ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -21,6 +21,7 @@
import IPY_GameServer
import CrossRealmPlayer
import CrossRealmPK
import ChConfig
import GMShell
import traceback
@@ -78,10 +79,11 @@
    return
def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
    ''' 收到子服启动成功通知
    ''' 收到子服连接成功通知
         当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
    '''
    GameWorld.Log("收到跨服子服启动成功通知!")
    GameWorld.Log("收到跨服子服连接成功通知!")
    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
    return
@@ -149,6 +151,9 @@
        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
        else:
            GameWorld.ErrLog("没有该信息类型逻辑处理!")
            
@@ -166,11 +171,19 @@
    ## 子服收到跨服服务器信息
    dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
    result = dataPack.GetResult()
    connState = 1 if result == 1 else 0
    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
    if result != 1:
        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
        CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
        return
    
    GameWorld.Log("OnConnCorossServer conn success!!!")
    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
        GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
        return
    serverGroupID = GameWorld.GetServerGroupID()
    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
        GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
@@ -179,4 +192,17 @@
        
    return
def OnGameServerInitOK():
    ## 子服启动成功
    if GameWorld.IsCrossServer():
        return
    serverGroupID = GameWorld.GetServerGroupID()
    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
        GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
        dataMsg = {"ServerGroupID":serverGroupID}
        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
    return