| | |
| | | # @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
|
| | | # @change: "2015-01-14 20:30" hxp 增加CanHappen函数
|
| | | # @change: "2015-06-08 20:30" hxp 增加获取channelCode
|
| | | # @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
|
| | | # @change: "2015-10-22 23:00" hxp 增加获取子服serverID
|
| | | # @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
|
| | | # @change: "2016-07-18 19:00" hxp 增加获取平台账号
|
| | |
| | | return GetGameWorld().GetServerVersion()
|
| | |
|
| | | def GetServerGroupID():
|
| | | # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
|
| | | # 在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
|
| | | # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
|
| | | # ServerID支持范围: 1~999999
|
| | | # 平台编号支持范围:1~2000
|
| | | platform = GetPlatform()
|
| | | serverNum = GetPlatformServerNum(platform)
|
| | | if not serverNum:
|
| | | return 0
|
| | | serverNum = max(1, min(2000, serverNum))
|
| | | serverID = max(1, min(999999, GetServerID()))
|
| | | return serverNum * 1000000 + serverID
|
| | | ## 服务器组ID,必须唯一,代表这台物理服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
|
| | |
|
| | | def GetPlatformServerNum(platform):
|
| | | # 获取服务器的平台编号
|
| | |
| | | return mainServerID
|
| | | return GetServerID()
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | | # ƽ̨ID = appid
|
| | | # 运营ID = spid
|
| | | # 服务器账号更改
|
| | | # 原先账号组合为
|
| | | # 运营提供的玩家账号ID + 平台ID + 区服组成
|
| | | # |
| | | # 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
|
| | | # 账号组合变更
|
| | | # 运营提供的玩家账号ID + 运营ID + 区服组成
|
| | | # |
| | | # 原游戏中获取平台ID接口变更
|
| | | # 1. db 从数据库中的账号表获取AppID
|
| | | # 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
|
| | | #===============================================================================
|
| | |
|
| | | ##获取玩家所属平台
|
| | | def GetPlayerPlatform(gameAccID):
|
| | | infoList = gameAccID.split(Def_AccID_Split_Sign)
|
| | | return "" if len(infoList) < 3 else infoList[-2]
|
| | | def GetPlayerPlatform(curPlayer):
|
| | | return curPlayer.GetAccountInfo().GetOperator()
|
| | |
|
| | | ##获取平台账号
|
| | | def GetPlatformAccID(gameAccID):
|
| | |
| | | return tagPlayer.GetRealMapID()
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def GetOperationActionDateStr(dateInfo, openServerDay):
|
| | | '''获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期
|
| | | @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
|
| | | @param openServerDay: 当前开服天
|
| | | '''
|
| | | if not dateInfo.isdigit():
|
| | | return dateInfo
|
| | | actionServerDay = int(dateInfo)
|
| | | curDateTime = datetime.datetime.today()
|
| | | actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay))
|
| | | return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
|
| | |
|
| | | ##获得系统时间
|
| | | # @param 无意义
|
| | | # @return 系统时间
|
| | |
| | | def GetDatetimeBySubDays(diffDays):
|
| | | return datetime.datetime.today() - datetime.timedelta(days = diffDays)
|
| | |
|
| | | def IsCrossServer():
|
| | | ## 是否跨服服务器
|
| | | return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
|
| | |
|
| | | ## 是否跨服服务器
|
| | | # @param None None
|
| | | # @return
|
| | | def IsMergeServer():
|
| | | config = GameConfig.GetConfig()
|
| | | |
| | | return config.get('IsMergeWarServe', 0)
|
| | |
|
| | | ## 是否开启跨服活动
|
| | | # @param None None
|
| | | # @return
|
| | | def IsMergeOpen():
|
| | | config = GameConfig.GetConfig()
|
| | | # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
|
| | | return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
|
| | |
|
| | | def IsCrossRealmOpen():
|
| | | ## 是否开启跨服活动
|
| | | return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer()
|
| | |
|
| | | ## 获取玩家的区服名,仅在跨服有效
|
| | | # @param curPlayer 玩家实例
|
| | |
| | | except:
|
| | | return inputText
|
| | |
|
| | | return inputText
|
| | |
|
| | | # 服务器默认GBK,转配置编码如UTF8,一般用于与显示层交互,不判断是否base64
|
| | | def CodeToGBK(inputText):
|
| | | encodingList = ReadChConfig.GetEvalChConfig("EncodingTex")
|
| | | |
| | | if len(encodingList) != 2:
|
| | | ErrLog("EncodingTex.txt Error len != 2")
|
| | | return inputText
|
| | | |
| | | try:
|
| | | return inputText.decode(GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
|
| | | except:
|
| | | return inputText
|
| | | |
| | | return inputText |