| | |
| | | import IPY_GameServer
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| | | import CrossRealmPlayer
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| | | import CrossRealmPK
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| | | import ChConfig
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| | | import GMShell
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| | |
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| | | import traceback
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| | | import json
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| | |
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| | | def SendMsgToCrossServer(msgType, dataMsg):
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| | | ## 发送信息到跨服服务器上
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| | |
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| | | elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
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| | | CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
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| | | CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
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| | |
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| | | elif msgType == ShareDefine.ClientServerMsg_GMCMD:
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| | | GMShell.ClientServerMsg_GMCMD(msgData, tick)
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| | |
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| | | elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
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| | | ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
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| | | |
| | | elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
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| | | CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
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| | |
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| | | else:
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| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
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| | |
| | | return
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| | |
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| | | def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
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| | | ''' 收到子服启动成功通知 |
| | | ''' 收到子服连接成功通知 |
| | | 当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
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| | | '''
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| | | GameWorld.Log("收到跨服子服启动成功通知!")
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| | | GameWorld.Log("收到跨服子服连接成功通知!")
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| | | CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
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| | | CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
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| | | return
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| | |
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| | |
| | | GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
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| | | else:
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| | | serverGroupIDList = list(set(serverGroupIDList)) # 去重
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| | | for serverGroupID in serverGroupIDList:
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| | | GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
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| | | #for serverGroupID in serverGroupIDList:
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| | | # GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
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| | | jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
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| | | GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
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| | | return
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| | |
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| | | def OnClientServerReceiveMsg(index, tick):
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| | |
| | | elif msgType == ShareDefine.CrossServerMsg_Notify:
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| | | PlayerControl.CrossServerMsg_Notify(msgData)
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| | |
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| | | elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
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| | | CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
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| | | CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
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| | |
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| | |
| | | elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
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| | | CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
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| | |
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| | | elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
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| | | CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
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| | | CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
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| | | |
| | | elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
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| | | CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
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| | | |
| | | else:
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| | | GameWorld.ErrLog("没有该信息类型逻辑处理!")
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| | |
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| | |
| | |
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| | | return
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| | |
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| | |
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| | | # 连接跨服服务器状态
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| | | # 1 为连接成功; 其他为失败,失败会延迟通知
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| | | def OnConnCorossServer(index, tick):
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| | | ## 子服收到跨服服务器信息
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| | | dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
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| | | result = dataPack.GetResult()
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| | | connState = 1 if result == 1 else 0
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| | | GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
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| | | |
| | | if result != 1:
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| | | GameWorld.Log("--OnClientServerReceiveMsg disconn")
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| | | CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
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| | | return
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| | | |
| | | GameWorld.Log("OnConnCorossServer conn success!!!")
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| | | if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
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| | | GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
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| | | return
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| | | |
| | | serverGroupID = GameWorld.GetServerGroupID()
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| | | if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
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| | | GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
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| | | dataMsg = {"ServerGroupID":serverGroupID}
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| | | SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
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| | | |
| | | return
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| | |
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| | | def OnGameServerInitOK():
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| | | ## 子服启动成功
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | serverGroupID = GameWorld.GetServerGroupID()
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| | | if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
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| | | GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
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| | | dataMsg = {"ServerGroupID":serverGroupID}
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| | | SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
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| | | return
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