hch
2018-11-26 0ff8e21c92b39adfdf062b40c4e0147213bba70a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -54,6 +54,7 @@
import PlayerSuccess
import PassiveBuffEffMng
import PlayerFamilyRedPacket
import FormulaControl
import PlayerGoldGift
import PlayerFlashSale
import PlayerWing
@@ -1230,6 +1231,8 @@
    PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
    #限时抢购
    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
    #地图经验
    ProcessAreaExp(curPlayer, tick)
    return
@@ -1435,13 +1438,30 @@
        curPlayer.SetDict(ChConfig.Def_PDict_PKStateTick, 0)
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_PKState, 0, False)
        #GameWorld.DebugLog("退出PK状态!", curPlayer.GetPlayerID())
        curPlayer.SetDict("StartProDTick", tick) # 开始恢复时间点
        
    bossStateTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_BossStateTick)
    if bossStateTick and (tick - bossStateTick) >= validTime:
        curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_BossState, 0, False)
        #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
    # 脱离PK战斗 X秒后按比例恢复
    if not IsInPKState(curPlayer):
        if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
            return
        
        if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
            return
        # 每秒恢复
        if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
            return
        #非PK状态恢复护盾
        PlayerControl.SetProDef(curPlayer, min(PlayerControl.GetProDef(curPlayer) + \
                    IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*PlayerControl.GetMaxProDef(curPlayer)/ChConfig.Def_MaxRateValue, \
                    PlayerControl.GetMaxProDef(curPlayer)))
        curPlayer.SetDict("restoreProDTick", tick)
    return
def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
@@ -1460,4 +1480,27 @@
    #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID())
    return
    
def ProcessAreaExp(curPlayer, tick):
    ##给场景经验
    mapID = GameWorld.GetMap().GetMapID()
    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
    expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
    if not expAwardInfo:
        return
    if len(expAwardInfo) != 2:
        return
    secondCD, expFormula = expAwardInfo
    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick)
    if not lastTick:
        curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
        return
    if tick - lastTick < secondCD:
        return
    curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
    
    reExp = PlayerControl.GetPlayerReExp(curPlayer)
    reLV = curPlayer.GetLV()
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
    return