ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
@@ -31,6 +31,7 @@
import PlayerUniversalGameRec
import GameWorldActionTeHui
import GameWorldProcess
import GameWorldBoss
import GMCommon
import time
@@ -62,9 +63,9 @@
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_MixServerDay, 0)
    
    curTime = int(time.time())
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, curTime)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_SetOpenServerTime, curTime)
    PlayerDBGSEvent.SetInitOpenServerTime(curTime)
    openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
    # 重置数据记录及领奖状态
    for campaignType in ShareDefine.Def_Campaign_Type_List:
        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignSaveData % campaignType, 0)
@@ -101,11 +102,13 @@
    tick = GameWorld.GetGameWorld().GetTick()
    GMCommon.ActionControlRefresh(tick)
    
    # 广播分流boss状态
    GameWorldBoss.Sync_BossShuntLineInfo()
    if curPlayer:
        PlayerEventCounter.Sync_OpenServerDay(curPlayer)
        GameWorld.DebugAnswer(curPlayer, '开服时间:%s, 星期%s, 天数:%s 是否合服:%s, 合服天数:%s'%\
                              (GameWorld.ChangeTimeNumToStr(PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)),
                               GameWorldProcess.GetOpenServerWeekday(),
        GameWorld.DebugAnswer(curPlayer, '开服星期%s, 天数:%s 是否合服:%s, 合服天数:%s'%\
                              (GameWorldProcess.GetOpenServerWeekday(),
                               PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1,
                               PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer),
                               PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1))