | # activityIpyData 可能为None | 
|---|
|  |  |  | operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict] | 
|---|
|  |  |  | # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑 | 
|---|
|  |  |  | mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict]) | 
|---|
|  |  |  | OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState) | 
|---|
|  |  |  | GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState)) | 
|---|
|  |  |  | GameWorld.Log("    operationActionDict=%s" % operationActionDict) | 
|---|
|  |  |  | GameWorld.Log("    mapServerOperationActionDict=%s" % mapServerOperationActionDict) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("=============================================================") | 
|---|
|  |  |  | if isRefreshState: | 
|---|
|  |  |  | Dispose_OperationActionState(True) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | if isGeneral: | 
|---|
|  |  |  | curServerActIpyDataList += generalIpyDataList | 
|---|
|  |  |  | return curServerActIpyDataList | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData): | 
|---|
|  |  |  | ## 获取运营活动同步到地图服务器的信息字典 | 
|---|
|  |  |  | if not ipyData: | 
|---|
|  |  |  | return {} | 
|---|
|  |  |  |  | 
|---|
|  |  |  | startDateStr = ipyData.GetStartDate() | 
|---|
|  |  |  | startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点 | 
|---|
|  |  |  | dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引 | 
|---|
|  |  |  | if dayIndex < 0: | 
|---|
|  |  |  | GameWorld.DebugLog("        不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s" | 
|---|
|  |  |  | % (startDateStr, curDateTime, startDayDate, dayIndex)) | 
|---|
|  |  |  | return {} | 
|---|
|  |  |  |  | 
|---|
|  |  |  | actID = int(time.mktime(startDayDate.timetuple())) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | mapServerInfoDict = {} | 
|---|
|  |  |  | # 多倍经验活动 | 
|---|
|  |  |  | if actName == ShareDefine.OperationActionName_ExpRate: | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(), | 
|---|
|  |  |  | ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()} | 
|---|
|  |  |  | # 消费返利活动 | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_CostRebate: | 
|---|
|  |  |  | isDayReset = ipyData.GetIsDayReset() | 
|---|
|  |  |  | if isDayReset: | 
|---|
|  |  |  | # 每天重置的活动ID取当天的time值 | 
|---|
|  |  |  | actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day) | 
|---|
|  |  |  | actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format) | 
|---|
|  |  |  | actID = int(time.mktime(actIDDateTime.timetuple())) | 
|---|
|  |  |  | templateIDList = ipyData.GetTemplateIDList() | 
|---|
|  |  |  | templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_ID:actID, | 
|---|
|  |  |  | ShareDefine.ActKey_StartDate:ipyData.GetStartDate(), | 
|---|
|  |  |  | ShareDefine.ActKey_EndDate:ipyData.GetEndDate(), | 
|---|
|  |  |  | ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(), | 
|---|
|  |  |  | ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(), | 
|---|
|  |  |  | ShareDefine.ActKey_TemplateID:templateID, | 
|---|
|  |  |  | ShareDefine.ActKey_TemplateIDList:templateIDList} | 
|---|
|  |  |  | # 限时特惠活动 | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_SpringSale: | 
|---|
|  |  |  | isDayReset = ipyData.GetIsDayReset() | 
|---|
|  |  |  | if isDayReset: | 
|---|
|  |  |  | # 每天重置的活动ID取当天的time值 | 
|---|
|  |  |  | actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day) | 
|---|
|  |  |  | actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format) | 
|---|
|  |  |  | actID = int(time.mktime(actIDDateTime.timetuple())) | 
|---|
|  |  |  | shopTypeList = ipyData.GetShopTypeList() | 
|---|
|  |  |  | todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex] | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_ID:actID, | 
|---|
|  |  |  | ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), | 
|---|
|  |  |  | ShareDefine.ActKey_ShopTypeList:todayShopType} | 
|---|
|  |  |  | # Boss复活活动 | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_BossReborn: | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_ID:actID,ShareDefine.ActKey_TemplateID:ipyData.GetTemplateID()} | 
|---|
|  |  |  | # 限时礼包活动 | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_FlashGiftbag: | 
|---|
|  |  |  | isDayReset = ipyData.GetIsDayReset() | 
|---|
|  |  |  | if isDayReset: | 
|---|
|  |  |  | # 每天重置的活动ID取当天的time值 | 
|---|
|  |  |  | actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day) | 
|---|
|  |  |  | actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format) | 
|---|
|  |  |  | actID = int(time.mktime(actIDDateTime.timetuple())) | 
|---|
|  |  |  | giftbagTypeList = ipyData.GetGiftbagTypeList() | 
|---|
|  |  |  | todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex] | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_ID:actID, | 
|---|
|  |  |  | ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), | 
|---|
|  |  |  | ShareDefine.ActKey_GiftbagTypeList:todayGiftbag} | 
|---|
|  |  |  | # 仙界盛典活动 | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_FairyCeremony: | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_ID:actID} | 
|---|
|  |  |  | # 多倍修行点活动 | 
|---|
|  |  |  | if actName == ShareDefine.OperationActionName_RealmPoint: | 
|---|
|  |  |  | mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(), | 
|---|
|  |  |  | ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()} | 
|---|
|  |  |  | return mapServerInfoDict | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def Dispose_OperationActionState(reloadRefresh=False): | 
|---|
|  |  |  | # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器 | 
|---|
|  |  |  | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | #更新字典值 | 
|---|
|  |  |  | gameWorld.SetDict(dictName, state) | 
|---|
|  |  |  | sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {} | 
|---|
|  |  |  | sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName | 
|---|
|  |  |  | curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID) | 
|---|
|  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: | 
|---|
|  |  |  | if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: | 
|---|
|  |  |  | actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName) | 
|---|
|  |  |  | sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_RealmPoint: | 
|---|
|  |  |  | if isReload and ipyData: | 
|---|
|  |  |  | Sync_OperationAction_RealmPoint(ipyData) | 
|---|
|  |  |  | elif actName == ShareDefine.OperationActionName_FlashSale: | 
|---|
|  |  |  | if ipyData and preState != state: | 
|---|
|  |  |  | dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0) | 
|---|
|  |  |  | PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #通知Mapserver,设置字典 | 
|---|
|  |  |  | #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | return | 
|---|
|  |  |  | if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()): | 
|---|
|  |  |  | return | 
|---|
|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
|---|
|  |  |  | multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo() | 
|---|
|  |  |  | multiExpRateInfo.Clear() | 
|---|
|  |  |  | multiExpRateInfo.StartDate = ipyData.GetStartDate() | 
|---|
|  |  |  | multiExpRateInfo.EndtDate = ipyData.GetEndDate() | 
|---|
|  |  |  | multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) | 
|---|
|  |  |  | multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) | 
|---|
|  |  |  | multiExpRateInfo.ActivityTime = [] | 
|---|
|  |  |  | for i, startTime in enumerate(ipyData.GetStartTimeList()): | 
|---|
|  |  |  | endTime = ipyData.GetEndTimeList()[i] | 
|---|
|  |  |  | 
|---|
|  |  |  | ##多倍修行点活动信息通知 | 
|---|
|  |  |  | if not ipyData: | 
|---|
|  |  |  | return | 
|---|
|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
|---|
|  |  |  | multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo() | 
|---|
|  |  |  | multiRealmPointInfo.Clear() | 
|---|
|  |  |  | multiRealmPointInfo.StartDate = ipyData.GetStartDate() | 
|---|
|  |  |  | multiRealmPointInfo.EndtDate = ipyData.GetEndDate() | 
|---|
|  |  |  | multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) | 
|---|
|  |  |  | multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) | 
|---|
|  |  |  | multiRealmPointInfo.Multiple = ipyData.GetMultiple() | 
|---|
|  |  |  | multiRealmPointInfo.LimitLV = ipyData.GetLVLimit() | 
|---|
|  |  |  | if not curPlayer: | 
|---|
|  |  |  | 
|---|
|  |  |  | curTime = int(time.time()) | 
|---|
|  |  |  | curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay)) | 
|---|
|  |  |  | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 | 
|---|
|  |  |  | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 | 
|---|
|  |  |  | GameWorld.Log("===== 加载今天日常活动信息 =====") | 
|---|
|  |  |  | GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay)) | 
|---|
|  |  |  | GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | customDailyIDList = [] | 
|---|
|  |  |  | dailyTimeInfoList = [] | 
|---|
|  |  |  | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 | 
|---|
|  |  |  | if openServerDay <= curMaxCustomServerDay: | 
|---|
|  |  |  | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday) | 
|---|
|  |  |  | GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList)) | 
|---|
|  |  |  | customIDList = [] | 
|---|
|  |  |  | todayCustomIDList = [] | 
|---|
|  |  |  | for customIpyData in customIpyDataList: | 
|---|
|  |  |  | dataID = customIpyData.GetID() | 
|---|
|  |  |  | dailyID = customIpyData.GetDailyID() | 
|---|
|  |  |  | if dailyID not in customDailyIDList: | 
|---|
|  |  |  | customDailyIDList.append(dailyID) | 
|---|
|  |  |  | customIDList.append(dataID) | 
|---|
|  |  |  | if customIpyData.GetOpenServerDay() == openServerDay: | 
|---|
|  |  |  | todayCustomIDList.append(dataID) | 
|---|
|  |  |  | isCustom = True | 
|---|
|  |  |  | dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData]) | 
|---|
|  |  |  | GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID)) | 
|---|
|  |  |  | GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList)) | 
|---|
|  |  |  | GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList)) | 
|---|
|  |  |  | GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList)) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!") | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("    处理常规日常活动配置") | 
|---|
|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
|---|
|  |  |  | dailyActionCount = ipyDataMgr.GetDailyActionCount() | 
|---|
|  |  |  | for i in xrange(dailyActionCount): | 
|---|
|  |  |  | dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i) | 
|---|
|  |  |  | dailyID = dailyIpyData.GetDailyID() | 
|---|
|  |  |  | openServerDayLimit = dailyIpyData.GetOpenServerDay() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if openServerDay < openServerDayLimit: | 
|---|
|  |  |  | GameWorld.Log("    不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit)) | 
|---|
|  |  |  | # 是当天开服天定制活动的不处理常规活动 | 
|---|
|  |  |  | if dailyID in customDailyIDList: | 
|---|
|  |  |  | GameWorld.Log("    常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openTimeDict = eval(dailyIpyData.GetOpenTime()) | 
|---|
|  |  |  | openTimeDict = dailyIpyData.GetOpenTimeDict() | 
|---|
|  |  |  | # 没有时间控制的,代表永久开放 | 
|---|
|  |  |  | if not openTimeDict: | 
|---|
|  |  |  | todayActionInfo.append([dailyID]) | 
|---|
|  |  |  | GameWorld.Log("    增加本日日常活动信息: dailyID=%s" % dailyID) | 
|---|
|  |  |  | GameWorld.Log("    增加本日常开日常活动信息: dailyID=%s" % dailyID) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #如果星期key中存在 "0" 代表每日都开启 | 
|---|
|  |  |  | if "0" not in openTimeDict and weekDay not in openTimeDict: | 
|---|
|  |  |  | GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys())) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] | 
|---|
|  |  |  | dailyTimeInfoList.append([False, openTimeList, dailyIpyData]) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | notifyInfoDict = dailyIpyData.GetNotifyInfo() | 
|---|
|  |  |  | GameWorld.Log("    -----------------------") | 
|---|
|  |  |  | for isCustom, openTimeList, ipyData in dailyTimeInfoList: | 
|---|
|  |  |  | dailyID = ipyData.GetDailyID() | 
|---|
|  |  |  | notifyInfoDict = ipyData.GetNotifyInfo() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openList = [] # [(时,分), ...] | 
|---|
|  |  |  | overList = [] # [(时,分), ...] | 
|---|
|  |  |  | 
|---|
|  |  |  | notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} | 
|---|
|  |  |  | OpenState = 1 # 定义开启状态为1 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] | 
|---|
|  |  |  | for hour, minute in openTimeList: | 
|---|
|  |  |  | openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | 
|---|
|  |  |  | openList.append((openDateTime.hour, openDateTime.minute)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 精确关闭时间 | 
|---|
|  |  |  | overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration()) | 
|---|
|  |  |  | overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration()) | 
|---|
|  |  |  | overList.append((overDateTime.hour, overDateTime.minute)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # goon 开启状态 | 
|---|
|  |  |  | 
|---|
|  |  |  | notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo | 
|---|
|  |  |  |  | 
|---|
|  |  |  | todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict]) | 
|---|
|  |  |  | GameWorld.Log("    增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" | 
|---|
|  |  |  | % (dailyID, openList, overList, goonStateDict, notifyDict)) | 
|---|
|  |  |  | GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" | 
|---|
|  |  |  | % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo]) | 
|---|
|  |  |  | GameWorld.Log("本日日常活动信息加载完毕!") | 
|---|
|  |  |  | GameWorld.Log("=============================================================") | 
|---|
|  |  |  | return TodayDailyActionInfo[1] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def Dispose_DailyActionState(): | 
|---|
|  |  |  | 
|---|
|  |  |  | #已经是这个状态了 | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if state: | 
|---|
|  |  |  | # 骑宠争夺活动开始前同步有效人数到地图 | 
|---|
|  |  |  | if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss: | 
|---|
|  |  |  | GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | #通知Mapserver,设置字典 | 
|---|
|  |  |  | GameWorld.SendMapServerMsgEx(dictName, state) | 
|---|
|  |  |  | #更新字典值 | 
|---|
|  |  |  | 
|---|
|  |  |  | ## ------------------------------------------------------------------------------------------------- | 
|---|
|  |  |  | def __GetFBStateEndTimeNotResetIDList(): | 
|---|
|  |  |  | key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key) | 
|---|
|  |  |  | if FBStateEndTimeNotResetIDList == None: | 
|---|
|  |  |  | notResetIDList = IpyGameDataPY.GetConfigEx(key) | 
|---|
|  |  |  | if notResetIDList == None: | 
|---|
|  |  |  | mapStateTimeDict = {} | 
|---|
|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
|---|
|  |  |  | for i in xrange(ipyDataMgr.GetFBStateTimeCount()): | 
|---|
|  |  |  | 
|---|
|  |  |  | dataID = fbStateTimeIpyData.GetID() | 
|---|
|  |  |  | dataMapID = fbStateTimeIpyData.GetDataMapID() | 
|---|
|  |  |  | startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute() | 
|---|
|  |  |  | endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute() | 
|---|
|  |  |  | endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute() | 
|---|
|  |  |  | startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}]) | 
|---|
|  |  |  | startTimeList.append([startWeekDay, startHour, startMinute]) | 
|---|
|  |  |  | endTimeDict[dataID] = [endWeekDay, endHour, endMinute] | 
|---|
|  |  |  | 
|---|
|  |  |  | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定 | 
|---|
|  |  |  | if endTime in startTimeList: | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList.append(dataID) | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList) | 
|---|
|  |  |  | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList) | 
|---|
|  |  |  | return FBStateEndTimeNotResetIDList | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList.sort() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 加载定制表 | 
|---|
|  |  |  | customStateTimeDict = {} | 
|---|
|  |  |  | for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()): | 
|---|
|  |  |  | customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i) | 
|---|
|  |  |  | dataID = customIpyData.GetID() | 
|---|
|  |  |  | dataMapID = customIpyData.GetDataMapID() | 
|---|
|  |  |  | openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay() | 
|---|
|  |  |  | startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute() | 
|---|
|  |  |  | endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute() | 
|---|
|  |  |  | startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}]) | 
|---|
|  |  |  | startTimeList.append([openWeek, openDay, startHour, startMinute]) | 
|---|
|  |  |  | endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute] | 
|---|
|  |  |  | customStateTimeDict[dataMapID] = [startTimeList, endTimeDict] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | FBStateEndTimeNotResetCustomIDList = [] | 
|---|
|  |  |  | for dataMapID, timeInfo in customStateTimeDict.items(): | 
|---|
|  |  |  | startTimeList, endTimeDict = timeInfo | 
|---|
|  |  |  | for dataID, endTime in endTimeDict.items(): | 
|---|
|  |  |  | # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定 | 
|---|
|  |  |  | if endTime in startTimeList: | 
|---|
|  |  |  | FBStateEndTimeNotResetCustomIDList.append(dataID) | 
|---|
|  |  |  | FBStateEndTimeNotResetCustomIDList.sort() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList]) | 
|---|
|  |  |  | GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:") | 
|---|
|  |  |  | GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList) | 
|---|
|  |  |  | GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList) | 
|---|
|  |  |  | return notResetIDList | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def __GetTodayFBStateTimeInfo(): | 
|---|
|  |  |  | key = "TodayFBStateTimeInfo" | 
|---|
|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
|---|
|  |  |  | TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key) | 
|---|
|  |  |  | if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay: | 
|---|
|  |  |  | #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay) | 
|---|
|  |  |  | return TodayFBStateTimeInfo[1] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
|---|
|  |  |  | curDateTime = GameWorld.GetServerTime() | 
|---|
|  |  |  | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 | 
|---|
|  |  |  | if openServerWeekday <= 0: | 
|---|
|  |  |  | GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday) | 
|---|
|  |  |  | return [] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天 | 
|---|
|  |  |  | GameWorld.Log("===== 加载今天副本状态时间表 =====") | 
|---|
|  |  |  | GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) | 
|---|
|  |  |  | GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | customMapIDList = [] # 本周有定制的副本数据地图ID列表 | 
|---|
|  |  |  | fbStateTimeInfoList = [] | 
|---|
|  |  |  | # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 | 
|---|
|  |  |  | if openServerDay <= curMaxCustomServerDay: | 
|---|
|  |  |  | customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday) | 
|---|
|  |  |  | GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList)) | 
|---|
|  |  |  | customIDList = [] # 本周定制的数据表ID | 
|---|
|  |  |  | todayCustomIDList = [] # 今天定制的数据表ID | 
|---|
|  |  |  | for customIpyData in customIpyDataList: | 
|---|
|  |  |  | dataID = customIpyData.GetID() | 
|---|
|  |  |  | dataMapID = customIpyData.GetDataMapID() | 
|---|
|  |  |  | if dataMapID not in customMapIDList: | 
|---|
|  |  |  | customMapIDList.append(dataMapID) | 
|---|
|  |  |  | customIDList.append(dataID) | 
|---|
|  |  |  | if customIpyData.GetOpenServerDay() == openServerDay: | 
|---|
|  |  |  | todayCustomIDList.append(dataID) | 
|---|
|  |  |  | isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay | 
|---|
|  |  |  | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) | 
|---|
|  |  |  | GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) | 
|---|
|  |  |  | GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList)) | 
|---|
|  |  |  | GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList)) | 
|---|
|  |  |  | GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList)) | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!") | 
|---|
|  |  |  |  | 
|---|
|  |  |  | GameWorld.Log("    处理常规副本状态时间配置") | 
|---|
|  |  |  | for i in xrange(ipyDataMgr.GetFBStateTimeCount()): | 
|---|
|  |  |  | fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) | 
|---|
|  |  |  | dataID = fbStateTimeIpyData.GetID() | 
|---|
|  |  |  | dataMapID = fbStateTimeIpyData.GetDataMapID() | 
|---|
|  |  |  | # 是当天开服天定制活动的不处理常规活动 | 
|---|
|  |  |  | if dataMapID in customMapIDList: | 
|---|
|  |  |  | GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | # 暂不支持跨天的活动 | 
|---|
|  |  |  | isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday() | 
|---|
|  |  |  | if curWeekDay != startWeekDay: | 
|---|
|  |  |  | GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" | 
|---|
|  |  |  | % (dataID, dataMapID, curWeekDay, startWeekDay)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData]) | 
|---|
|  |  |  | GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList]) | 
|---|
|  |  |  | GameWorld.Log("本日副本活动状态信息加载完毕!") | 
|---|
|  |  |  | GameWorld.Log("=============================================================") | 
|---|
|  |  |  | return TodayFBStateTimeInfo[1] | 
|---|
|  |  |  |  | 
|---|
|  |  |  | def Dispose_FBStateTime(): | 
|---|
|  |  |  | ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList() | 
|---|
|  |  |  | openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1 | 
|---|
|  |  |  |  | 
|---|
|  |  |  | FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() | 
|---|
|  |  |  | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 | 
|---|
|  |  |  | curDateTime = GameWorld.GetServerTime() | 
|---|
|  |  |  | curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute | 
|---|
|  |  |  |  | 
|---|
|  |  |  | curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute | 
|---|
|  |  |  | GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s" | 
|---|
|  |  |  | % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 | 
|---|
|  |  |  | GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" | 
|---|
|  |  |  | % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) | 
|---|
|  |  |  | GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) | 
|---|
|  |  |  | GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | gameWorld = GameWorld.GetGameWorld() | 
|---|
|  |  |  | ipyDataMgr = IpyGameDataPY.IPY_Data() | 
|---|
|  |  |  | for i in xrange(ipyDataMgr.GetFBStateTimeCount()): | 
|---|
|  |  |  | fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) | 
|---|
|  |  |  | dataID = fbStateTimeIpyData.GetID() | 
|---|
|  |  |  | dataMapID = fbStateTimeIpyData.GetDataMapID() | 
|---|
|  |  |  | openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek() | 
|---|
|  |  |  | openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if openServerWeek <= openServerWeekLimit: | 
|---|
|  |  |  | #GameWorld.DebugLog("    不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | if openServerDay <= openServerDayLimit: | 
|---|
|  |  |  | #GameWorld.DebugLog("    不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit)) | 
|---|
|  |  |  | continue | 
|---|
|  |  |  |  | 
|---|
|  |  |  | startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute() | 
|---|
|  |  |  | endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute() | 
|---|
|  |  |  | fbStateTimeInfoList = __GetTodayFBStateTimeInfo() | 
|---|
|  |  |  |  | 
|---|
|  |  |  | for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList: | 
|---|
|  |  |  | dataID = ipyData.GetID() | 
|---|
|  |  |  | dataMapID = ipyData.GetDataMapID() | 
|---|
|  |  |  | GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID)) | 
|---|
|  |  |  | startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute() | 
|---|
|  |  |  | endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute() | 
|---|
|  |  |  | # 星期配置0代表每天 | 
|---|
|  |  |  | if startWeekDay == 0: | 
|---|
|  |  |  | startWeekDay = curWeekDay | 
|---|
|  |  |  | 
|---|
|  |  |  | #GameWorld.DebugLog("    ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM)) | 
|---|
|  |  |  |  | 
|---|
|  |  |  | # 全服广播key分钟差值对比时间为开始时间, 支持正负时间差 | 
|---|
|  |  |  | notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict() | 
|---|
|  |  |  | notifyInfoDict = ipyData.GetNotifyInfoDict() | 
|---|
|  |  |  | if notifyInfoDict: | 
|---|
|  |  |  | startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay)) | 
|---|
|  |  |  | startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0) | 
|---|
|  |  |  | 
|---|
|  |  |  | #GameWorld.DebugLog("        当前是开始时间!") | 
|---|
|  |  |  | # 是结束时间 | 
|---|
|  |  |  | elif curTimeWHM == endTimeWHM: | 
|---|
|  |  |  | isReset = dataID not in FBStateEndTimeNotResetIDList | 
|---|
|  |  |  | if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList): | 
|---|
|  |  |  | isReset = True | 
|---|
|  |  |  | #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList)) | 
|---|
|  |  |  | # 结束时间是下周 | 
|---|
|  |  |  | elif endTimeWHM and endTimeWHM <= startTimeWHM: | 
|---|
|  |  |  | 
|---|
|  |  |  | updCanEnter = 0 | 
|---|
|  |  |  | updStateValue = 0 | 
|---|
|  |  |  | elif isUpdate: | 
|---|
|  |  |  | updCanEnter = fbStateTimeIpyData.GetCanEnter() | 
|---|
|  |  |  | updStateValue = fbStateTimeIpyData.GetStateValue() | 
|---|
|  |  |  | updCanEnter = ipyData.GetCanEnter() | 
|---|
|  |  |  | updStateValue = ipyData.GetStateValue() | 
|---|
|  |  |  | else: | 
|---|
|  |  |  | #GameWorld.DebugLog("        当前时间副本状态不变!") | 
|---|
|  |  |  | continue | 
|---|
|  |  |  | 
|---|
|  |  |  | #守卫人皇 | 
|---|
|  |  |  | elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade: | 
|---|
|  |  |  | PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen) | 
|---|
|  |  |  | #骑宠争夺 | 
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|  |  |  | elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss: | 
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|  |  |  | GameWorldBoss.OnHorsePetRobBossActionChange(isOpen) | 
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|  |  |  | return | 
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|  |  |  |  | 
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|  |  |  | #------------------------------------------------------------------------------ | 
|---|