ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -18,6 +18,7 @@
import GameWorld
import PlayerControl
import CrossRealmMsg
import DataRecordPack
import ChPyNetSendPack
import CrossRealmPlayer
import PyGameDataStruct
@@ -45,17 +46,25 @@
        self.playerJob = 0
        self.playerLV = 0
        self.maxHP = 0
        self.maxProDef = 0
        self.fightPower = 0
        self.realmLV = 0
        self.pkScore = 0
        self.danLV = 0
        self.matchTick = 0
        self.prepareOKTick = 0
        self.cWinCount = 0 # 连胜次数
        self.ondayScore = 0 # 过天时的积分
        self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
        self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
        self.seasonID = 0 # 赛季ID
        return
    def GetDRInfo(self):
        ## 流向记录信息
        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
                "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
    
class CrossPKRoom():
    ## 跨服PK房间类
@@ -70,9 +79,13 @@
        self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
        self.roomPlayerIDList = [] # 对战玩家ID列表
        self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
        self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
        self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
        return
    
    def GetDRInfo(self):
        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
                "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKBillboardManager(object):
    
@@ -838,6 +851,7 @@
    job = playerInfoDict["playerJob"] # ְҵ
    playerLV = playerInfoDict["playerLV"] # ְҵ
    maxHP = playerInfoDict["maxHP"] # ְҵ
    maxProDef = playerInfoDict["maxProDef"] # 护盾
    fightPower = playerInfoDict["fightPower"] # 战斗力
    realmLV = playerInfoDict["realmLV"] # 境界
    pkScore = playerInfoDict["pkScore"] # 当前积分
@@ -862,6 +876,7 @@
    pkPlayer.playerJob = job
    pkPlayer.playerLV = playerLV
    pkPlayer.maxHP = maxHP
    pkPlayer.maxProDef = maxProDef
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
@@ -901,7 +916,7 @@
    vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
    if vsRoomID in PyGameData.g_crossPKRoomDict:
        pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
        if pkRoom.isMapOpen or pkRoom.readyTick:
        if pkRoom.mapFBOpenTick or pkRoom.readyTick:
            GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
            return
        
@@ -936,6 +951,11 @@
            
        PyGameData.g_crossPKRoomDict.pop(roomID)
        GameWorld.Log("    移除房间: popRoomID=%s" % (roomID))
        # 记录流向
        dataDict = {"cancelPlayerID":playerID}
        dataDict.update(pkRoom.GetDRInfo())
        DR_CrossReamlPK("CancelRoom", dataDict)
        break
    
    return
@@ -953,8 +973,9 @@
    if playerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
        return
    #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
    pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
    pkPlayer.prepareOKTick = tick
    if vsRoomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
        return
@@ -997,7 +1018,7 @@
            pkZoneID = roomPlayer.pkZoneID
            roomGroupIDList.append(roomPlayer.serverGroupID)
            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num,
                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP}
                                             "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef}
                    
        if not isAllReady:
            continue
@@ -1014,6 +1035,45 @@
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
        
    return
#
#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
#    if isClear:
#        PyGameData.g_crossPKPlayerDict = {}
#        PyGameData.g_crossPKZoneMatchPlayerDict = {}
#        PyGameData.g_crossPKRoomDict = {}
#        PyGameData.g_crossPKRoomID = 0
#
#    ipyDataMgr = IpyGameDataPY.IPY_Data()
#    if maxDanLV == None:
#        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
#    for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()):
#        zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index)
#        pkZoneID = zoneIpyData.GetZoneID()
#
#        addPlayerList = []
#        zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
#        maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
#        for i in xrange(1, addCount + 1):
#            playerID = maxPlayerID + i
#
#            pkPlayer = CrossPKPlayer()
#            pkPlayer.playerID = playerID
#            danLV = random.randint(0, maxDanLV)
#            pkPlayer.danLV = danLV
#            pkPlayer.matchTick = tick
#            pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
#            pkPlayer.pkZoneID = pkZoneID
#            pkPlayer.seasonID = 1
#
#            PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
#            addPlayerList.append([playerID, danLV])
#            # 加入赛区匹配列表
#            zoneMatchPlayerList.append(playerID)
#        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
#        GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
#
#    #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
#    return
def OnPKMatchProcess(tick):
    ## 玩家跨服PK匹配定时处理逻辑
@@ -1075,6 +1135,8 @@
        matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
        __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
        GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
        #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
        #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
    return
@@ -1087,11 +1149,11 @@
    for i, matchPlayer in enumerate(matchTickSortList):        
        # 只有一个玩家
        if len(scoreSortList) <= 1:
            GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
            #GameWorld.Log("    当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
            break
        
        if tick - matchPlayer.matchTick < outTimeTick:
            GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
            #GameWorld.Log("    i=%s,玩家未超时,不再匹配!" % (i))
            break
        
        GameWorld.Log("    i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" 
@@ -1155,22 +1217,25 @@
    
    GameWorld.Log("    积分分段个数: %s, %s" % (len(danList), danList))
    
    # 日志输出分组明细
    for danLV in danList:
        strList = []
        for player in danPlayerListDict[danLV]:
            strList.append((player.playerID, player.pkScore, player.fightPower))
        GameWorld.Log("        积分段组, danLV=%s, %s" % (danLV, str(strList)))
    # 优先匹配相同段位
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
#        # 日志输出分组明细
#        GameWorld.Log("    -------------")
#        for danLV in danList:
#            strList = []
#            for player in danPlayerListDict[danLV]:
#                strList.append((player.playerID, player.pkScore, player.fightPower))
#            GameWorld.Log("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
#        # -------------------------------
        for danLV in danList:
            danPlayerList = danPlayerListDict[danLV]
            danPlayerCount = len(danPlayerList)
            if danPlayerCount < 2:
                GameWorld.Log("    段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV))
                #GameWorld.Log("    段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
                continue
            
            vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
@@ -1180,8 +1245,7 @@
            
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.Log("    成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s"
                          % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower))
            GameWorld.Log("    成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
            
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
@@ -1189,6 +1253,67 @@
            
        if not isMatchOK:
            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
            break
    # 不足再匹配范围段位
    doCount = 0
    while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
        doCount += 1
        isMatchOK = False
#        # 日志输出分组明细
#        GameWorld.Log("    -------------")
#        for danLV in danList:
#            strList = []
#            for player in danPlayerListDict[danLV]:
#                strList.append((player.playerID, player.pkScore, player.fightPower))
#            GameWorld.Log("    积分段组, danLV=%s, %s" % (danLV, str(strList)))
#        # -------------------------------
        for danLV in danList:
            danMatchRange = []
            danMatchPlayerList = []
            danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
            matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
            if matchDanRange and len(matchDanRange) == 2:
                danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
            if danLV not in danMatchRange:
                danMatchRange.append(danLV)
            for matchDanLV in danMatchRange:
                if matchDanLV not in danPlayerListDict:
                    continue
                danMatchPlayerList += danPlayerListDict[matchDanLV]
            #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
            #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
            matchPlayerCount = len(danMatchPlayerList)
            if matchPlayerCount < 2:
                #GameWorld.Log("    段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
                continue
            vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
            aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
            aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
            bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
            if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
                aDanPlayerList.remove(aPlayer)
                bDanPlayerList.remove(bPlayer)
            else:
                continue
            matchPlayerVSList.append([aPlayer, bPlayer])
            isMatchOK = True
            GameWorld.Log("    成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s"
                          % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
            if len(matchPlayerVSList) >= maxGroupCnt:
                GameWorld.Log("    已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
                break
        if not isMatchOK:
            GameWorld.Log("    已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
            break
        
    return
@@ -1235,6 +1360,11 @@
        GameWorld.Log("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
        vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
        
        # 记录流向
        dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
        dataDict.update(newRoom.GetDRInfo())
        DR_CrossReamlPK("OpenRoom", dataDict)
        serverGroupIDList.append(aServerGroupID)
        serverGroupIDList.append(bServerGroupID)
        
@@ -1269,7 +1399,7 @@
    serverGroupIDList = []
    roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if pkRoom.isMapOpen or not pkRoom.readyTick:
        if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
            continue
        if tick - pkRoom.readyTick <= roomTimeout:
            continue
@@ -1288,22 +1418,25 @@
        timeoutRoomDict[roomID] = roomPlayerInfo
        PyGameData.g_crossPKRoomDict.pop(roomID)
        
        # 记录流向
        DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
    # 将超时房间广播到子服
    if timeoutRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
    return
def MapServer_CrossPKRoomOpen(msgList):
def MapServer_CrossPKRoomOpen(msgList, tick):
    roomID = msgList[0]
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
        return
    pkRoom = PyGameData.g_crossPKRoomDict[roomID]
    pkRoom.isMapOpen = True
    pkRoom.mapFBOpenTick = tick
    GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
    return
def MapServer_CrossPKOver(infoList):
def MapServer_CrossPKOver(infoList, tick):
    ## 收到MapServer副本跨服PK结果同步
    
    GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
@@ -1434,9 +1567,34 @@
                  % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # 同步子服
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    # 记录流向
    dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
    dataDict.update(vsRoom.GetDRInfo())
    DR_CrossReamlPK("PKOverRoom", dataDict)
    return
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
    if GameWorld.IsCrossServer():
        return
    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
    gameWorld = GameWorld.GetGameWorld()
    zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    if not zoneID:
        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID)
        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID)
        gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState)
        GameWorld.Log("    服务器启动取DB值设置本服赛区赛季信息: ")
    return
def OnMapServerInitOK():
    # 通知地图服务器状态
@@ -1478,8 +1636,23 @@
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState)
    
    # 强制覆盖存DB
    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    GameWorld.Log("    before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID)
    PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState)
    dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    GameWorld.Log("    update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState))
    if curSeasonState == 1 and seasonState == 2:
        PlayerControl.WorldNotify(0, "NotifySeasonOver")
        pass
        #PlayerControl.WorldNotify(0, "NotifySeasonOver")
        
    # 通知地图服务器状态
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID)
@@ -1509,7 +1682,7 @@
        return
    
    if result == -2:
        PlayerControl.NotifyCode(curPlayer, "InCrossPKing")
        PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
        return
    
    if result == 1:
@@ -1565,6 +1738,10 @@
    GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    # serverGroupID, playerName, playerJob
    
    if not CrossRealmPlayer.IsCrossServerOpen():
        GameWorld.Log("跨服服务器维护中,不处理!")
        return
    for roomID, readyMemberDict in readyOKRoomList:
        for playerID, playerInfo in readyMemberDict.items():
            serverGroupID = playerInfo["ServerGroupID"]
@@ -1593,6 +1770,7 @@
                    matchPlayer.Job = readyPlayerInfo["Job"]
                    matchPlayer.LV = readyPlayerInfo["LV"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
                    matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                    break
                
            PlayerControl.SetCrossRealmState(player, 1)
@@ -1758,4 +1936,9 @@
                  % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
    return
def DR_CrossReamlPK(eventName, dataDict={}):
    drDataDict = {}
    drDataDict.update(dataDict)
    DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
    return