| | |
| | | ]
|
| | |
|
| | | Def_EatSpace = 5 # 低于X格自动吞噬
|
| | |
|
| | |
|
| | | def DoTJGOpen(curPlayer):
|
| | | ##脱机挂功能开启 赠送脱机时间
|
| | | addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
|
| | | AddTJGTime(curPlayer, addTime)
|
| | | GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B2 01 脱机挂状态 # tagCMLoginState
|
| | | # struct tagCMLoginState
|
| | |
| | | curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
|
| | | GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
|
| | |
|
| | | # 脱机玩家过多,需要隐身一部分
|
| | | if curPlayer.GetLV() < 190:
|
| | | if random.randint(0, 2) != 1:
|
| | | curPlayer.SetVisible(False)
|
| | | return
|
| | |
|
| | | # 需要处理的点,防沉迷
|