| | |
| | | #写死的技能效果ID---------------------------------------------------------------------
|
| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
|
| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
|
| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
|
| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
|
| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
|
| | | Def_Skill_Effect_Attack = 1010 #攻击计算
|
| | |
| | | Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗
|
| | | Def_Skill_Effect_RandSkill = 2101 # 从效果值获取随机技能
|
| | | Def_Skill_Effect_HPPerLimit = 2102 # 血量限制
|
| | |
|
| | | Def_Skill_Effect_AppointNPC = 2103 # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
|
| | | #-----------
|
| | | #变身技能(召唤)效果ID
|
| | | Def_Skill_Effect_SummonMapNPC = 1162
|
| | |
| | |
|
| | |
|
| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer]
|
| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
|
| | | #-------------------------------------------------------------------------
|
| | |
|
| | | #基础属性效果ID
|
| | |
| | | ) = range(Def_UseSkillAim_Type)
|
| | |
|
| | | #技能施法目标类型, 修改此处应在Def_Dict_UseSkillTag_ObjType 相应更改
|
| | | Def_UseSkillTag_Type = 15
|
| | | Def_UseSkillTag_Type = 16
|
| | | (
|
| | | Def_UseSkillTag_None , #无需选择对象 0
|
| | | Def_UseSkillTag_Self , #自己 1
|
| | |
| | | Def_UseSkillTag_SummonMaster, #召唤兽主人 12
|
| | | Def_UseSkillTag_CanAttackBaseNPC, #可攻击的野外小怪(含精英)怪物 13
|
| | | Def_UseSkillTag_FriendNPC, #友好NPC 14
|
| | | Def_UseSkillTag_AppointNPC, #指定NPC 15 必须和效果值配合 Def_Skill_Effect_AppointNPC
|
| | |
|
| | | ) = range( 0, Def_UseSkillTag_Type )
|
| | |
|
| | |
| | | Def_UseSkillTag_SummonMaster : [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_CanAttackBaseNPC : [IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_FriendNPC : [IPY_GameWorld.gotNPC],
|
| | | Def_UseSkillTag_AppointNPC : [IPY_GameWorld.gotNPC],
|
| | | }
|
| | |
|
| | |
|
| | |
| | | #被动技能 Buf最大数目
|
| | | Def_Max_PassiveBuff_Count = 30
|
| | | #行为技能 buf最大数目
|
| | | Def_Max_ActionBuff_Count = 10
|
| | | Def_Max_ActionBuff_Count = 20
|
| | | #持续增益BUFF最大数目
|
| | | Def_Max_ProcessBuff_Count = 10
|
| | | Def_Max_ProcessBuff_Count = 20
|
| | | #持续减益BUFF最大数目
|
| | | Def_Max_ProcessDeBuff_Count = 10
|
| | | Def_Max_ProcessDeBuff_Count = 20
|
| | |
|
| | | #马匹速度技能ID[马匹普通速度, 马匹加速]
|
| | | Def_Skill_TypeID_Speed = [60001, 60101]
|
| | |
| | | Def_FB_DropDoCountRate = 'DropDoCountRate' # 怪物掉落执行次数万分率
|
| | | Def_FB_DropDoCountAdd = 'DropDoCountAdd' # 怪物掉落执行次数加成固定值
|
| | | Def_FB_SingleFBPlayerID = 'SingleFBPlayerID' # 个人副本玩家ID
|
| | | Def_FB_HelpBattleFBObjID = 'HelpBattleFBObjID_%s' # 助战副本助战NPC机器人/玩家ID对应实例ID, 参数为玩家ID
|
| | | Def_FB_HelpBattleGoldCall = 'HelpBattleGoldCall_%s' # 助战机器人是否花费召唤, 参数为玩家ID
|
| | |
|
| | | FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
|
| | | FBPlayerDict_IsDelTicket = 'FBPlayerDict_IsDelTicket' # 是否已扣除入场券/进入次数
|
| | | FBPlayerDict_IsHelpFight = 'FBPlayerDict_IsHelpFight' # 是否助战
|
| | |
|
| | | FBPD_HelpBattleRefreshCount = 'FBPD_HelpBattleRefreshCount' # 助战已刷新次数
|
| | | FBPD_HelpBattleFBFightPower = 'FBPD_HelpBattleFBFightPower' # 副本战力
|
| | | FBPD_HelpBattleFBBaseHurt = 'FBPD_HelpBattleFBBaseHurt' # 副本伤害
|
| | |
|
| | | #领取奖励标识
|
| | | (
|
| | |
| | |
|
| | | #---SetDict 玩家字典KEY,不存于数据库---
|
| | | # key的长度不能超过29个字节
|
| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
|
| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
|
| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
|
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | |
| | | Def_PlayerKey_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
|
| | | Def_PlayerKey_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
|
| | | Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
|
| | | Def_PlayerKey_LastHurtNPCObjID = "LastHurtNPCObjID" # 最后攻击的NPCObjID
|
| | | Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
|
| | | Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
|
| | | Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
|
| | |
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FBHelpPointCntDay = "FBHelpPointCntDay" # 今日已增加副本助战积分
|
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
|
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
|
| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
|
| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
|
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | |
| | | Def_PDict_DailyGoldChargeState = "DailyGoldChargeState" # 天天首充活动状态,0-未开启;1-已开启
|
| | | Def_PDict_DailyChargeState = "DailyChargeState" # 当日是否已充值
|
| | | Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间
|
| | | Def_PDict_SuperGiftHasOpen = "SuperGiftHasOpen" # 超值礼包是否开过
|
| | | Def_PDict_DailyGoldChargePrizeRecord = "DailyGoldChargePrizeRecord" # 天天首充领奖记录,0-不可领;1-可领;2-已领
|
| | | Def_PDict_DailyGoldChargeCnt = "DailyGoldChargeCnt" # 当日已充值数
|
| | | Def_PDict_SingleGoldGiftIndex = "SingleGoldGiftIndex" # 单日充值多选一礼包领取状态, 0-未领取,>0已领取索引
|
| | |
| | | Def_PDict_CollNpcBuyTime = "CollNpcBuyTime_%s" # 采集NPC功能号对应每日购买采集次数,%sNPC功能号
|
| | | Def_PDict_CollNpcIDCollTime = "CollNpcIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
|
| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
|
| | | Def_PDict_ShopItemBuyCnt = "ShopItemBuyCnt_%s_%s" # 自定义商品已购买次数,(shopID, itemIndex)
|
| | | Def_PDict_ShopItemOpenState = "ShopItemOpenState_%s_%s" # 自定义神秘商店物品开启状态,(shopID, keyNum)
|
| | | Def_PDict_TimeShopRefreshCnt = "TimeShopRefreshCnt_%s" # 自定义神秘商店已手动刷新次数,(shopID)
|
| | |
| | |
|
| | | #封魔坛
|
| | | Def_Player_Dict_FMTDouble = "FMTDouble" # 封魔坛是否双倍
|
| | | Def_Player_Dict_FMTOldDouble = "FMTOldDouble" # 封魔坛是否曾经可以双倍
|
| | |
|
| | | #极品白拿
|
| | | Def_PDict_FreeGoodsOpenTime = "FreeGoodsOpenTime" #极品白拿开启时间
|
| | |
| | | #聊天气泡
|
| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_PDict_IceLodeStarAwardRecord = "IceLodeStarAwardRecord" #星级奖励领奖记录
|
| | | Def_PDict_IceLodeHasSweep = "IceLodeHasSweep" #今日是否已扫荡过
|
| | | Def_PDict_IceLodeLastCheckTime = "IceLodeLastCheckTime" #上次补发星级奖励时间
|
| | | Def_PDict_IceLodeDayLV = "IceLodeDayLV" #今日等级
|
| | | Def_PDict_IceLodeIsInFBOnDay = "IceLodeIsInFBOnDay" #在副本里过天
|
| | |
|
| | | #助战
|
| | | Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
|
| | | Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
|
| | | Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
|
| | | #-------------------------------------------------------------------------------
|
| | | #类型 Def_PDictType_OnlinePrize
|
| | | Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
|
| | |
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段
|
| | | Def_PDict_Activity_RealmPoint = "Activity_RealmPoint" # 当前可领修行点
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | |
| | | Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
|
| | | Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
|
| | | Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
|
| | |
|
| | | Def_PDict_MWFBPassLevel = "MWFBPassLevel_%s" #法宝副本通关关卡 参数(法宝ID)
|
| | | #炼丹炉
|
| | | Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
|
| | | Def_PDict_AlchemyExp = "AlchemyExp" #炼丹经验
|
| | |
| | | TriggerType_StormAttackReduceCD, # 类剑刃风暴攻击每攻击一次减少CD 58
|
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
|
| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
|
| | | ) = range(1, 61)
|
| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
|
| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
|
| | | ) = range(1, 63)
|
| | |
|
| | |
|
| | | # NPC功能类型定义
|
| | |
| | | (
|
| | | Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
|
| | | Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
|
| | | ) = range(2)
|
| | | Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
|
| | | Def_VerFix_FMTDouble, # 1.3版本VIP特权变更,记录切换版本前的VIP特权(封魔坛双倍挑战);
|
| | | Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
|
| | | ) = range(5)
|
| | |
|
| | | ##==================================================================================================
|
| | | #游戏消费点类型定义
|
| | |
| | | Def_Cost_DogzEquipPlus, # 神兽装备强化
|
| | | Def_Cost_RuneHole, # 符印孔解锁
|
| | | Def_Cost_AlchemyPray, # 丹药祈福
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能
|
| | | Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
|
| | | Def_Cost_BindJadeWheel, # 绑玉转盘
|
| | | Def_Cost_WishingWell, # 许愿池刷新
|
| | | Def_Cost_GodWeapon, # 神兵
|
| | | Def_Cost_FBHelpBattle, # 副本助战
|
| | | #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
|
| | | Def_Cost_RefreshArrestTask, # 刷新悬赏任务
|
| | | Def_Cost_OffLineExp, # 兑换离线经验
|
| | |
| | | Def_Cost_Trade, # 交易
|
| | | Def_Cost_Rename, # 改名
|
| | | Def_Cost_SkillLvUp, # 技能升级
|
| | | ) = range(2000, 2000 + 57)
|
| | | ) = range(2000, 2000 + 59)
|
| | |
|
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | |
| | | Def_Cost_AlchemyPray:"AlchemyPray",
|
| | | Def_Cost_BindJadeWheel:"BindJadeWheel",
|
| | | Def_Cost_WishingWell:"WishingWell",
|
| | | Def_Cost_GodWeapon:"GodWeapon",
|
| | | Def_Cost_FBHelpBattle:"FBHelpBattle",
|
| | | }
|
| | | ## -----------------------------------------------------
|
| | |
|
| | |
| | | VIPPrivilege_29, #29 娲皇遗迹购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_BindJadeWheel, #30 绑玉转盘次数
|
| | | VIPPrivilege_PrayElixir, #31 丹药祈福次数
|
| | | ) = range(1, 32)
|
| | | VIPPrivilege_32, #32 封魔坛自动挑战
|
| | | VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
|
| | | VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
|
| | | ) = range(1, 35)
|
| | |
|
| | |
|
| | | (
|
| | |
| | | ntTouchKill, #触碰后自杀类 17
|
| | | ntUndeath, #不死类型 18
|
| | | ntRobot, #上古战场机器人类型 19
|
| | | ntHelpBattleRobot, #助战机器人 20
|
| | | ntMax
|
| | | ) = range(21)
|
| | | ) = range(22)
|
| | |
|
| | |
|
| | | (Def_SkillFuncType_Common, #0为通用技能
|
| | |
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | | )= range(19)
|
| | | Def_RewardType_IceLodeStar, # 冰晶矿脉星级奖励19
|
| | | )= range(20)
|
| | |
|
| | |
|
| | | #boss复活相关活动定义
|
| | |
| | |
|
| | | EquipGroupType_Armor = '1' # 防具套装
|
| | | EquipGroupType_Relics = '2' # 仙器套装
|
| | |
|
| | | # 符印来源类型
|
| | | (
|
| | | Rune_Source_Unkown, # 老号未知 0
|
| | | Rune_Source_Default, # 默认 1
|
| | | Item_Source_Compound, # 符印合成 2
|
| | | ) = range(3) |