| | |
| | | #写死的技能效果ID---------------------------------------------------------------------
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| | | Def_Skill_Effect_AddAtkByHP = 503 # 每损失XX血量增加攻击XX,最高攻击加成XX
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| | | Def_Skill_Effect_AbsorbShield = 801 # A值记录吸收伤害值,B值记录吸收值上限为xx%血量上限值 C值为释放的爆炸技能ID 如麒麟盾
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| | | Def_Skill_Effect_AbsorbShieldXMZJ = 802 # 须弥真界 神兵技能吸收伤害 百分比
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| | | Def_Skill_Effect_BoomSeedHurt = 804 # BUFF种子单层伤害
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| | | Def_Skill_Effect_AttackReplace = 1009 #攻击计算,野外小怪伤害替换1010 (2018-03-07增加精英怪)
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| | | Def_Skill_Effect_Attack = 1010 #攻击计算
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| | |
| | |
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| | |
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| | | #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
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| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer]
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| | | Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ]
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| | | #-------------------------------------------------------------------------
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| | |
|
| | | #基础属性效果ID
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| | |
| | | #被动技能 Buf最大数目
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| | | Def_Max_PassiveBuff_Count = 30
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| | | #行为技能 buf最大数目
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| | | Def_Max_ActionBuff_Count = 10
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| | | Def_Max_ActionBuff_Count = 20
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| | | #持续增益BUFF最大数目
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| | | Def_Max_ProcessBuff_Count = 10
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| | | Def_Max_ProcessBuff_Count = 20
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| | | #持续减益BUFF最大数目
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| | | Def_Max_ProcessDeBuff_Count = 10
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| | | Def_Max_ProcessDeBuff_Count = 20
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| | |
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| | | #马匹速度技能ID[马匹普通速度, 马匹加速]
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| | | Def_Skill_TypeID_Speed = [60001, 60101]
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| | |
| | |
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| | | #---SetDict 玩家字典KEY,不存于数据库---
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| | | # key的长度不能超过29个字节
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| | | Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD" # 神兵护盾被攻击前的值
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| | | Def_PlayerKey_curHurtValue = "curHurtValue" # 计算中的临时伤害值,技能特殊用
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| | | Def_PlayerKey_DefenderObjID = "DefenderObjID" # 后续触发技能需要用到的对象ID,暂用于玩家
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| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
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| | |
| | | TriggerType_AttackAddFinalPer, #增加最终伤害百分比 59
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| | | TriggerType_SummonDie, #自身召唤兽死亡触发技能 60
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| | | TriggerType_GiftReduceCD, # 天赋用的减CD 61
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| | | ) = range(1, 62)
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| | | TriggerType_ProDefValue, # 神兵护盾值下降时 62
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| | | ) = range(1, 63)
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| | |
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| | |
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| | | # NPC功能类型定义
|